Josborne’s AOW2 Conditions List
Events | Conditions | Triggers
Conditions limit under what circumstances events will happen.
- Area Visible
- Day
- Diplomatic Relation
- Flagged
- Gold
- Item In Area
- Item Owned
- Mana
- Structure Owned
- Structure Razed
- Unit In Area
- Unit Killed
Area Visible
- Players = Player(s) who has(ve) the area visible.
- XYL = Center point of the location that needs to be visible.
- Radius = How many hexes out from XYL. Counts as valid visible area.
Day
- DayMin = Minimum day (turn) that the game must be at.
- DayMax = Maximum day (turn) that the game must be at.
Diplomatic Relation
- PlayerA = One of the wizards
- PlayerB = The other wizard
- Relations = What are the possible relations that can make this condition pass.
Flagged
- FlagID = The ID of the flag to check and see if it’s value is true.
Gold
- Players = Players to check.
- GoldMin = Minimum amount of gold.
- GoldMax = Maximum amount of gold.
Item In Area
- XYL = The center location to search from.
- Radius = Number of hexes to look for the item from XYL.
- ItemID = The ID of the item to check for within radius of XYL.
Item Owned
- Players = Who can own the item.
- ItemID = The ID of the item that must be owned by one of the players.
Mana
- Players = Players to check.
- ManaMin = Minimum amount of mana necessary.
- ManaMax = Maximum amount of mana necessary.
Random
- Percentage = 1 through 100 percentage chance that this condition will be met.
Structure Owned
- Players = Who owns the structure.
- StructureID = The ID of the structure to be owned.
Structure Razed
- StructureID = The ID of the structure that is razed.
Unit In Area
- XYL = The center point of the area.
- Radius = Number of hexes from XYL that is a valid area.
Unit Killed
- UnitID = The ID of the unit to check for being killed.