Josborne’s AOW2 Conditions List

Events | Conditions | Triggers

Conditions limit under what circumstances events will happen.


Area Visible

  • Players = Player(s) who has(ve) the area visible.
  • XYL = Center point of the location that needs to be visible.
  • Radius = How many hexes out from XYL. Counts as valid visible area.

Day

  • DayMin = Minimum day (turn) that the game must be at.
  • DayMax = Maximum day (turn) that the game must be at.

Diplomatic Relation

  • PlayerA = One of the wizards
  • PlayerB = The other wizard
  • Relations = What are the possible relations that can make this condition pass.

Flagged

  • FlagID = The ID of the flag to check and see if it’s value is true.

Gold

  • Players = Players to check.
  • GoldMin = Minimum amount of gold.
  • GoldMax = Maximum amount of gold.

Item In Area

  • XYL = The center location to search from.
  • Radius = Number of hexes to look for the item from XYL.
  • ItemID = The ID of the item to check for within radius of XYL.

Item Owned

  • Players = Who can own the item.
  • ItemID = The ID of the item that must be owned by one of the players.

Mana

  • Players = Players to check.
  • ManaMin = Minimum amount of mana necessary.
  • ManaMax = Maximum amount of mana necessary.

Random

  • Percentage = 1 through 100 percentage chance that this condition will be met.

Structure Owned

  • Players = Who owns the structure.
  • StructureID = The ID of the structure to be owned.

Structure Razed

  • StructureID = The ID of the structure that is razed.

Unit In Area

  • XYL = The center point of the area.
  • Radius = Number of hexes from XYL that is a valid area.

Unit Killed

  • UnitID = The ID of the unit to check for being killed.

BACK TO SCENARIO DESIGN MAIN MENU