Posted on 08/11/02 @ 08:22 PM (updated 08/12/02
With this map I try to re-create the first/old/good Warlords map.
||AoW2: TWT - TS Standard Rules
|Co-Op vs. AI?:
|# of Wizards:
|# of players:
I search the balance for all 8 race, at the dx edge of the map evil forces (Dark Elves + Orcs + Un-Deads) wait the imprudent, in the middle stay Elves and Humans, at the bottom wide lives the Archons and the extreme sx inhabits by Dwarf and Darcons.
PS: The races, magic sphere and wizards are fixed.
Con questa mappa ho cercato di ricreare lo splendore della vecchia mappa originale di Warlords.
Ho cercato di bilanciare forze e risorse in campo in modo da rendere la mappa appetibile a tutte le razze in campo; all'estrema destra troviamo il maligno con Elfi Scuri, Non-Morti e Orchi; in centro co-esistono Umani a nord Elfi in mezzo e Archon a sud; mentre nella zona marittima a sinistra vivono Nani e Dracoidi.
PS: Le razze sono fisse i maghi e le sfere di magia pure.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
If the original map Warlord is very beautyfull. You fail to do an optimal copy.
This is the strong side of this map. All races start and continue with the same opportunities: Very few
Not a quest, not a special site, nada,nicht,neinte
Map Design: 2
Where are the trees???? Where are the mountains?????
Only a plains without end
Where is an istruction????? And a story????
This is the worst map i've played
Vast landscapes, everyone starts off with the same chances and that's all about it. The scenario falls short in the other categories, see below.
From in the begining all sides are equal, just like in the old Warlords.And that's a good thing, since it's Warlords.
There are some issues though, such as I was playing white and was allied with the player to the left and to the player above me which made it easier.
There are some nice things here, like scouting parties which were kinda nice.
But a lot of strange things too and less nice things.
The map designer liked to put on about every place on the map guarding units, which was kinda annoying.
He/she also threw in the strangest mixes of independent parties, like guarding parties. He threw in all kind of units together in one stack, which didn't feel right.
Another strange thing was that the independents were not grey like always, but they were orange.
He also could have made all players have the same colours as in the original, but he didn't.
There were no events or quests.
There were also some bugs with map objects.
For example, a lot of dungeons, crypts etc. were already explored at the beginning, but there was a strong party guarding it, which didn't make sence.
Or artifacts placed on top of crypts.
Map Design: 3
Well this map doesn't look much like the original Warlords scenario. Still I give this one a 3 because while playing you notice it's kind of a variation of the original. While it's not a perfect copy, it's still kinda nice.
But the rest isn't all that nice.
No elevation, lndscape doesn't look very interesting, not very detailed.
He also put in map objects which didn't quite fit in well with the terrain they were placed upon.
Story? What's that?
If I would make a Warlords scenario, I would make it not like this one.
Easy map for single player games. Computer does not know how to expand on this map. Even at most difficult level, I only faced one counter attack by the time I had taken out two computer players and was about to trounce the third. Amazing how computer also left the refugies for me.
As a multiplayer it might be interesting.