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Author |
File Description |
ibobs |
Posted on 12/08/06 @ 08:27 AM (updated 12/20/06)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
L |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
7 |
Skill Level: |
Any (depends on AI difficulty setting) |
Password Protected: |
Yes |
The peaceful land of Olympus has been safe for all races for a millenium since the alliance of good races sealed the Demon Lord into the Shadow. All gates to the Shadow were destroyed except one, that powerful armies guard with the power of immortality given to them by the Gods of Olympus themselves.
However, priests and seers throughout the land have fortold the return of the demons and that their Lord will follow. Disturbingly, this time seems to be upon you. Gates to the Shadow have appeared and effects of the Shadow can be seen around the immortal guardians. Is it the time of returning?
Grak has betrayed you, he is allied with the Darkness. There are rumours of evil spreading in the deep places.
You call for your advisors and you decide. It is time to call up your finest. It is time to rally the cities and people of the once mighty land of Olympus. It is time to call upon the Gods and seek their favour. New heroes must found, discover the ancient powers and forge new means to beat off the Darkness.
The Demon Lord is fierce, powerful and aggressive. Only force will stop him. Do you have what it takes to bring the fight to him and close the gates forever?
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Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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ibobs
File Author |
Posted on 09/04/07 @ 09:57 AM
Hi Kyria,
New scenario - Family Feud is posted!
Ibobs[Edited on 09/04/07 @ 09:58 AM]
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colakorn |
Posted on 10/13/07 @ 10:43 AM
hi again,
i am playing the elves and i didn'get this one quest.
40 rounds, Nature's Way
got this tigran town, but didnt read/forgot the further task.?. so 30 rounds later the quest failed^^
i build with less hope a nature's shrine, but surprise^^ it didnt helped.
started a round with dwarves before.
seems to be balanced starting conditions.
and all in all it will be an about 5 rating scenario.
i like these unitspawn events, because the AI alone hardly surprises without mapdesigner
s help ;)
omg, while typing here there comes the quest 2 my mind... was their a near demon outpost to take out?!?
100% helpful is to write specific tasks into the quest log - saw this somewhere. maybe at ur family feud scenario? ^^ |
ibobs
File Author |
Posted on 10/14/07 @ 03:37 AM
Hi Colakorn, this map was my first attempt so is a little less polished than Family Feud... The elf quests (if I remember) are take the demon city (somewhere south I think), and then there is also a city to take to the left of your capital. It is an elf city so invisible. Then at some point later (if you already had the city) then you have to go through the teleporter and deal with the crap you find down there. If it was the shrine of Nature quest, then it is the last one (you have to take the city at the end and then you get a bunch of extra troops as reward). Lets G.. R.. is slightly different to FF as it was designed for multi play and so less quests but more sides to play with. Also, I admit that one or two of the triggers in LGR can go wrong - oops. Let me know how it plays for you.
Regards
Ibobs
PS I am happy that you are playing this one too![Edited on 10/14/07 @ 03:41 AM]
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vonmistont |
Posted on 03/23/09 @ 08:29 AM
I'm not going to repeat all the compliments so just few words:
Playability: 5 Balance: 5 Creativity: 5 Map Design: 5 Story/Instructions: 5
I only played as Goblins but it deffinetly sharpened my tastes for replay. I just loved the map design, esspecialy dungeons. Yours are very classy without unneccesary fireworks but with many hidden corridors and other fun stuff... That's what is missing for me in Your Titan's Choice.
Independents were very well ballanced, AI opponents could be more aggresive though, besides one moment it was just my offensive (very pleasant one though) and I like to defend in AoW.
It's 2 years since last post in this topic so I don't suppose You will read this but if You do keep up good work :) I didn't have that much pleasure with AoW since Campaign and only few SM campaign missions were as well designed as Your map.
Cheers
P.S.
And please more such classy dungeons! ;)[Edited on 03/23/09 @ 09:26 AM]
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ibobs
File Author |
Posted on 03/23/09 @ 10:47 AM
Thanks Vonmistont!! To get such positive feedback nearly three years after posting and on my first map is much appreciated! :)
Titans Choice is somewhat a different style of map made for multi play v human so is just a different feel to it all together. Thanks for taking time to post! It certainly made my day...
Ibobs |
DragonKiller |
Posted on 08/20/09 @ 02:22 PM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
I post review to try to make you stay! |
galugarj |
Posted on 07/06/11 @ 11:35 PM
Hey ibobs. This is an awesome map, and I love playing it. It's great fun and really balanced, and I will be sure to leave a review sometime soon. There's just one problem; whenever a party travels over the reflecting pools and some other cities, there is an event that makes them stop moving on that hex, so if there is already a party on that hex, the two parties are stuck there together. This is REALLY annoying, as I have to be careful to not move two parties over the reflecting pool. This is especially bad for the AI, as they get parties stuck there, and can soon have six parties stuck on the same reflecting pool, making these parties useless as they are unable to move. They also seem to get their heroes stuck there and then bulk them up with all of their items, so the only way that you can get their items is to attack these six parties at the same time. However, besides this, it's a fantastic map. |
ibobs
File Author |
Posted on 07/13/11 @ 03:53 AM
Hi!
Nice to get a comment on one of my maps after so long... ;)
Please dont rate me badly because of this issue! It is a problem with events / the AI / not knowing about the bug. It was my first map so didnt know what it was or why it happened. Later I learnt to avoid it...
Cheers and glad you are happy about the map!
Ibobs |
otto_mage |
Posted on 12/22/11 @ 12:36 PM
Playability: 5
Simply loved playing it! Takes lots of time and effort
Balance: 5
Very balanced with a gradual increase in difficulty as the game progresses.
Creativity: 4
Something is missing from the overall. Something that kept bothering me during the game. Once I spot it I will let you know (was it the lack of a red thread in the quests, story line etc? Cant be sure)
Map Design: 4
Great design
Story/Instructions: 4
The story is nice and creative. But see also my comment above.
Additional Comments:
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LawnGeezer |
Posted on 08/30/12 @ 04:10 AM
I notice you made this years ago, but just thought I would mention that I am about 100 turns in and loving it. The only problem I have is that I seem unable to complete some quests (reaching various cities) because I already took the cities in question, thus I can't complete it because it was already completed when the quest event appeared. Or so it seems.
Anyway, I love big, long-duration expansion games, and this one is fabulous. Great job! |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.5 | Balance | 4.5 | Creativity | 4.3 | Map Design | 4.7 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 8,163 |
Favorites: [] | 1 |
Size: | 299.39 KB |
Added: | 12/08/06 |
Updated: | 12/20/06 |
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