A map with lots of independent pirates on the surface, and goodies and bizarre heroes. This map is not a balanced one, I did not do a good job with it when I was still playing Wizard's Throne, and even now, the quest system of having one big quest followed after 3 small ones has not been completed. Sorry, folks. I will try to fix up those Pillars of War very soon.
Anyway....
This is a naval/underground warfare map, set between Karissa vs. Arctica, and Meandor vs. the All-Devourer, with indie invasions coming from the 4 human cities in the sea. The terrain is quite varied enough, and so are the resources as well. I have added in two interesting ..... tweaks to the game, and I was planning on 2 more, but I'm just too lazy a git to get it running.
Fixings:
19-20 June: fixed the underground a bit, and added new mini-quests. We also added the Pillars of War, a good time to use those horrible spike-like formations created from placing cavern tiles on the surface/shadow layer.
21 June: fixed up the seashore a little bit, it looks less flabby now (if ya get mah drift ....)
29 July: fixed AI, as well as a quest that wasn't working, alongside with repositioning of the All-Devourer and Meandor for more "balance" - originally I never made maps with balance in mind; the original tricks for Meandor being to explore the vaults for tunnelling gear and for the All-Devourer to use the Big Beetles to tunnel its way out. Some extra teleports have been added too, alongside with a dungeon.
Nonetheless I hope the bitchy humour will keep you tickled pink enough :P
Playability: 4
Map was fine to play as an explore and see what happens. Pirates weren't very agressive.
Balance: 2
The Goblins are hopelessly constrained and the Shadow Demons are not much better off. The Orcs were killed off on the second turn.
Creativity: 3
About average.
Map Design: 4
Nice looking map with some interesting navigational issues.
Story/Instructions: 3
A few pop up stories.
Additional Comments:
This is rated as being played by single player as the Frostlings against CPU Kings.
[Edited on 07/26/06 @ 10:08 PM]
The_Sheikh File Author
Posted on 11/11/06 @ 07:09 AM
I know, I just realised that the new AI doesn't really play with ships or balloon units. I just don't know what happened, but from now on I'll be taking that defect into mind. Because I test-played several AI players and realised that even those players that had the resources wouldn't produce balloons and/or transport units, unless they were like race units i.e. Air Galley or Forceship. I really must fix this one this time around.