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Unofficial Patch v1.4

Author File Description
swolte This is meant as a patch for Age of Wonders-Shadow Magic. The aim is wide acceptance by the AoW-community. These changes are intended to become your default.

Check the FAQ on the main discussion forums for more information. Here is a idea of what it does:


Especially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.
Balance changes are modest and strongly in line with the standard version. Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.

* Changes to units.
Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV).

* Changes to spells.
Removed spells that did not work and tweaked over- and underpowered spells.

* Changes to heroes.
Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Increased their role on the battlefield.

* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.
Changed the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Rebalanced shrines and rewards!

* Racial Priests/Monks.
This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better.
These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.

* 4 new wonderful Maps.
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game. They are made by some of the best mapmakers of the community.


Especially mapmakers and single-players are treated the most with these additions. Note that none of the existing possibilities are altered or changed. These changes can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directly supported and easily accessible by everyone!!

* Adds new units.
Over a 120 new units, either recolored or remade! Only the very best made it in and were judged by a Jury!
Criteria would be that they must have a professional and authentic feel!

* Adds hero portraits, item pictures and additional event images that will now all be supported by the game.

* New looking (TC)-structures and terraintiles.
This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore! Not to forget the tons of new terrainfeatures!

* Descriptions.
This means the:
- refinement and elaboration of existing descriptions for abilities/spells and structures.
- The making of unit descriptions for the extra units.
- The translations into different 3 different languages (German, Polish and French).

**********THE CORE TEAMS**********

* Balance Team
This team was responsible for the balance changes made to the units, cities and spells. The composition is similar to the one involved in the balancing for the original game.
- Swolte
- Arnout
- Jomungur
- Evil Roc
- Darkmystery

* Unit/structure design Team
This 'team' created the extra units and structures for the game!
- PawelS
- Swolte
- FireGolem
- King David
- The_Groll
- Timelord
- TurboBeholder

* Technical support
- PawelS
- Magog
- Climber

* Writers- Team
This team wrote the descriptions and translations for units that are new to the game (priests, editor units). Unit building-descriptions are also be adapted!
- BerenV
- Timelord
- King David

- Knallwinkel (German)
- Alrik Fassbauer (German)
- Final Bolt (German)
- PawelS (Polish)
- Hatifnat (Polish)
- Valenhart (Polish)
- Fromage67 (French)
- Bardiel (French)
- Carmina (French)

* Authenticity Jury -Team
This jury decided whether new unit graphics will enter the game. They also provided feedback of the units. This was done by means of voting!
- Gandalf_DK
- Greenmonster
- Pitface
- King David
- Horza666
- Hiranu

* Mapmaking Team
This team made the maps that are shipped with the patch.
- King David (Return of the Lizards)
- Swolte (Return of the Lizards)
- Horza666 (Choice of weapons)
- The_Stranger (Baffled Intentions)
- The_Groll (Secrets of Marlenia)

That's it!
There are a lot more people that have contributed to this immense project that lasted 11 months from start to finish!

Have FUN!!
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AuthorComments   ( All | Comments Only | Reviews Only )
Hobbledehoy You can take your Query to :

AOW:SM and AOW2 on Intel Mac,5005,0,365
fazekaim I did it, thanks...

This my favorite game, i would be very happy to able tu run this game on my mac too...

[Edited on 01/13/07 @ 01:26 PM]

Leonaru Does anybody know if this patch will fit with my German version of AoWSM?
File Author
orcadia I just downloaded the unofficial patch, and some strange message comes up when I try to play the game. It says their is a conflict with the emulator, go to This happens even after I deleted the unofficial to try and fix the problem. I also can't take the game out the the computer. Can anyone tell me whats happening and how to fix it?


Hmmm, I uninstalled the game, then reinstalled it, and this seemed to have worked. I downloaded the official patch 1.3, and it still works. I'm not sure that it will still work if I download the unofficial patch again. Is there an official patch 1.4? ... or is this the only one?

If anyone is familiar with the Dwiggs 1.4 mod, will the unofficial patch conflict with the mod? Can I use both at the same time?

[Edited on 07/12/07 @ 09:39 AM]

File Author
Hey, yes you need this patch to run Dwiggs.
Here is some more clarification:,5064,0,60

I haven't heard of that security message (try disabling your protection for a bit), but you might need to install the upatch again. It sounds like you only installed v13. Just read what appears on the screen and it should all be clear.

If you installed Dwiggs and v1.3, this should be no problem.

[Edited on 07/14/07 @ 03:27 PM]

Jehe All flying, floating and swimming(not ships) units, killing strategy and tactics!!! This is not good. I am change resource and fun the game:)
File Author
Please rate files on their content. If your computer has technical problems or cannot handle the file, a '1' rating is not very informative.
Also, please post for help. We are more than willing to assist!

[Edited on 10/02/07 @ 02:40 AM]

elxjaviierr Hi thx for the patch but I have a question

The heroes that u can use on the 4 new scenarios can be used on other scenarios or they can only be used on those 4 scenarios ?

Itsatrap Any chance we'll ever see an update?

To be fair, I haven't played 1.4 since November 2005 (!) so my memory is a bit fuzzy. That said, I had an AoWSM craving and thought about reloading 1.4, then remembered why I reverted to 1.3 immediately. I don't want to slam the 1.4 patch unnecessarily, because many of the changes are good. However, some of the changes are not.

Again, my memory is a bit rusty, but I remember the reason why my PBEM group refused to use it was that it made many strong units more powerful AND cheaper. I mean, who thought it was a good idea to make the Orc Warlord cheaper? We had to make a house rule outlawing use of the Orcs, and limiting the use of the already overpowered knights.

We appreciate the bug fixes, and about half of the gameplay changes are good. However, the other half of the "balance" changes make the game worse than 1.3. Thanks but no thanks.
Pages: « First « 1 [2] 3 4 » Last »

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