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Author |
File Description |
Swolte (id: swolte) |
Posted on 11/23/05 @ 01:17 PM
This is meant as a patch for Age of Wonders-Shadow Magic. The aim is wide acceptance by the AoW-community. These changes are intended to become your default.
Check the FAQ on the main discussion forums for more information. Here is a idea of what it does:
**********GAMEPLAY**********
Especially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.
Balance changes are modest and strongly in line with the standard version. Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.
* Changes to units.
Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV).
* Changes to spells.
Removed spells that did not work and tweaked over- and underpowered spells.
* Changes to heroes.
Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Increased their role on the battlefield.
* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.
Changed the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Rebalanced shrines and rewards!
* Racial Priests/Monks.
This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better.
These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.
* 4 new wonderful Maps.
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game. They are made by some of the best mapmakers of the community.
**********EDITOR**********
Especially mapmakers and single-players are treated the most with these additions. Note that none of the existing possibilities are altered or changed. These changes can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directly supported and easily accessible by everyone!!
* Adds new units.
Over a 120 new units, either recolored or remade! Only the very best made it in and were judged by a Jury!
Criteria would be that they must have a professional and authentic feel!
* Adds hero portraits, item pictures and additional event images that will now all be supported by the game.
* New looking (TC)-structures and terraintiles.
This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore! Not to forget the tons of new terrainfeatures!
* Descriptions.
This means the:
- refinement and elaboration of existing descriptions for abilities/spells and structures.
- The making of unit descriptions for the extra units.
- The translations into different 3 different languages (German, Polish and French).
**********THE CORE TEAMS**********
* Balance Team
This team was responsible for the balance changes made to the units, cities and spells. The composition is similar to the one involved in the balancing for the original game.
- Swolte
- Arnout
- Jomungur
- Evil Roc
- Darkmystery
* Unit/structure design Team
This 'team' created the extra units and structures for the game!
- PawelS
- Swolte
- FireGolem
- King David
- The_Groll
- Timelord
- TurboBeholder
* Technical support
- PawelS
- Magog
- Climber
* Writers- Team
This team wrote the descriptions and translations for units that are new to the game (priests, editor units). Unit building-descriptions are also be adapted!
- BerenV
- Timelord
- King David
translations
- Knallwinkel (German)
- Alrik Fassbauer (German)
- Final Bolt (German)
- PawelS (Polish)
- Hatifnat (Polish)
- Valenhart (Polish)
- Fromage67 (French)
- Bardiel (French)
- Carmina (French)
* Authenticity Jury -Team
This jury decided whether new unit graphics will enter the game. They also provided feedback of the units. This was done by means of voting!
- Gandalf_DK
- Greenmonster
- Pitface
- King David
- Horza666
- Hiranu
* Mapmaking Team
This team made the maps that are shipped with the patch.
- King David (Return of the Lizards)
- Swolte (Return of the Lizards)
- Horza666 (Choice of weapons)
- The_Stranger (Baffled Intentions)
- The_Groll (Secrets of Marlenia)
That's it!
:D
There are a lot more people that have contributed to this immense project that lasted 11 months from start to finish!
Have FUN!! |
Pages: « First « 1 [2] 3 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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The Groll |
Posted on 06/23/06 @ 06:05 PM
Rating: 5
I have waited to vote, to find out all the nice things in this upatch but now I must vote.
Why there is only a 5 for this possible? O.K. I give a 5+ then.
Even when I have helped to make this upatch, I want to write something about it here. I think it´s not forbidden for me to vote?
As some of you know, I have made the map "Secrets fo Marlenia" and some structures for this upatch.
Additional Comments:
- But in first line, I´m a mapmaker and write here as a mapmaker.
I love to design whole worlds and with this new editor features it is even more wonderfull to desingn worlds. Not "Maps"! With this upatch you realy can design "Worlds". The new structures and the new units are so beautifull and the choices are so much that you can make a XXL Map that will not look like a flat "map", designed in a computer. No. If you use this new upatch and push it to it´s limits, you feel like a little god! ;) You can design a real different world with so much detail that it realy looks like a fantasy world not like amp.
- Another thing are the new units. We take them and use them very easy, but to make them there was surly a big expenditure and to find the right balance for them too. They are fantastic and sometimes in game I find a shimering light on a priests staff or such a little think and I think. "How wonderfull!" The guys that made this units are great.
they like this kind of detail like myself in my maps.
-Not to forget the translations and the hex masters. It was wonderfull to "work" in such a team.
-Short: This is the best update for this game since AoW was released.
- Future: I hope there will be a upatch 1.5 but I hope not in to fast future. Let´s take time. This game will not die, when this new upatch will not be released in 2006 or 2007.
- Hope: I hope some day TS will release the Sorce Code for our Hex Masters (they know whom I mean) ;)
I hope I´m allowed again, to help, when this project starts.
I know Swolte will collect the wishes from the forums and I have made a wishlist by myself. I call it: "The dream of a mapmaker" List.
-Negative: ???Is there anything negative??? Ahhh, yes in every soup is a hair. The casting points for some spells and the building costs for city structures. Changes on thins setting should be removed or made better. For example: Crash Gates
So drag the voting down to 5 from 5+ :) |
Swolte (id: swolte)
Staff
File Author |
Posted on 06/25/06 @ 10:39 PM
Not allowed to put a rating down but it would have been a 5. of course.
:)
Looking back, as a user, after a couple of months I cannot image Age of Wonders without the upatch.
My pbem's (especially on custom maps) have become much more interesting as new structures and units add more strategic depth and atmosphere! I also get great enjoyment from all the small little details that were added. For example, I often check in the unit description for medal upgrades, for example. This sometimes even affects how I play the game! I even find myself annoyed when I can no longer do that in the occasional v1.3 game. Same goes for racial priests! It was just plain wrong to not have them added in the first place!
Online gaming seems the only 'branch' that hasn't profited from v1.4 directly, but indirectly, though, I think the wide variety of mods have made it a more colorful experience although it takes a bit longer to choose from all the excellent mods.
As a mapmaker, the new additions are truly the best part of the entire project! Especially after making an XL map, it is hard to come up with new ideas. More variety in areas can now be achieved relatively easy. I think we've only still seen the tip of the iceberg on what is possible to do with the 'new' editor.
:D
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piemagic |
Posted on 10/19/06 @ 03:35 PM
Do you have any screen shots of the new units?
Thanks! |
Swolte (id: swolte)
Staff
File Author |
Posted on 10/19/06 @ 04:59 PM
Yes, well, you can see them when you open the editor. Install the patch and open the new maps that come with it, and you will see them as well.
Basically, any new map made makes use if the new units.
:)
In a couple of weeks the page will be updated at HG and the new units will show with picture! |
piemagic |
Posted on 10/19/06 @ 05:14 PM
thanks for your quick answer - looking forward to installing it tonight!! |
Tekee |
Posted on 12/11/06 @ 02:11 PM
Rating: 5
I like it
Additional Comments:
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Black Skalrag |
Posted on 12/28/06 @ 02:34 AM
Rating: 5
Well it obviously gets a 5, it is a wonderful patch with so many mapmaking opportunities and great new ideas I can't say enough how well made and incredibly useful patch is. Cheers to everyone who made it.
Just one thing, when i downloaded this patch a while ago, it seemed that I could no longer play online multiplayer against my friend who also had the patch. After uninstalling SM for more space on my computer, and then reinstalling it recently for the purpose of playing online, I am not sure whether to try the patch again.
[Edited on 12/28/06 @ 02:35 AM]
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Swolte (id: swolte)
Staff
File Author |
Posted on 12/29/06 @ 01:16 AM
You both need to have 'default' selected in your setup in order for the resources to work.
:)
Also, on the startup-screen, check if you both have the patch installed in the lower right corner.
The best way to make sure is not to reinstall the entire game, but to patch the game again.
Send me an email if it doesn't work as it is a pain for me to see a mapmaker like you still using the standard resources.
swolte@gmail.com |
fazekaim |
Posted on 01/10/07 @ 11:12 AM
Hello,
i'm using mac for my work and i can't run the game using crossover for mac with the original cd what i bought.
there is an issue on nonwindows computers:
http://www.codeweavers.com/support/docs/crossover-mac/troubleshooting#COPY-PROTECTION
Has anyone some experience how to make this game run over crossover for mac?[Edited on 01/13/07 @ 01:26 PM]
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hobbledehoy (id: Hobbledehoy) |
Posted on 01/11/07 @ 05:17 AM
You can take your Query to :
AOW:SM and AOW2 on Intel Mac
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=31,5005,0,365 |
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HGDL v0.8.2 |
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Added: | 11/23/05 |
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