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Downloads Home » Modpacks » Dwiggs_5.0

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Author File Description
The_Stranger This new mod tries to add a little more magic to the already magical world of AoW:SM. How is this done?
In a nutshell:

Lower level units have value throughout the game. Rushing to level fours and building stacks of monsters is not encouraged. The intention is to make more expensive units stronger to not to the extent that they make cheaper units worthless.

Buildings generate income and mana. Instead of starting with a city that has gives you gold, you choose your city upgrades. Do you want to go for research? Build a library and wizard tower II. Mana and growth? A temple complex and monastery. Gold?!! Then build a Builder's Hall and Siege Workshop.

Cities grow slower and structures are determined by city size. You can speed this up by building buildings with growth benefits. But again, this isn't a race to the Champion's Guild. There are so many interesting units in between, and this mod encourages you to explore them.

Units and races are very unique and have their own flavour. In 1.4 rules, low and high level units tend to mimic each other. You have the level one swordsman with block, the level four with 30 hit points and so on. In Dwiggs, there is more variety among units. I have not added heaps of new units, but tried to make existing ones more interesting. But, you'll find plenty of new critters to build and buy as well :

Heroes. They are more than walking domains now. Each hero line is unique and limited to certain upgrades. Warriors have higher hit points but they can't cast spells. Rangers are swift and deadly at range but won't be able to fight off a Paladin hand to hand. There are over 100 new and unique heroes with individual portraits, graphics, and descriptions.
Wizards. Wizards now start with a skill that matches their personality.

Unique units can now be hired at recruiting structures: no more buying what you can easily build.

What's new to Dwiggs_1.4?
Over 100 new heroes with custom written descriptions and individualized graphics.

Three new Races-the Fey Folk, Demons, and Lizards-with new racial portraits, units, heroes, and cities.

New abilities: Trap II, Entangle III, Control Animal II, Stunning Magic Bolts, Pixie Bolts, Dwarven Fire, Flaming Arrows, Black Javelins, to name a few of them.

Unique heroes with modified abilities and each with his/her custom animations, many of which are gracing the AOW world for the first time!

And there's probably a lot more that's new as well :)
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AuthorReviews   ( All | Comments Only | Reviews Only )
Rating: 5
*look at comments

Additional Comments:

Ever got tired of too fast flying lvl 4's racing to your capital? Or too simplified city building? Air galley rushes? A bad starting position? A game too fast paced and too weak and non-genuine lower lvl units? The same old units?

It will be all fixed with this mod, take Dwiggs his brilliant vision on game tactics and unit statistics and mix it up with endless hours of balancing in online games, new added items, countless added heroes including well written descriptions by Stranger and you'll get a slight idea of what this piece of art encompasses.

While it is designed and the most played online multiplayer mod, it's quite the challenge in singleplayer as well.
Rating: 5

See my above post.
Roger the Rampant
Rating: 5

This mod is absolutely brilliant. Although I agreed with some of the goals that Dwiggs was striving for, I didn't find any of the previous dwiggs mods anywhere near as involving and as fun as this one. Stranger is a very talented mod-maker, and puts a lot of time and effort into talking to the people that use the mod in an effort to make it even better. That effort clearly shows in the quality of the finished product
Rating: 5
(Insert Rating analysis here)

Additional Comments:
Quizá el mejor lo mejor de todo son los heroes, la habilidades de ellos.Muy bueno la verdad.
Err, now wait... there's a new DM version - out just now!?
It MUST be mine! :D

Now how cool is that? I was just gonna write a review for DM4.5, now that it works like a charm. And I will, too, even though this is now 1.4-version's thread. DM4.5 still deserves a 5/5 on its own. And here it is:

Rating: 5

Love it. Started out playing the old DM4.0 (and hardly ever was into the original AoW2:SM), and The_Stranger kept on working on it in the same spirit. Which is: Lovable heroes, low-level units which still make sense to be produced even late in the game, good game-balance, tons of additional stuff.

I pretty much like just about everything that has been changed from 4.0 to 4.5. Especially the "magical" buildings now requiring some mana is awesome, as is the gold bonus for goblins. The new units fit in very well, many of them filling important roles for their race now. The new models look good too, though they sometimes don't exactly match the style of the original units.

Additional Comments:

Though I adore DwiggMod already the way it is, I feel there is still room for improvement, as far as game balance goes:

I feel some races are simply stronger than others, not just different. Dwarves rule, and Orcs, Dark Elves, and Archons are great too. Halflings, on the other hand, suck.

Warrior heroes own Rogues and Rangers any time of the day. Other classes (paladins, clerics) are somewhat inbetween. To me, heroes (and Warrior heroes especially, and Orc Warrior heroes super-especially) could be less powerful. With just a few items, they become nigh unstoppable one-man-armies in almost now time, and that's not what I feel DM is about.

Some spells are kinda overpowered, Hellfire most notably.

BUT: I should add that my friends and I rarely play PvP, but almost solely teamed up vs. AI. So some of my criticism may not hold when looked at in "real" PvP games.

Anyway, I better stop complaining and check out version 1.4. Yeehaw!
Rating: 5
Wow! This is a great piece of work, thanks loads to all involved. Love some of the new unit and hero graphics, and the balance of low lvl units makes it a much more interesting game.

Additional Comments:
Although there are one or two graphics i'm missing I tried running the UGPM thing but couldnt find the file to open with it. But even with some stuff missing its great.
Theres a hero called 'Duke the righteous' has a great graphic, but I cant seem to use that graphic when making my own hero.
Rating: 5
Absolutely an excellent job on the mod! Playability is greatly improved and the mod does indeed fix alot of the things it set out to do. Races are much more fun to play as the units are less "cookie-cutter" and the new races fit right into the game. Amazing job, really.

Additional Comments:
The mod did have some issues with unit visibility but The_Stranger was more than kind to iron these out and it's working beautifully now.
Rating: 5
This review has really been delayed :)

This Mod really alters the gameplay of AoW: SM, and it is a good, refreshing new way to play the game - it is REALLY almost a new game!

There is just a LOT of different strategies possible. A focus on building has been added, as they provide greater or even new bonuses when built; but as the same time,rushing is still possible, in part because low level units are useful now; hero development is more interesting than in standard AoW SM; there are new items, graphics, units, and even races!

The new races (Fey Folk, Lizards, Demons) are especially well thought and fun to play!

This Mod has great support from its maker and from addicted Dwiggers (such as myself!) and has a Patch and a small Fix released. This shows the increasingly improvement of it.

If you own AoW SM and still doesn't have Dwiggs 1.4 MOD yet, I assure you can download it blindfolded! On to more nights without sleep playing AoW SM :)

Additional Comments:
The maker of this Mod, Stranger, can really be resumed in one word: gentleman. He is a very friendly, polite, patient and funny person (gotta love how he plays with strange spanish nick names and funny wizard graphic, hehe).
As with all good AoW: SM Mods, his work is a labor of love and utter dedication, and is his case even surviving being pestered by hordes of Dwiggers as seen in the 62+ pages long Dwiggs thread :D
So I thank Stranger here for making this Mod!!!

[Edited on 01/03/07 @ 01:54 PM]

Rating: 5
2 thumbs up for this to all involved, when i lurked around last year i saw this one and thought i should give it a shot and bang an old favorite comes back to life(after i played the lord of the rings from black rose i thought the peak of the game is already reached) the mod extincted 2major problems with one strike, the classic city building which resulted always in an early rush of settlers to win always with the same strat which was absolutly simple "build those lev3+4 units in mass" and therefore u needed only the mass of cities to achieve the goal. With this mod it is possible to play a greater variety of strats the low level units are always useful and well done, many other mods may have more units but with a little closer look u find the difference is only the shape nothing else. Here are some tricky little units that need a good commander to get them working. This is the only "weakness" the cpu-player has problems to built a working stack which leads to a weaker cpu opponent in tendiency, that means for scenario builders that the cpu needs a lot of pre-made stack combinations from the author, my experience says that the cpu isnt too bad in tac combat but isnt able to built well waged armies that can be used properly(that is why the cpu works best with pure fliers).
The city building is near to perfect with this mod u maybe find it more suitable to defend a smaller area with 3or4 BIG cities und high density of units than the old spreaded 10-20 Outposts plus 1 main city, the development hurt u here and although a single city can easily give u 200+ income the road for such a city is damn long and costly. The new races fit wonderful in the whole concept, i even played some generated scenarios to test some races out and there are really some differences to setup a good development, maybe the 'cheap' races would stand best in a real human battle i guess.

Additional Comments:
as said before 'high five' for this work, maybe if i find some time i will try to build a scenario based on dwiggs.
Rating: 5
First I am new to this site and community, I only found it a few months ago. So I would like to say to all MOD and MAP MAKERS "Thank you very much" you all have extended the life of this game and increased the enjoyment!!!!

I love every thing about this MOD,(I have played this MOD with the MAP "Athendore 2" converted to Dwiggs 1.4 and also "Random maps") the new races it developed, the tweaking of some units and the completly new units it has created, the grapic changes for the units, it also has altered some units to be in different races than they were in SM, which to me these changes feel right, that all units seem to be with the correct Races.
I also enjoyed the tweaking of the structre building, where you can not build all structers in the beginning and some may not be available based on city size, I think this brings a new twist in strategy, and I also feel it helps the weaker AI against a human opponent (I play SP). Even in Random Generated maps I do not feel going into the game that this will be a "Cake walk"
All of these changes make it feel like you are in a new game, yet the changes are not so drastic that you lose the comfortable feeling and love you have for the original game.
I know there are more qualified people out there that can pick out little things that should be changed, put to me this is a breath of fresh air and I look forward to playing more of this MOD and recommend it to everyone!!!

Additional Comments:
I hope and wish that the Map Makers in this community will make more maps for this wonderful MOD, I would hate to see this brilliant piece of work and labor of love by the_stranger get pushed back to a corner of the closet. I know there are new Mods (Glorantha) which people will rightfully want to make maps for (and I will play them as well) but this is an additional world which should be explored!!!!!
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