For centuries Castle Maw has withstood every siege that has come to its walls. Recently, however, the powers protecting it have been waning.
Sensing this, the wizards of the area have begun to swelll with ambition and greed. The first to capture Castle Maw would become a living legend...
But to capture it is not enough. Capture would bring glory... but watching your opponents hurl themselves by the thousands at your superior defenses--and wacthing them fail... that would be priceless.
Playability: 3
This map makes for a good multiplayer bout for one go, everything is in order and the action pretty quick. Makes for a suprisingly quick game.
Balance: 5
It is superbly balanced due to the map being perfectly symmetrical.
Creativity: 2
This map is pretty uncreative. The terrain is bland, the gameplay equally simplific and the general idea beaten to death.
Map Design: 2
This map gets a 2 for its extreme simplicity. Basicly every faction gets a triangle of land with one capital and two smaller cities. There are two bridges leading to the other factions on either side and one leading to the "Maw" in the centre. In every triangle is a sprinkling of random resources and some trees applied with the large brush.
Story/Instructions: 3
Nothing to say here.
Additional Comments:
If you are looking for a map that follows the age old capture the middle style formula with no flare or creativity this one is for you.