+This project is far from being complete. Most units are NOT finished, some are only sketches, but many units are very close to being complete, except for balancing of basic stats and prices.
+Abilities have been tweaked.
+Spell System has been re-arranged to get the most out of every sphere and spell and now every sphere has 5 spells for each level. Now being a specialist really pays off, but there are also several major benefits for being Cosmos wizard.
+Lizardmen race is added.
+Wizards are modified to make more sense
+Slightly adjusted racial bonuses (mainly for Goblins and Nomads)
+Modified building production to slow down the rushing of higher level units
+Improved and divercifiedlower level units
+Most Global Structures can be Razed
+Added Construction Crew
-have not yet modified heroes, but it is in the plans.
-Wizard skills have not been modified yet
-Also have not arranged which skills each hero type can get when levels up
I really need feedback on this project, I need to know what you think of it so far, what you like, what you dislike, any help and suggestions would really be very appreciated. Just keep in mind that this is still far from being complete and many units are yet to be modified or finished. Also please report any bugs.
Credit for all that helped:
Hatifnat, Magog, Iceman, PawelS, etc. and all the good people that provided various suggestions in the forum.
oops, almost forgot :)
installation: unzip the file and copy the contents of Community Mod folder into your AOWSM folder, run the UGPM program to get the recolored units, then go into AOWSM Setup, check Custom Resources and select Community Mod instead of Default. You can only play Randomly Generated Maps with this mod for now, but I will probably change that in the final version. To return to original version, simply go back to setup and set Custom Resources back to Default. But this demo is really not designed for playing, it is not yet complete and I am releasing it only as a sneak preview and to get the community more involved in making of this mod.
I forgot to include the files for Lizardmen Race and Lizardmen hero portraits, I hope it doesn't effect the gameplay too much. I will include them in the later version, if you got to have them now then you can get them from Hatifnat's Return of the Lizards Mod at http://aow2.heavengames.com/downloads/viewinfo.php?id=426