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Downloads Home » Scenarios » Lord of Nightmares revised

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Lord of Nightmares revised

Author File Description
Dan Donnard
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: XL
Levels: 2
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 4
Skill Level: Average
Password Protected: No
After taking over your own continent of Azroth, you, Lord of Nightmares have established a bastion of evil on a small island off the coast of Yrndia. Now you have secured a beach head in the realm of the Human Races and are ready to begin your conquest. You have heard that there is a race below the earth here that may aid your invasion. The races of Yrndia are trying to hammer out their differences and band against you.. But you know that the powers of Necrull, god of death and decay are with you, their nightmare has just begun......

This is a revision of the XL 3 Level-Map "Lord of nightmares", due to some bugs ( and a player comment ).

So, these are the amendments ( in short )

- The ressources of the CPU-Only players are now stronger. They now have the required Unit production that, once the first assault
is over, they can give you a hard time during the whole game.

- dragon nests now just have hatchlings, no more dragons. So you won´t have the armies to defeat the CPU players early in the

- The Dark Elves Unit in the beachhead has now archers ( replacing the swordsmen )

- The CPU Players have got some spells right from the beginning, so that the human players have to handle some nasty magic....

- All cities now have defenders, so the human players will have some difficulties to set foot on and below Yrndia.

- The haunted crypt defenders ( below your hometown ) are more easily to handle.

Enjoy the map and remember:

Suggestions and comments are always welcome. Add a review or drop me an email.

Dan Donnard
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HGDL v0.8.0

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Size:257.39 KB