Posted on 09/16/04 @ 05:16 AM (updated 09/17/04
Welcome to SMRev.1-1 of my favourite project, High Tides!
||AoW: SM - TS Standard Rules
|Co-Op vs. AI?:
|# of Wizards:
|# of players:
Sweeping changes have been made to gameplay, replacing the various fantasy races with humans for balance reasons. Some just had it too easy on this map,
and now everyone should enjoy equal opportunities. Random spawns and storms were added to keep players busy, and some productions have been disabled, mainly Champions Guilds in the lesser settlements. Now to the official map text:
This is a multiplayer map with a focus on maritime combat.The general layout is somewhat symmetric, while all of the independent settlements are populated by humans (and defended!). Numerous small islands are spread throughout, while a major landmass dominates the central island. Myriadia, which is the richest of these lands.
With the AI being incapable of fleet interaction, I strongly recommend playing with all four wizards under human control. SM1.3 has done some good work for curing this, but humans are plain better.
The magic power level is intentionally kept low with each player stating with just one node and no further nodes on the map. Well almost ;o)
So it will take blood&steel to win this one... and wooden ships with iron men!
Notes on the SM Rev1 version:
Sigurd Eriksson, Warthane of the Shardsea Raiders
From the fjords of the north you lead your kinsmen against the weakling southerners. May the halls be filled with songs praising your great deeds as you plunder the Myriad Isles!
Warthane Sigurd Eriksson, mighty leader of the norsemen, he who hunted the great Narwhale and killed it singlehanded, bane of the southern folk, conqueror of Plythnia a decade ago, scourge of the freezing seas...
Septimus Superbus, First Consul of the Tikratian Republic
The wealth of the Republic rests on free commerce, which in turn rests on keeping the sea lanes open. For too long have you allowed anarchy to prevail, the time has come to carve out an empire and restore order!
For more than 30 years Septimus has build his power in the senate of the Tikratian Republic, disgracing rivals, striking alliances only to abandon them at an opportune moment, sponsoring great carnage in the arenas, raining grain and gold on the impoverished when it suited his course only to withhold needed foodstuffs when he wanted to raise the price of bread to new heights. Now, he has no equal in the senate, and has been appointed First, and sole, Consul of the Republic, an act unheard of before. But his ambition extends beyond Tikratia, across the seas...
Alyuryian, the Grand Mystificator of Arxexis
The daemon goddess has ordered her followers to crusade against the unbelievers and bring them their deserved fate: A bloody death at the feet of her idols!
Alyuryian, Grand Mystificator of Arxexis, oracle of the dark goddess, the voice of darkness, he who has risen to the Great Skull Throne after years of backstabbing and betrayal, archfiend, daemonlover, hellraiser. Beware, people of the Myriad Isles, for should he prevail a fate worse than death awaits...
Dietrich, Prince of Haldarvale
For long decades your brave people have suffered under foreign raids and oppression. It is time to take heart and fight the outsiders!
Two centuries ago, Haldarvale was a great kingdom that ruled over most of the Myriad Isles, lording over the great island of Myriadia and forcing vassaldom on the fierce northmen. A series of civil wars and secessions have brought low the great realm, and those who once paid homage to the throne are now raiding the unprotected coasts. The last heir of the old kings died decades ago, and it seemed that the people of Haldarvale had given in to their suffering.
But now hope has returned. A young warrior has united the warring fiefdoms, rallying the best and bravest to his cause. Peasents speak glowingly of his noble demeanour, his sense of justice and great deeds, while scholars claim that he is of royal blood. This man is noble Prince Dietrich.
From the ashes, Haldarvale has risen once more...
A word of warning: There are many patrolling pirates and sea monsters out there, be careful! And worse, new dangers are sighted on the seas occasionally...beware!
These threats aren´t restricted to the seas necessarily, as there are many tales of monsters raiding coastal settlements, levelling watchtowers and devastating the countryside. You were warned... so watch your back!
More gold-producing structures were added to the map, plus booty in the independent cities. The caves below the central island should be interesting... for those who dare!
Players are at war with each other at the start of the game for maximum conflict.
Fair Winds, and may your foes end in a wet grave!
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
A good symmetric multiplayer map with only one race involved, with combat bases on transports and waterwalking.
Some nice events...
Some nice hero's...
My only comment is, that if only one race is involved all campsites are recruitable.
[Edited on 01/25/05 @ 07:15 PM]