Balance: 2
There are units seeking refuge all over the place, and the AI won't use them, so they all offer to join the human player! Even if they didn't, the human player plays halflings, and the halflings have 2 leprechauns offering to join, whereas the tigrans have 2 mystsics not really a fair balance!
Creativity: 3
Nothing new here
Map Design: 3
A pretty little map, if somewhat symmetrical in places. Needs more shrubs. Unguarded resources all over the place. Killed the AI off so quickly that I never did find the the way to the underground goodies, but I had so much gold and mana that it didn't matter. Would have been better if the starting cities weren't so highly developed
Story/Instructions: 1
There wasn't one not even a map name!
Additional Comments:
Not bad for a first map, and I'm sure the next one will offer us much more of a challenge
hiranu
Posted on 10/20/05 @ 08:43 PM
Rating
3.0
Breakdown
Playability
4.0
Balance
4.0
Creativity
3.0
Map Design
3.0
Story/Instructions
1.0
Playability: 4
Balance: 4
Creativity: 3
Map Design: 3
Story/Instructions: 1
Additional Comments:
Enjoyable, but tricky. moves very very quickly. Passable for pbem bu not great.