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Modpacks » Overlord Mod

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Overlord Mod

Author File Description
OverlordKirill22 (An important note, the mod was originally created on the basis of a vanilla game - this means that maps from patches 1.4 - 1.6 will most likely not work correctly. I also recommend making a backup copy of the Original Campaign, since the mod replaces the Campaign of the original game)

The mod rework the existing balance:
*Almost all ranged units are now as effective as melee units, most of the units that could previously fly are now floating and can be overrun through walls (However, as they level up, they get fly ability)

*Added new ability Flamming Arrows (Replaced by throwing stones).

*Cavalry has become more tenacious (from 16 to 28 hp) and deadly (the attack of the mounted units is at least 12, even if the cavalry is of a low level, its attacking potential is always useful), melee units have a minimum attack of 8 (which prolongs the relevance of low-level units).

*Heroes were reworked and new ones were added (most of them correspond to their portraits), some of the heroes have improved abilities (for example, Nildu's poison darts increased attack and damage). Priests are different for everyone (but unlike patch 1.4, Syrons and Shadow Demons do not have them, but their alternatives are much stronger ...)

*Most buildings in the game now require money (and mana) to maintain (some buildings require mana to build), and some buildings can only be rebuilt if your city is large enough. Also, the starting bonuses of races have been reworked (For example, the leaders in production are dwarves, and in terms of population growth are goblins)

*Mage perks are now class-based. There are three of them: Urban-Class (Specializes in the growth and production of cities, as well as their income), Mage-Class (specializes in more play from spells and summoned creatures) and Warrior-Class (Specializes in the speed of troops and their pumping, also its perks reduce the salary of units). By choosing one of the perks, for example, the "Warrior" class, the perks of other classes will not be available to you.

*Some spells have reduced their cost (for example, exile and bind summoned creatures).

*In the mod there are maps remade for the mod, as well as two original ones made by me - Sea Paradise and Alternatives to the Valley of Wonder (it is not finished, but it is quite playable).

I hope have summarized all the basics. I may have missed something (For example, a playable original campaign)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
I fixed RMG. Now, when generating a map, there should be no errors.
File Author
Updated the file (once again).
* Fixed some errors in the description of units
* Changed damage to Guard (from 9 to 6)
* Changed the level of the Spider Queen from 4 to 3 (I do not know how it happened that she was level 4)
* Raised the level of the Succubus to 3 (was 2). Also its price is now 90
* Increased Wolfpack level to 2 (was 1), because the stats for the first level unit did not match (the price was 45)
* Slightly tweaked the stats for heroes
* Added a new multiplayer map of his own authorship. Its essence is that you are given one hero and an army of 6 random units (you can only know that you are guaranteed to get two units of the first, second and third tier, as well as one fourth. Combinations of units at the moment are 101 ). The map is playable, if you have any suggestions for optimizing it, I'll be happy to read them)
If you have any problems with generating maps, it is worth reporting them.

[Edited on 11/22/21 @ 08:15 AM]

File Author
-Not all units had shadows, so I added them - now all units have shadows.

-Weakened the halfling Gunner (removed the initial Mark, now the mark increases from 1 to 2, instead of from 1 to 4) and added a description for them.

-Some units have been reworked, in addition to the updated models, they have become stronger, for example: the musketeer in humans got the opportunity to defend in close combat (accordingly, it became more expensive); the mercenary archer is now a heavy crossbowman (can defend himself with a shield)

-The outlaw boss has become more expensive and stronger, and the regular outlaw is slightly weakened (reduced resistance).

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