Age of Wonders II Heaven Julia with Gameplay background
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OverlordKirill22 The mod rework the existing balance. Almost all ranged units are now as effective as melee units. Added new ability Flamming Arrows (Replaced by throwing stones). The cavalry has become more tenacious (from 16 to 28 hp) and deadly (the attack of the mounted units is at least 12, even if the cavalry is of a low level, its attacking potential is always useful), melee units have a minimum attack of 8 (which prolongs the relevance of low-level units) .
Due to the increase in the strength of almost all units, their price has increased (In particular, this applies to long-range units)
Heroes have been reworked and new ones have been added (most correspond to their portraits), some of the heroes have enhanced abilities (for example, Nielduh's poison darts have increased attack and damage).
Everyone's priests are different (but unlike patch 1.4, Sirona and Shadow Demons don't have them, but their alternatives are much stronger ...)
Most buildings in the game now require money (and mana) to maintain (some buildings require mana to build), and some buildings can only be rebuilt if your city is large enough.
Mage perks are now class-based. There are three of them: Urban-Class (Specializes in the growth and production of cities, as well as their income), Mage-Class (specializes in more play from spells and summoned creatures) and Warrior-Class (Specializes in the speed of troops and their pumping, also his perks reduce unit salaries). Choosing one of the perks for example the "Warrior" class, the perks of other classes will not be available to you. Some spells have reduced their cost (for example, banish and bind summoned creatures).
In the mod there are maps converted for the mod, as well as two original ones made by me - Cea Paradise and Alternatives to the Valley of Wonders (it is not finished, but it is quite playable). Hopefully I've covered all the basics in a nutshell. I may have missed something)
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