|
Author |
File Description |
ObsidianWolf |
Posted on 12/19/11 @ 10:00 PM (updated 01/12/12)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
M |
Levels: |
3 |
Single Player?: |
No |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
6 |
# of players: |
5 |
Skill Level: |
Any (depends on AI difficulty setting) |
Password Protected: |
No |
My very first post to AoW II Heaven - hi!
Anyway, this is my very first full scenario I've made - I've toyed around with the Editor, and this is the final result.
This map shouldn't be too hard, it's meant to play casual. Hope you enjoy!
Feedback appreciated!
----
'When unknown beasts become the land's strife,
And the lord of Hell unleashes his terrible ire,
One destructive force will consume all life,
As the world is bathed in cleansing fire.'
Such is the prophecy of the Phoenix Priests. When they told of the world's ending, panic swept the land of Kassa. Riots broke out, the government collapsed, and war and death became the norm. Warlords rose to power and gathered followers, breaking away from the dying Republic of Kassa. Soon, raiders and bandits destroyed the capital city of Voth.
But like the Phoenix Priests' namesake, powerful kingdoms rose from the ashes of the ancient Republic. These new civilizations began building and constructing, forging short-lived alliances to drive out the bandits and raiders, getting into conflicts over the tiny bits of rich land that still remained neutral, and training their own standing armies. Soon the prophecy was all but forgotten.
Until it came true...
----
*Author Tips*
I've fully customized the items (some only obtainable through spirit quests) and added some custom heroes - hope you like 'em!
I've created certain events that can change your income, both in gold and mana. These are obtained by entering certain tiles. See if you can find them - there are two!
Try to refrain from map-altering spells (Level Terrain, Darkland, Clear Terrain, etc.), and try the map blind. Most fun that way :)
Also, there is only one way to win the scenario - find the secret Shadow Portal, enter it, and defeat the horrors within (Or you could cheat, but that's no fun!)
--Known issues & bugs--
Ynne'send,the Shadow Demon leader, is meant to be a fixed CPU Lord, not a Human player. *FIXED*
Sometimes I've found that the Orcs don't leave their start place - if this happens, please tell me, I'm trying to fix that.
--Updates--
v1.1 - Difficulty Edit
-Many, many armies on the map changed, for better or worse, and others have changed from 'garrison' to 'guard'.
-Elven starting quest has been made more difficult, with a larger ent army, less refugees, and a smaller starting army.
-Orcish starting area editing to (hopefully) prevent them from being non-expansionist.
-Items have been downgraded to prevent 'uber' heroes at low levels.
-The 'New Evil' event has been edited to make for a less overwhelming force.
-Diplomatic relations have changed. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Sunicle |
Posted on 01/07/12 @ 07:22 AM
Hi! This map seems indeed fairly easy. I haven't played AOW in ages, and I was always a bit of a noob anyways, so this map could be perfect for me.
Played 40 turns with Elves now, until now I'm thinking that maybe even for a beginner this map could be made a little tougher.
Take the quest at the start; defeat treehulk... as you start with a hero and full army you can just walk over and brush him aside.
Then I walked over to some 'refugees' who offered me to help me defeat the hulk (yeah, the one I had already just dealt with).
Something like this would have worked better if either the player had less starting units, or the hulk got a bit more support, so that you actually would appreciate calling for the help of some refugees. Not that a weak guard here and there is a sin, but if you make something a quest, there should be a bit more of a challenge in it imo.
Not all guards are weak, that independent stack at Feytower is quite strong, for me at least.
Two AI players in this game (I'm not sure if I've met more) are offering me alliances. They seem weak. But as I said, I've only played 40 turns, maybe my test is still to come.
I seem to have lots of gold and mana always, also there little worries.
The map painting is very well done, reminds me of King David. I also like the role of ship transport in this game.
The scenario is really well introduced, although please get rid of 'gathered together'; that's awful, just 'gathered' is enough.
Veteran players will probably ignore this map, but for players less experienced or looking for a more relaxed style of play this could be a good pick. I'll try update my comment if I've played some more.
|
Sunicle |
Posted on 01/07/12 @ 02:22 PM
Played a bit more... turn 46; met the Orcs, yeah, as you feared, it appears they're turtling.
It would be good to remedy that. It's usually good to keep the landscape sort of open for the AI, and have some rewards lying around within easy traveling distance to make them come out.
I haven't seen the whole area, but it seems they are in some kind of enclosure, that could be a problem.
The map is real nice, it's certainly worth it trying to fix this! |
Nephrati |
Posted on 01/07/12 @ 02:58 PM
Dear ObsidianWolf,
your map is a nice one. We playtested it around x-mas for some turns (day 30 or so). It is having some nice intro and "flair" messages. My brother was playing Gonanthar and I was playing Dauwetheil. We stopped it, 'coz it has been to easy for us (but as Sunicle said, it might be cool for beginners). Or maybe it's intended to be a MP map...
Keep up the good work!
With regards,
Nephrati |
ObsidianWolf
File Author |
Posted on 01/10/12 @ 07:56 PM
Thank you for your comments, Sunicle and Nephrati!
Sunicle, thank you for the suggestion. I was a bit unsure about the line between 'casual' and 'easy-to-win'. I have worked to make the map more difficult and (hopefully) therefore more enjoyable, including editing units from 'garrison' to 'guard', changing armies, and opening the underground up for the Orcs. Diplomacy also something I've edited. Evil is at war with good now, and good races are at peace with each other, with humans completely neutral (evil races are naturally bloodthirsty, so they remain neutral with each other).
The gold and mana bonuses are purposeful - maps with limited resources annoy me, and I prefer to fight enemies with larger armies ;)
And thank you, I spent a lot of time trying to make the map smooth and nice to look at. Better to rule a place you enjoy seeing, no?
Nephrati, thank you kindly. I understand the ease of the map might be a bit of a put-off. It is honestly meant to be played casually, but that depends on the AI level. It wasn't intended to be MP, but it certainly is more interesting with more than one human player. As I told Sunicle, changes have been made that will hopefully entice your brother and yourself to play more :)[Edited on 01/10/12 @ 08:26 PM]
|
Sunicle |
Posted on 01/12/12 @ 03:21 PM
It's still the old map. Does the 'update' function work? |
ObsidianWolf
File Author |
Posted on 01/12/12 @ 04:12 PM
My bad. Chose the wrong .zip file. Should be fine now. |
ratpeddler |
Posted on 02/19/12 @ 11:36 AM
Playability: 4
No real issues. Fairly resource constrained at first which makes it last longer and gives undead at least a chance to get ramped up.
Balance: 3
AIs are not very challenging. Undead does put up a fight. Had to go find the orc and drawfs.
Creativity: 3
No new ground broken here.
Map Design: 4
A nice looking map, but lots of unnecessary dungeons. And a shadow area that doens't appear to be actually used.
Story/Instructions: 3
A little background.
Additional Comments:
A good first map. |
HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 3.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 558 |
Favorites: [] | 0 |
Size: | 134.61 KB |
Added: | 12/19/11 |
Updated: | 01/12/12 |
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