|
Author |
File Description |
LordDuck |
Posted on 11/03/10 @ 03:54 PM (updated 12/04/10)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
XL |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
8 |
# of players: |
7 |
Skill Level: |
Advanced |
Password Protected: |
No |
A very large map (3 levels, small shadow and cave level) for 7 players and a strong Ai. Made for BNW 3.2. An Upatch version may follow.
All races have support events for the Ai.
Starting races:
*Humans
*Orcs
*Dark elves
*Shadow Demons
*Asgardians (Frostlings)
*Halflings
*Undead/Arabians (Tigrans)
*Syrons (Ai only position)
Update v1.1 (Thanks to Roger for some very fast feedback!)
-------------
* Removed the razeable seeing waters that can cause crashes.
* Made the initial orc position easier.
* Changed some things so the Syron Ai won't immediately kill the undead/arabian player.
* Fixed a lot of small bugs and other things. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Natsu |
Posted on 11/05/10 @ 05:15 PM
just downloaded i will rate it soon =) it's been a long time since someone uploaded a map so this is something of great importance.thanks up front. |
RogerRabid (id: Roger the Rampant) |
Posted on 11/09/10 @ 09:22 AM
EDIT: did a proper full review subsequently.[Edited on 11/22/10 @ 10:00 AM]
|
rat_peddler |
Posted on 11/09/10 @ 04:26 PM
The Asarians receive too much hassle from the AI. By the time I had one level 4 unit, I was facing stacks of Eternals. The only city not in the posion, damnation, and fire domains is the home city. I made the mistake of trying to expand and then lost my home city.
I find the run times way to long because of all the resources the AI has to manage.
I could not recommend either the Halfings or Frostlings as viable races for single player.
UPDATE:
I had left the Syron AI at the Emperor level on 1st try. King on the second.
I have now started with updated version on Orc as that was noted as fixed. I put Syron AI at Lord level. Run times are still long, but at least there does appear to a be some glimmer of hope ;-)
UPDATE2: Playing the Orc against CPU Lord. I am still alive and trying to find the Syron HQ. I can just barely move around with two uber heros in one stack. There are only 2 other AIs left and one is the humans which are pretty safe. A great game if you are a masochist. [Edited on 11/14/10 @ 03:55 PM]
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RogerRabid (id: Roger the Rampant) |
Posted on 11/09/10 @ 09:50 PM
I had the syrons set to CPU Squire, possibly that was what kept the turn times reasonably bearable? Actually on some turns it wasn't the syron player that finished last out of the AI-controlled races. |
Duffydodo |
Posted on 11/17/10 @ 06:41 PM
Hi Lord Duck,
I started this scenario with all races. From this point of view, I could see that the starting conditions are totally unbalanced. But I don`t care about it, because it makes a lot of fun playing your map. Shadowdemons are very nice, but the most challenging race is for sure Arabia. I don`t know, if I ever will finish this huge map, but it doesnt matter. Usually if I reach the point of having too strong armies, that the rest of the game is only a boring slauthering till I come to an end, I quit anyway. But I am still far away from this point.
So thx a lot for your immense work and enthusiasm.
Duffydodo |
Nephrati |
Posted on 01/20/11 @ 05:55 PM
Hoy Lord Duck!
I started playing your map with two friends. We were looking for a nice and challenging map checking out BNW mod (which we do not know that well).
We decided to play the evil side (Dark Elf, Shadow Demons and Orcs) and declared war to each non-human player. Further we used some "own" rules (no gold/mana/spell trading, no razing teleporters and so on).
We are around day 70. The undead was killed at turn ~50 (nope, wasn't us).
Your map is looking very fine, I love the map-painting!
It was a challenge, each of us had to face some larger armys to get rid off.
There always was action, so we never get bored.
It was fun to play your map so far!
With regards
-Nephrati[Edited on 01/20/11 @ 06:03 PM]
|
Nephrati |
Posted on 01/21/11 @ 06:21 PM
Huhu!
..now solo playing Asgardians.
Seems the races are different balanced, but that is ok. Maybe you could add a message for this: Beginners please take Asgardians, Experts Arabians ..
Solo playing Asgardians. Declaring war to the others. I am going fast forward with the help of Ragnaroeks and my action teams...
Turn 60-70, I can't remember.
Please
-check signs
-KI blocks at recruitment places
With regards
-Nephrati
PS: I think I will go on playing Arabians soon. Let's see if I can survive (at my solo Asgardian play, he was kick out at Day 25).[Edited on 01/21/11 @ 06:31 PM]
|
W4rb1rd |
Posted on 09/05/13 @ 11:14 PM
Roger the Rampant: "no story" and still gave 4.0 points for that. This guy's ****in' awesome... more like file author's alter ego I'm afraid. |
HGDL v0.8.2 |
Rating |
---|
4.2 | Breakdown |
---|
Playability | 4.5 | Balance | 4.0 | Creativity | 4.5 | Map Design | 4.5 | Story/Instructions | 3.5 |
Statistics |
Downloads: | 2,321 |
Favorites: [] | 2 |
Size: | 591.61 KB |
Added: | 11/03/10 |
Updated: | 12/04/10 |
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