Magic Spells – Water

Index over the spells on this page:


Healing Showers

Healing Showers

Heals 3-5 HP to all units in an area.

Level:1
Type:Combat
Research:90
Casting Cost:10
Upkeep:0
Attack:0
Damage:0
Type:N/A
Shots:1
Radius:1

Lurker

Lurker

Summons an amphibious creature of the deep.

Level:1
Type:Summon
Research:80
Casting Cost:40
Upkeep:6
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Mist Cloak

Mist Cloak

Summons a thick mist in target area, concealing all units within.

Level:1
Type:Global
Research:120
Casting Cost:20
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:1

Rot

Rot

Inflicts upon the target machine -3 ATT & DAM, and -2 HP per round.

Level:1
Type:Combat
Research:100
Casting Cost:8
Upkeep:0
Attack:20
Damage:8
Type:Physical
Shots:1
Radius:N/A

Vengeful Vapor

Vengeful Vapor

Damages units by turning parts of them into vapor.

Level:1
Type:Combat
Research:50
Casting Cost:6
Upkeep:0
Attack:15
Damage:6
Type:Physical
Shots:1
Radius:N/A

Water Walking

Water Walking

Allows a unit to travel across Water.

Level:1
Type:Enchantment
Research:80
Casting Cost:15
Upkeep:4
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Geyser

Geyser

An eruption of water lifts and drops the target from great heights.

Level:2
Type:Combat
Research:120
Casting Cost:10
Upkeep:0
Attack:20
Damage:8
Type:Physical
Shots:1
Radius:N/A

Mud

Mud

Slows all ground-based enemies, adding +2 MP to each hex.

Level:2
Type:Combat
Research:150
Casting Cost:20
Upkeep:0
Attack:20
Damage:0
Type:Magic
Shots:1
Radius:N/A

Pestilence

Pestilence

Spews forth a poisonous cloud into the air.

Level:2
Type:Global
Research:80
Casting Cost:30
Upkeep:0
Attack:4
Damage:3
Type:N/A
Shots:N/A
Radius:N/A

Static Shield

Static Shield

Gives a unit Lightning Immunity, Lightning Strike, and shocks enemies that Strike it.

Level:2
Type:Enchantment
Research:140
Casting Cost:25
Upkeep:8
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Water Dancer

Water Dancer

Summons an enigmatic water sprite.

Level:2
Type:Summon
Research:120
Casting Cost:60
Upkeep:9
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Great Hail

Great Hail

Rains heavy hailstones upon the target area.

Level:3
Type:Combat
Research:180
Casting Cost:30
Upkeep:0
Attack:15
Damage:8
Type:Cold, Physical, Wall
Shots:2
Radius:1

Liquid Form

Liquid Form

Gives a unit Physical Protection and Water Walking.

Level:3
Type:Enchantment
Research:200
Casting Cost:50
Upkeep:10
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Purifying Water

Purifying Water

All water in the domain has a purifying quality, healing all units at double rate and removing curses and poison at the start of every turn.

Level:3
Type:Global
Research:300
Casting Cost:80
Upkeep:15
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Water Elemental

Water Elemental

Summons a flowing creature of water.

Level:3
Type:Summon
Research:280
Casting Cost:140
Upkeep:12
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Wetland

Wetland

Torrential rains flood the lands, but leave your cities unharmed.

Level:3
Type:Global
Research:350
Casting Cost:150
Upkeep:20
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Ice Storm

Ice Storm

The Storm turns terrain to snow and harms units caught within it.

Level:4
Type:Global
Research:350
Casting Cost:80
Upkeep:0
Attack:18
Damage:9
Type:N/A
Shots:N/A
Radius:N/A

Spring Rains

Spring Rains

Expands all crops in your Domain by 1 hex.

Level:4
Type:Global
Research:180
Casting Cost:100
Upkeep:50
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Water Mastery

Water Mastery

Turns all Nodes to Water, and increases your Domain around them.

Level:4
Type:Global
Research:1000
Casting Cost:500
Upkeep:50
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Wyrm

Wyrm

Summons a slithering giant serpent.

Level:4
Type:Summon
Research:360
Casting Cost:180
Upkeep:15
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A