Magic Spells – Cosmos

Index over the spells on this page:


City Spy

City Spy

Allows you to see inside all cities within your Domain.

Level:1
Type:Global
Research:100
Casting Cost:30
Upkeep:5
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Dispel Magic

Dispel Magic

Attempts to remove all magical abilities from the target unit.

Level:1
Type:Enchantment
Research:50
Casting Cost:10
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Enchant Weapon

Enchant Weapon

Gives a unit +1 ATT, +1 DAM and Magic Strike.

Level:1
Type:Enchantment
Research:50
Casting Cost:10
Upkeep:3
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Freedom

Freedom

Frees a unit from all effects that hinder movement.

Level:1
Type:Enchantment
Research:200
Casting Cost:10
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:1
Radius:N/A

Shadow Walking

Shadow Walking

Makes the target immune to the effect of the Shadow Sickness.

Level:1
Type:Enchantment
Research:80
Casting Cost:10
Upkeep:2
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Alter Node

Alter Node

Converts a Node to your sphere of magic.

Level:2
Type:Global
Research:220
Casting Cost:60
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Disjunction

Disjunction

Attempts to remove an enemy enchantment.

Level:2
Type:Global
Research:200
Casting Cost:Variable
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Magic Fist

Magic Fist

Pounds an enemy with violent force.

Level:2
Type:Combat
Research:200
Casting Cost:15
Upkeep:0
Attack:20
Damage:10
Type:Magic, Physical, Wall
Shots:1
Radius:N/A

Magic Servant

Magic Servant

Summons a small and obidient spirit.

Level:2
Type:Summon
Research:100
Casting Cost:50
Upkeep:9
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Banish Summoned

Banish Summoned

Attempts to banish an enemy Summoned creature.

Level:3
Type:Combat
Research:200
Casting Cost:30
Upkeep:0
Attack:15
Damage:15
Type:Magic
Shots:1
Radius:N/A

Call Hero

Call Hero

Attempts to summon a Hero to your cause.

Level:3
Type:Global
Research:200
Casting Cost:150
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Cosmic Spray

Cosmic Spray

Blasts an area with bolts of random elemental energy.

Level:3
Type:Combat
Research:180
Casting Cost:20
Upkeep:0
Attack:17
Damage:10
Type:Magic
Shots:1
Radius:1

Double Gravity

Double Gravity

Pulls enemy flying units downl to the ground.

Level:3
Type:Combat
Research:150
Casting Cost:20
Upkeep:0
Attack:14
Damage:0
Type:Magic
Shots:1
Radius:N/A

Shadow Shift

Shadow Shift

Moves units to and from the Shadow World.

Level:3
Type:Global
Research:150
Casting Cost:30
Upkeep:0
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Summoner’s Aura

Summoner's Aura

Makes your Domain a paradise for summoned units. Units heal 5 HP each turn and get a +4 to RES.

Level:3
Type:Global
Research:300
Casting Cost:150
Upkeep:20
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Bind Summoned

Bind Summoned

Attemps to take control of an enemy summoned creature.

Level:4
Type:Combat
Research:340
Casting Cost:60
Upkeep:0
Attack:16
Damage:5
Type:Magic
Shots:1
Radius:N/A

Cosmos Mastery

Cosmos Mastery

Turns all Nodes to Cosmos, and increases your Domain around them.

Level:4
Type:Global
Research:1000
Casting Cost:500
Upkeep:50
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Power Leak

Power Leak

Drains the Power Income of enemy Wizards.

Level:4
Type:Global
Research:400
Casting Cost:200
Upkeep:20
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Spell Ward

Spell Ward

Blocks the Disjunction of any Global Spells until it is removed.

Level:4
Type:Global
Research:300
Casting Cost:130
Upkeep:15
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Shadow Lock

Shadow Lock

Prevents all movement to and from the Shadow World.

Level:4
Type:Global
Research:100
Casting Cost:20
Upkeep:20
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A