Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios
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Life 1This guide was submitted by waterfly. Thanks! The two zips Life1_Day1to5.zip and Life1_Day6-14.zip should be helpful to learn from the choices and movements I made each day. A few important things verbally too: Look at that capitol: around Day 10 or a little later I have perfected the defense: - Mana and research are important I usually also build some cheap structures that produce mana, so I can go on 100 % research while still sustaining some spells. As I get more mana I can sustain even more spells on units. Units spells are more important than most global spells or summoning spells against the AI - the later are more important against other humans. Diversify the use of your city and according to your goals: - Explorer is the most important ability to begin with, since you can move faster on the map and you are much more efficient in battles- esp. against ranged units. You have more movement points and can close in on archers with less damage taken. After the most important spells (enchant weapon and healing) I did go for spellcast 1 since with 30 casting points you can cast healing twice in battle. On Day 14 I finished Necron in a somewhat dangerous attack if I wouldn't have the speed and the healing. I had a healing spell already saved from a previous turn, so could "heal" 3 times with my wizard, making the damage taken by archer and tower guard and spells much less dangerous to my heroes. - I used the hasteberry tree on Day 2 for all my fast units with 48 movem. point (3 scouts and 2 heroes). So I quickly captured watchtowers and structures in the north and got a clear picture how strong Necron was. He was quite strong but not stronger and he didnt have a walled city yet. So I gathered all archers and available troops and attacked him on Day 5, defeating him with some losses and taking another valuable city with structures. To eliminate another wizard that is so close to you early usually is the best thing to do, since it will be much more difficult later as you have more than one foe. - Since so many troops moved in one direction, I didn't really know if danger of opportunity was in the opposite direction, so I used 2 swordsmen - that are on my expendable unit list - to explore. Sometimes they find something or they get killed, but if resources are low, I want to have archers anyway rather than swordsmen... I made you several saves so you are able to analyze the moves or even try repeating the battles. You will need some skills in tactical combat = TC if you want to be good at the game. See if you win the same battles as I did, and repeat, practise if you dont win them. You will have more losses probably, but then you can practise some more ....;) Have fun... |
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Age of Wonders II™ is a game by Triumph Studios and published by Gathering of Developers. Age of Wonders II Heaven Copyright © 1997-2004 HeavenGames LLC. All Rights Reserved. Written permission is required if you want to use any materials published on this website for use on your own website, in its original form, or translated into other languages. |