






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Swolte's GalleryThese eight pics were submitted on 02-22-2003, with comments by the scenario designer. Picture 1: JungleSwamp trees surrounded by shrubs and stones. For the effect to work, it's important to get the area shady and dark. I used the darkgrass tile in combination with shrubs and grass trees. Select the darkgreen trees and add some poison plants, flowers and webs to complete the jungle (inspired by TalonThorn). From 'The Fight for Light'. ![]() Picture 2: HousePut the Watermills Wheel out of sight. From 'The Fight for Light'. ![]() Picture 3: DarklandsThe cypress trees give it a gloomy, surreal appearance (inspired by Damon Relic). From 'The Fight for Light'. ![]() Picture 4: Bone pathCopying bones on top of each other to get a nice effect. The possibilities of this technique are numerous! From 'The Fight for Light'. ![]() Picture 5: Grand CitiesA trick to achieve this is to first make a 'Snow'/'Wasteland' area. Then, you can place most of the villages and cities very close to each other. Don't forget to 'paint' the Snow/Wasteland over (affects morale of units) with a desired type of land. It's also possible to place Nodes or other stuff in the areas to get pretty effects. I have been experimenting with these grand cities (5, 7 cities..) and very pretty things can be made! It makes for strategically interesting places as well.. From 'The Fight for Light'. ![]() Continued on page 2.... |
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Age of Wonders II™ is a game by Triumph Studios and published by Gathering of Developers. Age of Wonders II Heaven Copyright © 1997-2004 HeavenGames LLC. All Rights Reserved. Written permission is required if you want to use any materials published on this website for use on your own website, in its original form, or translated into other languages. |