






Age of Wonders II
is a turn-based strategy game developed by
Triumph Studios

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Control of Message Pop-ups Dependent On In-Game EventsPosted by: Tylertoo (07-28-2002) on the AOW2 Scenario Forum This is how you have a different message pop up at a certain point depending on whether you've accomplished something. This was suggested by Mr. Pickles. Quoted from Mr. Pickles: 1) Create a control flag event that checks whether Harold is dead.
Type: Control Flag So if Harold's alive, flag is off. If he's dead, flag is on. 2)Create two seperate show message events, both triggered by the player entering area with Mr. Pickles. First-- Then add this condition:
Type: Flagged Back to the main part of the event, add the condition: AND NOT Harold Dead Then, the second message event--
Type: Show message Then add this condition:
Type: Flagged Back to the main part of the event, add the condition: AND Harold Dead That should do it! Only one message will pop up when you encounter Mr. P... and it should accurately reflect whether Harold lives or dies. |
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