Josborne’s AOW2 Triggers List
Events | Conditions | Triggers
Triggers define when events will happen during the course
of a scenario.
- Contact Player
- Enter Area
- Flag Structure
- Gold Reached
- Kill Unit
- Mana Reached
- New Turn
- Pickup Item
- Quest
- Raze Structure
- Rebuild Structure
- Tutorial Event
Contact Player
- Players = List of wizards that can do the contacting.
- ViewingPlayer = The wizard being contacted.
Enter Area
- Players = List of wizards that can set off the trigger.
- XYL = The center point of the area that can be entered.
- Radius = Number of hexes out from XYL that counts as valid for exploring the area.
- StopMovement = True or False, a unit stops moving when entering this area.
Flag Structure
- Players = List of wizards that count when flagging a structure.
- StructureID = The ID of the structure that needs to be flagged.
Gold Reached (Broken?)
- Players = The players who can be checked for gold.
- GoldMin = Minimum number of gold coins needed to fire this trigger.
- GoldMax = Maximum number of gold coins needed to fire this trigger.
Kill Unit
- Players = The players who can kill the unit.
- UnitID = The ID of the dead unit.
Mana Reached (Broken?)
- Players = The players who can be checked for mana.
- ManaMin = Minimum number of mana needed to fire this trigger.
- ManaMax = Maximum number of mana needed to fire this trigger.
New Turn
- Players = Players who are checked at new turn for this trigger.
Pickup Item
- Players = Players checked for the pickup of the item.
- ItemID = The # of the item to be picked up.
Quest
- Players = The players who can trigger this event.
- Outcome = Outcome necessary of the quest needed to trigger this event: succeeded, failed, declined.
Raze Structure
- Players = Who can raze the structure.
- StructureID = The ID of the structure to raze.
Rebuild Structure (Animate Ruins does not trigger)
- Players = Who can rebuild the structure.
- StructureID = The ID of the structure to rebuild.
Tutorial Event (Unused?)
- TutorialID = The ID of the tutorial event.