Josborne’s AOW2 Triggers List

Events | Conditions | Triggers

Triggers define when events will happen during the course
of a scenario.


Contact Player

  • Players = List of wizards that can do the contacting.
  • ViewingPlayer = The wizard being contacted.

Enter Area

  • Players = List of wizards that can set off the trigger.
  • XYL = The center point of the area that can be entered.
  • Radius = Number of hexes out from XYL that counts as valid for exploring the area.
  • StopMovement = True or False, a unit stops moving when entering this area.

Flag Structure

  • Players = List of wizards that count when flagging a structure.
  • StructureID = The ID of the structure that needs to be flagged.

Gold Reached (Broken?)

  • Players = The players who can be checked for gold.
  • GoldMin = Minimum number of gold coins needed to fire this trigger.
  • GoldMax = Maximum number of gold coins needed to fire this trigger.

Kill Unit

  • Players = The players who can kill the unit.
  • UnitID = The ID of the dead unit.

Mana Reached (Broken?)

  • Players = The players who can be checked for mana.
  • ManaMin = Minimum number of mana needed to fire this trigger.
  • ManaMax = Maximum number of mana needed to fire this trigger.

New Turn

  • Players = Players who are checked at new turn for this trigger.

Pickup Item

  • Players = Players checked for the pickup of the item.
  • ItemID = The # of the item to be picked up.

Quest

  • Players = The players who can trigger this event.
  • Outcome = Outcome necessary of the quest needed to trigger this event: succeeded, failed, declined.

Raze Structure

  • Players = Who can raze the structure.
  • StructureID = The ID of the structure to raze.

Rebuild Structure (Animate Ruins does not trigger)

  • Players = Who can rebuild the structure.
  • StructureID = The ID of the structure to rebuild.

Tutorial Event (Unused?)

  • TutorialID = The ID of the tutorial event.

BACK TO SCENARIO DESIGN MAIN MENU