Josborne’s AOW2 Events List

Events | Conditions | Triggers

Events can alter the course of a campaign, revealing hidden areas, summoning vicious monsters, or just playing pretty fireworks over the bodies littering the battlefield. Events define what actually happens during the game.


Center View

  • Players = The player who the view centers for. Trigger Player, one to all of the wizards.
  • XYL = Point on map where view is centered.

Control Flag

  • FlagID = The number of the flag.
  • Active = The binary value to set FlagID to (true or false)

Diplomatic Action

  • PlayerFrom = Sender of the diplomatic action. Trigger player or one of the wizards.
  • PlayerTo = Receiver of the diplomatic action. Trigger player or one of the wizards.
  • Action = eaSendMessage for sending just a message, eaOfferPeace for sending a peace treaty, eaDeclareWar for declaring war, eaProposeAlliance for proposing an alliance.
  • Message = Message to send along with the diplomatic action.

Explore Area

  • Players = Player who gets to explore the area. Trigger player or one to all wizards.
  • Radius = Radial number of hexes explored from XYL.
  • XYL = The center point coordinates of the area to explore.

Gold Reward

  • Players = Players valid to receive the gold reward. Trigger player or one to all wizards.
  • GoldMin = Minimum number of gold pieces to reward.
  • GoldMax = Maximum number of gold pieces to reward.

Hero Join

  • Player = Which player the hero will join. Trigger player or one of the wizards.
  • HeroID = The ID number of a hero in the game. This must be a valid hero ID
  • Compagnions = A list of units that will join with the hero.
  • Message = The message that will be displayed along with the hero joining.
  • Gold = The number of gold pieces that the hero will cost (?check this?)
  • XYL = The location where the hero will appear when it offers to join you.

Lose Game

  • Players = Which player(s) will lose the game.

Mana Reward

  • Players = Which player(s) will receive the reward.
  • ManaMin = Minimum number of mana crystals the player(s) will receive.
  • ManaMax = Maximum number of mana crystals the player(s) will receive.

Play FX

  • FXType = Cosmos, Water, Fire, Air, Earth, Life and Death available
  • XYL = Center point of the effects
  • CenterView = True or False: center the view on XYL to watch the FX.
  • Delay = Delay before launching the FX (?)
  • Number = Number of FX to launch.
  • NumberDelay = Delay between each FX (?)

Play Movie

  • Filename = Name of the BINK (*.bik) file.

Show Message

  • Players = Which player(s) get to see the message.
  • Message = The message that is displayed when the event is clicked on.
  • Header = The text that is displayed in the event window.
  • Image = The image to display along with the image.
  • Spirit = If you want to use a spirit to deliver the message, this is the variable to set.

Spawn Campaign Hero

  • Player = Who the hero belongs to.
  • XYL = Center location where the Hero spawns.
  • Sphere = (?)
  • Message = The message that appears along with the spawning event.
  • Header = The text that is displayed in the event window.

Spawn Units

  • Player = Which player owns the spawned units.
  • Units = A list of units to spawn.
  • XYL = The coordinates where the units will spawn.
  • Behavior = Gives Independantly spawned units an AI.

Spirit Quest

  • Player = Which player will get the quest.
  • Spirit = Which spirit grants the quest.
  • Message = Message to display describing the quest.
  • MissionDescription = Description of the quest displayed when selecting the quest view.
  • QuestName = The name of the quest as displayed in the list of quests.
  • QuestID = The ID of the quest, used in Spirit Quest Controls and certain conditions.
  • AutoReward = True or False, provide an automatic reward when the quest is complete.
  • QuestXYL = Location of Where the focus is centered for the quest.
  • Difficulty = Setting for the difficulty. None, Easy, Average, Hard.

Spirit Quest Control

  • Action = Succeed or Failure.
  • QuestID = The ID number of the quest for this control.

Storm

  • XYL = The center point of the storm.
  • StormType = Type of storm. Fire, death, divine, ice, lightning, pestilence.
  • RandomRange = Number of random hexes away from XYL that the storm can be centered.
  • SourcePlayer = The wizard that launches the storm.

Teleport

  • FromXYL = The location to teleport from.
  • ToXYL = The location to teleport to.
  • Players = Who can teleport.

Tutorial Message

  • Message = The message to display in the tutorial event.
  • Header = The message to display in the event window signifying the event.
  • Image = The image to display along with the tutorial event.

Units Join

  • Player = The wizard that the units join up with.
  • Units = A list of units that join the wizard.
  • Message = The message displayed in the unit’s joining window.
  • Gold = Amount that the joining units cost.
  • XYL = Where the joining units appear.

Watch Area

  • Players = The wizard(s) that get to watch the area.
  • Radius = Number of hexes out from XYL that are watched.
  • XYL = Center point of the watch.
  • Duration = How many turns the area stays “explored” by the wizard(s).

Win Game

  • Player = The wizard who gets to win the game.

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