Josborne’s AOW2 Events List
Events | Conditions | Triggers
Events can alter the course of a campaign, revealing hidden areas, summoning vicious monsters, or just playing pretty fireworks over the bodies littering the battlefield. Events define what actually happens during the game.
Center View
- Players = The player who the view centers for. Trigger Player, one to all of the wizards.
- XYL = Point on map where view is centered.
Control Flag
- FlagID = The number of the flag.
- Active = The binary value to set FlagID to (true or false)
Diplomatic Action
- PlayerFrom = Sender of the diplomatic action. Trigger player or one of the wizards.
- PlayerTo = Receiver of the diplomatic action. Trigger player or one of the wizards.
- Action = eaSendMessage for sending just a message, eaOfferPeace for sending a peace treaty, eaDeclareWar for declaring war, eaProposeAlliance for proposing an alliance.
- Message = Message to send along with the diplomatic action.
Explore Area
- Players = Player who gets to explore the area. Trigger player or one to all wizards.
- Radius = Radial number of hexes explored from XYL.
- XYL = The center point coordinates of the area to explore.
Gold Reward
- Players = Players valid to receive the gold reward. Trigger player or one to all wizards.
- GoldMin = Minimum number of gold pieces to reward.
- GoldMax = Maximum number of gold pieces to reward.
Hero Join
- Player = Which player the hero will join. Trigger player or one of the wizards.
- HeroID = The ID number of a hero in the game. This must be a valid hero ID
- Compagnions = A list of units that will join with the hero.
- Message = The message that will be displayed along with the hero joining.
- Gold = The number of gold pieces that the hero will cost (?check this?)
- XYL = The location where the hero will appear when it offers to join you.
Lose Game
- Players = Which player(s) will lose the game.
Mana Reward
- Players = Which player(s) will receive the reward.
- ManaMin = Minimum number of mana crystals the player(s) will receive.
- ManaMax = Maximum number of mana crystals the player(s) will receive.
Play FX
- FXType = Cosmos, Water, Fire, Air, Earth, Life and Death available
- XYL = Center point of the effects
- CenterView = True or False: center the view on XYL to watch the FX.
- Delay = Delay before launching the FX (?)
- Number = Number of FX to launch.
- NumberDelay = Delay between each FX (?)
Play Movie
- Filename = Name of the BINK (*.bik) file.
Show Message
- Players = Which player(s) get to see the message.
- Message = The message that is displayed when the event is clicked on.
- Header = The text that is displayed in the event window.
- Image = The image to display along with the image.
- Spirit = If you want to use a spirit to deliver the message, this is the variable to set.
Spawn Campaign Hero
- Player = Who the hero belongs to.
- XYL = Center location where the Hero spawns.
- Sphere = (?)
- Message = The message that appears along with the spawning event.
- Header = The text that is displayed in the event window.
Spawn Units
- Player = Which player owns the spawned units.
- Units = A list of units to spawn.
- XYL = The coordinates where the units will spawn.
- Behavior = Gives Independantly spawned units an AI.
Spirit Quest
- Player = Which player will get the quest.
- Spirit = Which spirit grants the quest.
- Message = Message to display describing the quest.
- MissionDescription = Description of the quest displayed when selecting the quest view.
- QuestName = The name of the quest as displayed in the list of quests.
- QuestID = The ID of the quest, used in Spirit Quest Controls and certain conditions.
- AutoReward = True or False, provide an automatic reward when the quest is complete.
- QuestXYL = Location of Where the focus is centered for the quest.
- Difficulty = Setting for the difficulty. None, Easy, Average, Hard.
Spirit Quest Control
- Action = Succeed or Failure.
- QuestID = The ID number of the quest for this control.
Storm
- XYL = The center point of the storm.
- StormType = Type of storm. Fire, death, divine, ice, lightning, pestilence.
- RandomRange = Number of random hexes away from XYL that the storm can be centered.
- SourcePlayer = The wizard that launches the storm.
Teleport
- FromXYL = The location to teleport from.
- ToXYL = The location to teleport to.
- Players = Who can teleport.
Tutorial Message
- Message = The message to display in the tutorial event.
- Header = The message to display in the event window signifying the event.
- Image = The image to display along with the tutorial event.
Units Join
- Player = The wizard that the units join up with.
- Units = A list of units that join the wizard.
- Message = The message displayed in the unit’s joining window.
- Gold = Amount that the joining units cost.
- XYL = Where the joining units appear.
Watch Area
- Players = The wizard(s) that get to watch the area.
- Radius = Number of hexes out from XYL that are watched.
- XYL = Center point of the watch.
- Duration = How many turns the area stays “explored” by the wizard(s).
Win Game
- Player = The wizard who gets to win the game.