Age of Wonders II Heaven Julia with Gameplay background
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Scenario Design

Events | Conditions | Triggers

Josborne's AOW2 Events List

Link to Original site.

Events can alter the course of a campaign, revealing hidden areas, summoning vicious monsters, or just playing pretty fireworks over the bodies littering the battlefield. Events define what actually happens during the game.

Center View Spawn Units
Control Flag Spirit Quest
Diplomatic Action Spirit Quest Control
Explore Area Storm
Gold Reward Teleport
Hero Join Tutorial Message
Lose Game Units Join
Mana Reward Watch Area
Play FX Win Game
Play Movie
Show Message
Spawn Campaign Hero

 


Center View

  • Players = The player who the view centers for. Trigger Player, one to all of the wizards.
  • XYL = Point on map where view is centered.

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Control Flag
  • FlagID = The number of the flag.
  • Active = The binary value to set FlagID to (true or false)

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Diplomatic Action

  • PlayerFrom = Sender of the diplomatic action. Trigger player or one of the wizards.
  • PlayerTo = Receiver of the diplomatic action. Trigger player or one of the wizards.
  • Action = eaSendMessage for sending just a message, eaOfferPeace for sending a peace treaty, eaDeclareWar for declaring war, eaProposeAlliance for proposing an alliance.
  • Message = Message to send along with the diplomatic action.

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Explore Area

  • Players = Player who gets to explore the area. Trigger player or one to all wizards.
  • Radius = Radial number of hexes explored from XYL.
  • XYL = The center point coordinates of the area to explore.

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Gold Reward

  • Players = Players valid to receive the gold reward. Trigger player or one to all wizards.
  • GoldMin = Minimum number of gold pieces to reward.
  • GoldMax = Maximum number of gold pieces to reward.

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Hero Join

  • Player = Which player the hero will join. Trigger player or one of the wizards.
  • HeroID = The ID number of a hero in the game. This must be a valid hero ID
  • Compagnions = A list of units that will join with the hero.
  • Message = The message that will be displayed along with the hero joining.
  • Gold = The number of gold pieces that the hero will cost (?check this?)
  • XYL = The location where the hero will appear when it offers to join you.

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Lose Game

  • Players = Which player(s) will lose the game.

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Mana Reward

  • Players = Which player(s) will receive the reward.
  • ManaMin = Minimum number of mana crystals the player(s) will receive.
  • ManaMax = Maximum number of mana crystals the player(s) will receive.

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Play FX

  • FXType = Cosmos, Water, Fire, Air, Earth, Life and Death available
  • XYL = Center point of the effects
  • CenterView = True or False: center the view on XYL to watch the FX.
  • Delay = Delay before launching the FX (?)
  • Number = Number of FX to launch.
  • NumberDelay = Delay between each FX (?)

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Play Movie

  • Filename = Name of the BINK (*.bik) file.

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Show Message

  • Players = Which player(s) get to see the message.
  • Message = The message that is displayed when the event is clicked on.
  • Header = The text that is displayed in the event window.
  • Image = The image to display along with the image.
  • Spirit = If you want to use a spirit to deliver the message, this is the variable to set.

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Spawn Campaign Hero

  • Player = Who the hero belongs to.
  • XYL = Center location where the Hero spawns.
  • Sphere = (?)
  • Message = The message that appears along with the spawning event.
  • Header = The text that is displayed in the event window.

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Spawn Units

  • Player = Which player owns the spawned units.
  • Units = A list of units to spawn.
  • XYL = The coordinates where the units will spawn.
  • Behavior = Gives Independantly spawned units an AI.

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Spirit Quest

  • Player = Which player will get the quest.
  • Spirit = Which spirit grants the quest.
  • Message = Message to display describing the quest.
  • MissionDescription = Description of the quest displayed when selecting the quest view.
  • QuestName = The name of the quest as displayed in the list of quests.
  • QuestID = The ID of the quest, used in Spirit Quest Controls and certain conditions.
  • AutoReward = True or False, provide an automatic reward when the quest is complete.
  • QuestXYL = Location of Where the focus is centered for the quest.
  • Difficulty = Setting for the difficulty. None, Easy, Average, Hard.

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Spirit Quest Control

  • Action = Succeed or Failure.
  • QuestID = The ID number of the quest for this control.

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Storm

  • XYL = The center point of the storm.
  • StormType = Type of storm. Fire, death, divine, ice, lightning, pestilence.
  • RandomRange = Number of random hexes away from XYL that the storm can be centered.
  • SourcePlayer = The wizard that launches the storm.

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Teleport

  • FromXYL = The location to teleport from.
  • ToXYL = The location to teleport to.
  • Players = Who can teleport.

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Tutorial Message

  • Message = The message to display in the tutorial event.
  • Header = The message to display in the event window signifying the event.
  • Image = The image to display along with the tutorial event.

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Units Join

  • Player = The wizard that the units join up with.
  • Units = A list of units that join the wizard.
  • Message = The message displayed in the unit's joining window.
  • Gold = Amount that the joining units cost.
  • XYL = Where the joining units appear.

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Watch Area

  • Players = The wizard(s) that get to watch the area.
  • Radius = Number of hexes out from XYL that are watched.
  • XYL = Center point of the watch.
  • Duration = How many turns the area stays "explored" by the wizard(s).

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Win Game

  • Player = The wizard who gets to win the game.

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