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Scenario Design

Events | Conditions | Triggers

Josborne's AOW2 Conditions List

Link to Original site.

Conditions limit under what circumstances events will happen.

Area Visible
Day
Diplomatic Relation
Flagged
Gold
Item In Area
Item Owned
Mana
Structure Owned
Structure Razed
Unit In Area
Unit Killed

 


Area Visible

  • Players = Player(s) who has(ve) the area visible.
  • XYL = Center point of the location that needs to be visible.
  • Radius = How many hexes out from XYL. Counts as valid visible area.

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Day

  • DayMin = Minimum day (turn) that the game must be at.
  • DayMax = Maximum day (turn) that the game must be at.

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Diplomatic Relation

  • PlayerA = One of the wizards
  • PlayerB = The other wizard
  • Relations = What are the possible relations that can make this condition pass.

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Flagged

  • FlagID = The ID of the flag to check and see if it's value is true.

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Gold

  • Players = Players to check.
  • GoldMin = Minimum amount of gold.
  • GoldMax = Maximum amount of gold.

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Item In Area

  • XYL = The center location to search from.
  • Radius = Number of hexes to look for the item from XYL.
  • ItemID = The ID of the item to check for within radius of XYL.

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Item Owned

  • Players = Who can own the item.
  • ItemID = The ID of the item that must be owned by one of the players.

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Mana

  • Players = Players to check.
  • ManaMin = Minimum amount of mana necessary.
  • ManaMax = Maximum amount of mana necessary.

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Random

  • Percentage = 1 through 100 percentage chance that this condition will be met.

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Structure Owned

  • Players = Who owns the structure.
  • StructureID = The ID of the structure to be owned.

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Structure Razed

  • StructureID = The ID of the structure that is razed.

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Unit In Area

  • XYL = The center point of the area.
  • Radius = Number of hexes from XYL that is a valid area.

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Unit Killed

  • UnitID = The ID of the unit to check for being killed.

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