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A Detailed Explanation On How Triggers Work
When a trigger is set off, the game is temporarily frozen while the computer evaluates the events tied to that trigger. That means that for "new turn" trigger, all flag values are fixed while all "new turn" events are evaluated for that turn. So, you can set a flag to true or false but it's value won't change until after all "new turn" events are evaluated. Any non "new turn" events occurring that day or later can use the flags, but the "new turn" events can't use the updated flag values until the next "new turn" trigger the following turn.
This is confounded with a second "feature" of how the "new turn" trigger works with "control flag" events. An event based on a flag setting will occur ONLY if the event is in the events list BEFORE any "control flag" events which alter that flag. That is, if you have the following:
Event1: Fire storm, trigger: new turn, condition: flag 1
Well, on day 1, there is a lightning storm followed by a death storm. Day two brings a fire storm, lightning storm, and ice storm. Day three onward brings alternating fire-ice storms and fire-lightning-ice storms.
What is happening? Here is the details:
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