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Army Properties and Behavior Settings
The units or armies that you have placed on your map do not all have to behave the same way. You may want specific units to be guarding a mine, or a stack to stay on a hex and wait for a hero to come along to hire them. To do these things, you have to change the behavior of your unit(s) through the army properties window.
Select the army stack you wish to alter and then right click to bring up the pop-up menu. Then select edit to access the army properties window.
In this window, you change the owner of the unit(s) by selecting Player. The Direction radio buttons allow you to change the facing of the unit. This is not strategically important.
You can see 8 different settings under Behavior in the pulldown menu.
More of this in AI Behavior Settings and How They Affect The Game.
*Range is the movement ability of the stack in one turn plus visual range.
(Chowguy on the difference between Berserk and Raid:
You'll notice that unit portrait has a number indicated. That is the ID number which is useful when you want to script an event involving this particular unit.
To add units to this stack, you will have exit this menu. (Press OK or cancel) and then choose units from your units tab and click on this unit stack to add to it.
With a CPU-only player you can set the AI for its stacks the same way as with Independents, with exception to the stack with its Wizard. - Molog, thread here.
For more related to this topic:
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