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The AI Block
Adapted from a forum topic.
The AI Block is used to restrict AI controlled stacks (AI players and AI independents) from wandering into areas where you don't want them to go. In the game, these placed AI block markers will not be visible on the map. (i.e. They are only visible in the editor.) This tile is found on the Places Tab in the editor.
The path is blocked.
The AI controlled units cannot get to the mine.
"I modifed a map to test scripts and other things. I totally blocked off an area to
keep independents from getting to an AI player, and they didn't, until I sent a unit through the
blocks. It blocked the independents from getting in, and it blocked the AI player from getting
To get around this, you might want to use a script to make a customised (and more permanent) block. But this script will only work for AI players, not AI independents (the grey flag stacks).
Script idea by Lonely Tower: a custom AI block using the "Teleport" event
Event Type: Teleport
Trigger Type: Unit Enter Area
Use this script sparingly though. I expect there will be a great deal of lag if it is used at a frequently used choked point..."
(This article was adapted from a scenario design forum topic.)
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