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AGE OF WONDERS II
SCENARIO DESIGNER'S HALL

Overview and Reminders | Map Building | Event Scripts | Commentaries, Interviews and Notes

AoW2 Archives

This is the archived Age of Wonders II: The Wizard's Throne Scenario Designer's Hall. It is no longer updated due to the game being superseded by the release of Age of Wonders: Shadow Magic. If you have Age of Wonders: Shadow Magic, you may STILL find this section useful. However, you should first go here for the most current information about Age of Wonders: Shadow Magic scenario design.


Welcome to the Age of Wonders II: The Wizard's Throne Scenario Designer's Hall, where you may browse through articles, read up on important mapmaking matters and share your knowledge with others. Feel free to drop us an e-mail if you have anything to contribute to this section. Articles, short suggestions, and additional information to the existing sections are most welcomed. Please read the Article Submission Guidelines which can be found here.



Section 1: Overview of Mapmaking and Important Reminders



Section 2: Map Building How-to's and References

Some of these pages may take some time to load due to picture content.


Section 3: Event Scripts and How to Use Them


Section 4: Commentaries, Interviews and Scenario Design Notes

This section will feature articles in relation to anything that has to do with scenario design. From sharing about map making experiences to how to get ideas, etc.



Please send us your short suggestions and ideas for map making to this site. If you have a good idea, post it in the forum or send it in via email, OR BOTH! Let us know about any valuable tips you find in the forum so I can post it here for ease of finding it.

Have you found a mistake or spied some misinformation in the scenario design section? Do you know something that is noteworthy and should be mentioned? Send us an email.

Note that all these pages may be updated time and again to reflect new findings and to correct or add new information.

The suggestions in this section are by no means straight forward instructions that one is limited to but, hopefully, it will help spring new ideas for those who have just started dabbling in the editor. As it is said, let there be no limits to the human imagination.

Yes, we realize you have heard that before. We just want to make it very clear, that when it comes to creativity there is no straight road to how things should be done. Happy Mapmaking! - AoW Heaven Games Staff

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