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Unit Statistics

Orcs

 
Index over the units on this page:
  • Impaler
  • Axeman
  • Archer
  • Heavy Cavalry
  • Abomination
  • Shaman
  • Warlord
  • Glutton


  • Level 1
    Impaler

    Requirements: None
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 1
    Cost Cost: 20 gold
    Upkeep Upkeep: 6 gold
    No Medal
    Attack 5     Damage 5
    Defense 5     Resistance 4
    Hits 10     Movement 24
    First Strike, Night Vision, Strike, Walking
    Silver Medal
    Attack 6     Damage 5
    Defense 6     Resistance 4
    Hits 11     Movements 24
    First Strike, Night Vision, Strike, Walking
    Gold Medal
    Attack 6     Damage 6
    Defense 6     Resistance 6
    Hits 12     Movement 24
    First Strike, Night Vision, Strike, Walking

    Axeman

    Requirements: Barracks
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 1
    Cost Cost: 30 gold
    Upkeep Upkeep: 6 gold
    No Medal
    Attack 7     Damage 5
    Defense 7     Resistance 4
    Hits 12     Movement 24
    Block, Night Vision, Strike, Walking
    Silver Medal
    Attack 8     Damage 5
    Defense 8     Resistance 4
    Hits 13     Movements 24
    Block, Night Vision, Strike, Walking
    Gold Medal
    Attack 8     Damage 6
    Defense 8     Resistance 6
    Hits 14     Movement 24
    Block, Night Vision, Strike, Walking

    Archer

    Requirements: Barracks
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 1
    Cost Cost: 30 gold
    Upkeep Upkeep: 6 gold
    No Medal
    Attack 1     Damage 0
    Defense 5     Resistance 4
    Hits 10     Movement 24
    Archery, Night Vision, Walking
    Silver Medal
    Attack 1     Damage 0
    Defense 6     Resistance 4
    Hits 11     Movements 24
    Archery, Marksmanship I, Night Vision, Walking
    Gold Medal
    Attack 1     Damage 0
    Defense 6     Resistance 6
    Hits 12     Movement 24
    Archery, Marksmanship II, Night Vision, Walking

    Level 2
    Heavy Cavalry

    Requirements: War Hall
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Large
    Level Produced level 2
    Cost Cost: 75 gold
    Upkeep Upkeep: 9 gold
    No Medal
    Attack 9     Damage 7
    Defense 8     Resistance 5
    Hits 17     Movement 36
    Charge, Mounted, Night Vision, Strike, Walking
    Silver Medal
    Attack 10     Damage 7
    Defense 9     Resistance 5
    Hits 18     Movements 36
    Charge, Mounted, Night Vision, Strike, Walking
    Gold Medal
    Attack 10     Damage 8
    Defense 9     Resistance 7
    Hits 19     Movement 36
    Charge, Mounted, Night Vision, Strike, Walking

    Abomination

    Requirements: War Hall
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 2
    Cost Cost: 80 gold
    Upkeep Upkeep: 9 gold
    No Medal
    Attack 7     Damage 5
    Defense 6     Resistance 8
    Hits 12     Movement 24
    Concealment, Entangle, Night Vision, Poison Protection, Poison Strike, Strike, Swimming, Venomous Spit, Walking
    Silver Medal
    Attack 8     Damage 5
    Defense 7     Resistance 8
    Hits 13     Movements 24
    Concealment, Entangle, Marksmanship I, Night Vision, Poison Protection, Poison Strike, Strike, Swimming, Venomous Spit, Walking
    Gold Medal
    Attack 8     Damage 6
    Defense 7     Resistance 10
    Hits 14     Movement 24
    Concealment, Entangle, Marksmanship II, Night Vision, Poison Protection, Poison Strike, Strike, Swimming, Venomous Spit, Walking

    Level 3
    Shaman

    Requirements: Champions Guild
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 3
    Cost Cost: 120 gold
    Upkeep Upkeep: 12 gold
    No Medal
    Attack 14     Damage 8
    Defense 8     Resistance 7
    Hits 13     Movement 28
    Concealment, Control Animal, Energy Drain, Poison Strike, Strike, Walking, Wall Climbing
    Silver Medal
    Attack 15     Damage 8
    Defense 9     Resistance 7
    Hits 14     Movements 28
    Concealment, Control Animal, Energy Drain, Poison Strike, Strike, Walking, Wall Climbing
    Gold Medal
    Attack 15     Damage 9
    Defense 9     Resistance 9
    Hits 15     Movement 28
    Concealment, Control Animal, Energy Drain, Poison Strike, Strike, Walking, Wall Climbing

    Warlord

    Requirements: Champions Guild
    Type Type: Humanoid
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Medium
    Level Produced level 3
    Cost Cost: 190 gold
    Upkeep Upkeep: 12 gold
    No Medal
    Attack 16     Damage 12
    Defense 13     Resistance 8
    Hits 22     Movement 24
    Night Vision, Round Attack, Strike, Walking
    Silver Medal
    Attack 17     Damage 12
    Defense 14     Resistance 8
    Hits 23     Movements 24
    Leadership I, Night Vision, Round Attack, Strike, Walking
    Gold Medal
    Attack 17     Damage 13
    Defense 14     Resistance 10
    Hits 24     Movement 24
    Leadership II, Night Vision, Round Attack, Strike, Walking

    Level 4
    Glutton

    Requirements: Champions Guild, Masters Guild, Sanctuary
    Type Type: Creature
    Alignment Alignment: Evil
    Gender Gender: Male
    Size Size: Extra Large
    Level Produced level 4
    Cost Cost: 340 gold
    Upkeep Upkeep: 15 gold
    No Medal
    Attack 17     Damage 13
    Defense 8     Resistance 15
    Hits 25     Movement 36
    Cave Crawling, Death Protection, Night Vision, Poison Immunity, Strike, Swallow Whole, Swimming, Walking
    Silver Medal
    Attack 18     Damage 13
    Defense 9     Resistance 15
    Hits 26     Movements 36
    Cave Crawling, Death Protection, Night Vision, Poison Immunity, Strike, Swallow Whole, Swimming, Walking
    Gold Medal
    Attack 18     Damage 14
    Defense 9     Resistance 17
    Hits 27     Movement 36
    Cave Crawling, Death Protection, Night Vision, Poison Immunity, Strike, Swallow Whole, Swimming, Walking

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