Unit Abilities – Handicaps
Index over the handicaps on this page:
- Burning
- Charmed
- Cold Weakness
- Controlled
- Cursed
- Death Weakness
- Dominated
- Energy Drained
- Entangled
- Feral Mount
- Fire Domain
- Fire Weakness
- Frozen
- Holy Weakness
- Lightning Weakness
- Magic Weakness
- Oily Skin
- Panicked
- Physical Weakness
- Poison Domain
- Poison Weakness
- Poisoned
- Possessed
- Seduced
- Stunned
- Swarmed
- Taunted
- Vertigo
- Weakened
- Webbed
Burning
Modifiers: -1 HP/Turn-2 ATT
Causes the unit to suffer -1 HP/Turn and -1 ATT
Charmed
Modifiers: N/A
The Unit is under the Control of another Unit.
Cold Weakness
Modifiers: N/A
Increases all Cold Damage the Unit takes by 50%.
Controlled
Modifiers: N/A
The Unit is under the Control of another Unit.
Cursed
Modifiers: -2 RES
Inflicts upon the Unit -2 RES, Death Weakness, and prevents healing.
Death Weakness
Modifiers: N/A
Increases all Death Damage the Unit takes by 50%.
Dominated
Modifiers: N/A
The Unit is under the Control of another Unit.
Energy Drained
Modifiers: -50% ATT -50% DAM
Reduces the Unit’s ATT and DAM by half.
Entangled
Modifiers: N/A
The Unit is held by vines, and cannot move or make any actions for 2 Turns.
Feral Mount
Modifiers: N/A
The Unit’s Mount is out of control, reducing it’s MP by half.
Fire Domain
Modifiers: N/A
The Unit is within Enemy Domain and is struck by Fire each turn.
Fire Weakness
Modifiers: N/A
Increases all Fire Damage the Unit takes by 50%.
Frozen
Modifiers: N/A
Unit is encased in ice for 3 rounds, and cannot move or perform any action until hit.
Holy Weakness
Modifiers: N/A
Increases all Holy Damage the Unit takes by 50%.
Lightning Weakness
Modifiers: N/A
Increases all Lightning Damage the Unit takes by 50%.
Magic Weakness
Modifiers: N/A
Increases all Magic Damage the Unit takes by 50%.
Oily Skin
Modifiers: -1 ATT -1 DAM -1 DEF -1 RES
Inflicts upon the Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness
Panicked
Modifiers: -40 Morale
The Unit will move about randomly in fear and has their moral decreased by 40.
Physical Weakness
Modifiers: N/A
Increases all Physical Damage the Unit takes by 50%.
Poison Domain
Modifiers: -2 ATT -2 DEF -2 DAM -2 RES
Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM, and -2 RES
Poison Weakness
Modifiers: N/A
Increases all Poison Damage the Unit takes by 50%.
Poisoned
Modifiers: -2 ATT -2 DAM -2 DEF -2 RES
Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM and -2 RES.
Possessed
Modifiers: N/A
The Unit is now inhabited and controlled by another Unit.
Seduced
Modifiers: N/A
The Unit is under the control of another Unit.
Stunned
Modifiers: N/A
The Unit has been shocked by Lightning, and cannot move for 1 turn.
Swarmed
Modifiers: -2 Hit/Turn
Biting insects inflict -2 HIT each turn.
Taunted
Modifiers: N/A
The Unit is enraged at an Enemy and will attack only it.
Vertigo
Modifiers: -2 ATT -2 DEF
Inflicts upon the Unit -2 ATT and -2 DEF.
Weakened
Modifiers: -2 DEF -2 RES
Inflicts upon the Unit -2 DEF and -2 DEF.
Webbed
Modifiers: N/A
The Unit is held by webbing, and cannot Move or make any actions for 2 Turns.