General Enhancements

Animal Modifiers: N/A
The Unit is an Animal

Animated Modifiers: N/A
The Unit has been Animated, and will perish at the end of the Battle.

Bard's Skills Modifiers: +30 Morale per Unit in Stack
Improves the Morale of all Units in the Party.

Blessed Modifiers: +2 RES +2 DEF
Gives the Unit +2 RES, +2 DEF and Death Protection

Block Modifiers: +3 DEF vs. Ranged ATT
Adds +3 DEF when facing any Physical Ranged Attack, or the first Enemy Melee Strike.

Blurred Modifiers: N/A
Gives the Unit a 25% chance to evade any Enemy Melee Strike

Build Outpost Modifiers: N/A
Consumes the Unit to Construct a new City.

Build Roads Modifiers: N/A
Creates a New Road.

Casting Specialist Modifiers: +10 Casting Mana
Gives the Unit +10 Casting Points for Casting Spells per Turn.

Cause Fear Modifiers: N/A
Gives each Strike a chance (8 ATT)to make the enemy Panic.

Charge Modifiers: +2 DAM for first melee strike
Gives the Unit +2 DAM on their first Melee Strike when Attacking.

Cold Immunity Modifiers: N/A
The Unit is Immune to Cold Damage.

Cold Protection Modifiers: N/A
Reduces all Cold Damage the Unit takes by 50%.

Cold Strike Modifiers: N/A
Bestows Cold Damage upon the Unit's attacks (8 ATT).

Concealment Modifiers: N/A
Conceals the Unit in vegetation on any Terrain.

Dark Gift Modifiers: +2 DAM
Gives the Unit +2 DAM and Death Strike.

Death Immunity Modifiers: N/A
The Unit is Immune to Death Damage.

Death Protection Modifiers: N/A
Reduces all Death Damage the Unit takes by 50%.

Death Strike Modifiers: N/A
Bestows Death Damage upon the Unit's attacks (8 ATT).

Desert Concealment Modifiers: N/A
Hides the Unit from Sight when on Desert Terrain.

Dispel Magic Modifiers: N/A
Attempts to remove Magical Abilities from the Target.

Double Strike Modifiers: N/A
Gives the Unit 2 Strikes each Melee Round.

Dragon Modifiers: N/A
The Unit is a Dragon.

Enchanted Weapon Modifiers: +2 ATT +1 DAM
Gives the Unit +2 ATT, +1 DAM and Magic Strike.

Energy Drain Modifiers: -50% ATT -50% DAM
Gives each Melee Strike a chance (8 ATT) to sap the Target's ability to fight.

Extra Strike Modifiers: N/A
Gives the Unit an additional Strike in Melee Combat.

Fire Halo Modifiers: N/A
Gives the Unit Fire Immunity and Fire Strike.

Fire Immunity Modifiers: N/A
The Unit is Immune to Fire Damage and is capable of Walking on Lava.

Fire Protection Modifiers: N/A
Reduces all Fire Damage the Unit takes by 50%.

Fire Strike Modifiers: N/A
Bestows Fire damage upon the Unit's attacks (8 ATT).

First Strike Modifiers: N/A
Gives the Unit the initial Strike in Melee Combat.

Fury Modifiers: -2 DEF +2 RES, -2 DEF
Gives the Unit +2 DAM, +2 RES, -2 DEF, and Willpower.

Grass Concealment Modifiers: N/A
Hides the Unit from Sight when on Grass Terrain.

Haste Modifiers: N/A
Reduces the cost of each hex moved by 2 MP, to as low as 2 MP.

Healing Modifiers: +10 HIT
Replenishes the Target's HP by 10.(once per turn). Automatically used at the end of the Overland Turn.

Holy Champion Modifiers: +2 ATT vs. Evil Units +2 DAM vs. Evil Units
Gives the unit Willpower, and +2 ATT, +2 DAM vs. Evil Units.

Holy Immunity Modifiers: N/A
The Unit is Immune to Holy Damage.

Holy Protection Modifiers: N/A
Reduces all Holy Damage the Unit takes by 50%.

Holy Strike Modifiers: N/A
Bestows Holy Damage upon the Unit's attacks (8 ATT).

Invisibility Modifiers: N/a
Hides the Unit from Sight.

Leadership Modifiers: +1 ATT at Level 1 and 3 +1 DEF at Level 2 and 4
+1 ATT at level 1 and 2, +1 DEF at Level 2 and 4.

Life Domain Modifiers: N/A
The Unit is within Friendly Domain, and is healed each turn.

Life Stealing Modifiers: N/A
Restores 1 HP to the Unit each time it Hits an Enemy in Melee Combat.

Lightning Immunity Modifiers: N/A
The Unit is Immune to Lightning Damage.

Lightning Protection Modifiers: N/A
Reduces all Lightning Damage the Unit takes by 50%.

Lightning Strike Modifiers: N/A
Bestows lightning damage upon the Unit's attacks (8 ATT).

Liquid Form Modifiers: N/A
Gives the Unit Physical Protection and Water Walking.

Magic Immunity Modifiers: N/A
The Unit is Immune to Magic Damage.

Magic Protection Modifiers: N/A
Reduces all Magic Damage the UnitTakes by 50%.

Magic Relay Modifiers: N/A
Creates an expanded packet of Domain around the Unit.

Magic Strike Modifiers: N/A
Bestows Magic damage upon the Unit's attacks (8 ATT).

Magical Mount Modifiers: N/A
The Unit rides an enchanted steed, which is Immune to Enemy Control.

Marksmanship Modifiers: +1 ATT per Marksmanship Level, +1 DAM per Marksmanship level
Gives the Unit +1 ATT +1 DAM on Ranges Attacks per Marksmanship Level.

Mounted Modifiers: N/A
The Unit rides a steed.

Night Vision Modifiers: N/A
The Unit has improved Visual Range when in dark locations, such as Underground. This restores a Unit's normal Visual Range when Underground.

Pass Wall Modifiers: N/A
Allows the Unit to Move through Walls with ease.

Path of Decay Modifiers: N/A
Turns the Terrain to Wasteland as the Unit moves over it.

Path of Frost Modifiers: N/A
Turns Terrain to Snow as the Unit moves over it.

Path of Life Modifiers: N/A
Turns the Terrain to Grassland as the unit moves over it.

Phase Modifiers: N/A
Teleports the Unit to a new location, once per Combat.

Physical Immunity Modifiers: N/A
The Unit is immune to Physical Damage.

Physical Protection Modifiers: N/A
Reduces all Physical Damage the Unit takes by 50%.

Poison Immunity Modifiers: N/A
The Unit is Immune to Poison Damage

Poison Protection Modifiers: N/A
Reduces all Poison Damage the Unit takes by 50%.

Poison Strike Modifiers: N/A
Bestows poison damage upon the Unit's attacks (8 ATT).

Rebuild Structure Modifiers: N/A
Consumes the Unit to Rebuild A Razed Structure.

Regeneration Modifiers: N/A
The Unit regains full HP at the beginning of each Day.

Repair Machine Modifiers: +10 HIT
Replenishes 10 HP to the Target Machine.

Resurgence Modifiers: N/A
When the Unit dies in Combat, Resurrects it 3 Rounds later or at the end of Combat if you are victorious. Units brought back by Resurgence are brought back with only 25% of their HP.

Resurrected Modifiers: N/A
This Unit has been Resurrected.

Round Attack Modifiers: N/A
Spins the Unit is a circle, Attacking all surrounding Units.

Smoky Haze Modifiers: N/A
Poisons Enemies that Strike the Unit (8ATT).

Snow Concealment Modifiers: N/A
Hides the Unit from Sight when on Snow Terrain.

Spell Casting Modifiers: +10 Mana Use per Spell Casting Level per Turn
Allows the Unit to Cast Spells in Combat. Unit is capable of using 10 Mana in Combat per Turn per Spell Casting Level.

Steppe Concealment Modifiers: N/A
Hides the Unit from Sight when on Steppe Terrain.

Stone Skin Modifiers: +3 DEF
Gives the Unit +3 DEF.

Strike Modifiers: N/A
Allows the Unit to engage an Enemy in Melee during Combat.

Summoned Modifiers: N/A
The Unit has been Summoned magically.

Swallow Whole Modifiers: N/A
Swallow Whole actually rolls against Hitpoints, and is a weighted %... so units with 1 HP left are very likely to be swallowed, while units with more than 19HP are completely immune. Additionally, any unit killed by the glutton is automatically swallowed, and Heroes (and Wizards) are immune.

(That's all from memory, so might not be 100% accurate, but I think I'm remembering how I coded it correctly)...

The exact formula is rather complicated, but it's basically a curve so that units with a lot of HP left aren't swallowed very often...

/Josh Farley, Programmer, Triumph Studios

Trail of Darkness Modifiers: N/A
Hides the Terrain from view as the Unit moves over it.

Transport Modifiers: N/A
The Unit is capable of carrying other Units. The Level of transport is equal to the number of Units that a Unit with Transport can Transport.

True Seeing Modifiers: N/A
The Unit is capable of seeing Hidden Units.

Undead Modifiers: N/A
The Unit is Undead.

Underground Concealment Modifiers: N/A
Hides the Unit from Sight when Underground.

Unholy Champion Modifiers: +2 ATT vs. Good Units +2 DAM vs. Good Units
Gives the Unit Willpower, and + 2 ATT, +2 DAM vs. Good Units.

Vision Modifiers: NA
Allows the Unit to see its surroundings. Increases a Unit's Visual Radius by 2 per Vision Level.

Wall Climbing Modifiers: N/A
The Unit is capable of scaling City Walls.

Wall Crushing Modifiers: N/A
Allows the Unit to Damage City Walls with Melee Strikes.

Wasteland Concealment Modifiers: N/A
Hides the Unit from Sight when on Wasteland Terrain.

Water Concealment Modifiers: N/A
Hides the Unit from Sight when in Water.

Willpower Modifiers: N/A
The Unit is immune to all forms of Enemy Control.