| Animal |
Modifiers: N/A |
| The Unit is an Animal |
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| Animated |
Modifiers: N/A |
| The Unit has been Animated, and will perish at the end of the Battle. |
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| Bard's Skills |
Modifiers: +30 Morale per Unit in Stack |
| Improves the Morale of all Units in the Party. |
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| Blessed |
Modifiers: +2 RES +2 DEF |
| Gives the Unit +2 RES, +2 DEF and Death Protection |
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| Block |
Modifiers: +3 DEF vs. Ranged ATT |
| Adds +3 DEF when facing any Physical Ranged Attack, or the first Enemy Melee Strike. |
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| Blurred |
Modifiers: N/A |
| Gives the Unit a 25% chance to evade any Enemy Melee Strike |
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| Build Outpost |
Modifiers: N/A |
| Consumes the Unit to Construct a new City. |
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| Build Roads |
Modifiers: N/A |
| Creates a New Road. |
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| Casting Specialist |
Modifiers: +10 Casting Mana |
| Gives the Unit +10 Casting Points for Casting Spells per Turn. |
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| Cause Fear |
Modifiers: N/A |
| Gives each Strike a chance (8 ATT)to make the enemy Panic. |
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| Charge |
Modifiers: +2 DAM for first melee strike |
| Gives the Unit +2 DAM on their first Melee Strike when Attacking. |
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| Cold Immunity |
Modifiers: N/A |
| The Unit is Immune to Cold Damage. |
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| Cold Protection |
Modifiers: N/A |
| Reduces all Cold Damage the Unit takes by 50%. |
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| Cold Strike |
Modifiers: N/A |
| Bestows Cold Damage upon the Unit's attacks (8 ATT). |
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| Concealment |
Modifiers: N/A |
| Conceals the Unit in vegetation on any Terrain. |
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| Dark Gift |
Modifiers: +2 DAM |
| Gives the Unit +2 DAM and Death Strike. |
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| Death Immunity |
Modifiers: N/A |
| The Unit is Immune to Death Damage. |
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| Death Protection |
Modifiers: N/A |
| Reduces all Death Damage the Unit takes by 50%. |
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| Death Strike |
Modifiers: N/A |
| Bestows Death Damage upon the Unit's attacks (8 ATT). |
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| Desert Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when on Desert Terrain. |
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| Dispel Magic |
Modifiers: N/A |
| Attempts to remove Magical Abilities from the Target. |
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| Double Strike |
Modifiers: N/A |
| Gives the Unit 2 Strikes each Melee Round. |
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| Dragon |
Modifiers: N/A |
| The Unit is a Dragon. |
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| Enchanted Weapon |
Modifiers: +2 ATT +1 DAM |
| Gives the Unit +2 ATT, +1 DAM and Magic Strike. |
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| Energy Drain |
Modifiers: -50% ATT -50% DAM |
| Gives each Melee Strike a chance (8 ATT) to sap the Target's ability to fight. |
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| Extra Strike |
Modifiers: N/A |
| Gives the Unit an additional Strike in Melee Combat. |
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| Fire Halo |
Modifiers: N/A |
| Gives the Unit Fire Immunity and Fire Strike. |
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| Fire Immunity |
Modifiers: N/A |
| The Unit is Immune to Fire Damage and is capable of Walking on Lava. |
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| Fire Protection |
Modifiers: N/A |
| Reduces all Fire Damage the Unit takes by 50%. |
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| Fire Strike |
Modifiers: N/A |
| Bestows Fire damage upon the Unit's attacks (8 ATT). |
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| First Strike |
Modifiers: N/A |
| Gives the Unit the initial Strike in Melee Combat. |
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| Fury |
Modifiers: -2 DEF +2 RES, -2 DEF |
| Gives the Unit +2 DAM, +2 RES, -2 DEF, and Willpower. |
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| Grass Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when on Grass Terrain. |
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| Haste |
Modifiers: N/A |
| Reduces the cost of each hex moved by 2 MP, to as low as 2 MP. |
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| Healing |
Modifiers: +10 HIT |
| Replenishes the Target's HP by 10.(once per turn). Automatically used at the end of the Overland Turn. |
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| Holy Champion |
Modifiers: +2 ATT vs. Evil Units +2 DAM vs. Evil Units |
| Gives the unit Willpower, and +2 ATT, +2 DAM vs. Evil Units. |
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| Holy Immunity |
Modifiers: N/A |
| The Unit is Immune to Holy Damage. |
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| Holy Protection |
Modifiers: N/A |
| Reduces all Holy Damage the Unit takes by 50%. |
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| Holy Strike |
Modifiers: N/A |
| Bestows Holy Damage upon the Unit's attacks (8 ATT). |
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| Invisibility |
Modifiers: N/a |
| Hides the Unit from Sight. |
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| Leadership |
Modifiers: +1 ATT at Level 1 and 3 +1 DEF at Level 2 and 4 |
| +1 ATT at level 1 and 2, +1 DEF at Level 2 and 4. |
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| Life Domain |
Modifiers: N/A |
| The Unit is within Friendly Domain, and is healed each turn. |
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| Life Stealing |
Modifiers: N/A |
| Restores 1 HP to the Unit each time it Hits an Enemy in Melee Combat. |
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| Lightning Immunity |
Modifiers: N/A |
| The Unit is Immune to Lightning Damage. |
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| Lightning Protection |
Modifiers: N/A |
| Reduces all Lightning Damage the Unit takes by 50%. |
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| Lightning Strike |
Modifiers: N/A |
| Bestows lightning damage upon the Unit's attacks (8 ATT). |
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| Liquid Form |
Modifiers: N/A |
| Gives the Unit Physical Protection and Water Walking. |
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| Magic Immunity |
Modifiers: N/A |
| The Unit is Immune to Magic Damage. |
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| Magic Protection |
Modifiers: N/A |
| Reduces all Magic Damage the UnitTakes by 50%. |
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| Magic Relay |
Modifiers: N/A |
| Creates an expanded packet of Domain around the Unit. |
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| Magic Strike |
Modifiers: N/A |
| Bestows Magic damage upon the Unit's attacks (8 ATT). |
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| Magical Mount |
Modifiers: N/A |
| The Unit rides an enchanted steed, which is Immune to Enemy Control. |
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| Marksmanship |
Modifiers: +1 ATT per Marksmanship Level, +1 DAM per Marksmanship level |
| Gives the Unit +1 ATT +1 DAM on Ranges Attacks per Marksmanship Level. |
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| Mounted |
Modifiers: N/A |
| The Unit rides a steed. |
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| Night Vision |
Modifiers: N/A |
| The Unit has improved Visual Range when in dark locations, such as Underground. This restores a Unit's normal Visual Range when Underground. |
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| Pass Wall |
Modifiers: N/A |
| Allows the Unit to Move through Walls with ease. |
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| Path of Decay |
Modifiers: N/A |
| Turns the Terrain to Wasteland as the Unit moves over it. |
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| Path of Frost |
Modifiers: N/A |
| Turns Terrain to Snow as the Unit moves over it. |
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| Path of Life |
Modifiers: N/A |
| Turns the Terrain to Grassland as the unit moves over it. |
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| Phase |
Modifiers: N/A |
| Teleports the Unit to a new location, once per Combat. |
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| Physical Immunity |
Modifiers: N/A |
| The Unit is immune to Physical Damage. |
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| Physical Protection |
Modifiers: N/A |
| Reduces all Physical Damage the Unit takes by 50%. |
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| Poison Immunity |
Modifiers: N/A |
| The Unit is Immune to Poison Damage |
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| Poison Protection |
Modifiers: N/A |
| Reduces all Poison Damage the Unit takes by 50%. |
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| Poison Strike |
Modifiers: N/A |
| Bestows poison damage upon the Unit's attacks (8 ATT). |
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| Rebuild Structure |
Modifiers: N/A |
| Consumes the Unit to Rebuild A Razed Structure. |
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| Regeneration |
Modifiers: N/A |
| The Unit regains full HP at the beginning of each Day. |
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| Repair Machine |
Modifiers: +10 HIT |
| Replenishes 10 HP to the Target Machine. |
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| Resurgence |
Modifiers: N/A |
| When the Unit dies in Combat, Resurrects it 3 Rounds later or at the end of Combat if you are victorious. Units brought back by Resurgence are brought back with only 25% of their HP. |
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| Resurrected |
Modifiers: N/A |
| This Unit has been Resurrected. |
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| Round Attack |
Modifiers: N/A |
| Spins the Unit is a circle, Attacking all surrounding Units. |
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| Smoky Haze |
Modifiers: N/A |
| Poisons Enemies that Strike the Unit (8ATT). |
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| Snow Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when on Snow Terrain. |
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| Spell Casting |
Modifiers: +10 Mana Use per Spell Casting Level per Turn |
| Allows the Unit to Cast Spells in Combat. Unit is capable of using 10 Mana in Combat per Turn per Spell Casting Level. |
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| Steppe Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when on Steppe Terrain. |
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| Stone Skin |
Modifiers: +3 DEF |
| Gives the Unit +3 DEF. |
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| Strike |
Modifiers: N/A |
| Allows the Unit to engage an Enemy in Melee during Combat. |
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| Summoned |
Modifiers: N/A |
| The Unit has been Summoned magically. |
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| Swallow Whole |
Modifiers: N/A |
Swallow Whole actually rolls against Hitpoints, and is a weighted %... so units with 1 HP left are very likely to be swallowed, while units with more than 19HP are completely immune. Additionally, any unit killed by the glutton is automatically swallowed, and Heroes (and Wizards) are immune.
(That's all from memory, so might not be 100% accurate, but I think I'm remembering how I coded it correctly)...
The exact formula is rather complicated, but it's basically a curve so that units with a lot of HP left aren't swallowed very often...
/Josh Farley, Programmer, Triumph Studios |
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| Trail of Darkness |
Modifiers: N/A |
| Hides the Terrain from view as the Unit moves over it. |
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| Transport |
Modifiers: N/A |
| The Unit is capable of carrying other Units. The Level of transport is equal to the number of Units that a Unit with Transport can Transport. |
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| True Seeing |
Modifiers: N/A |
| The Unit is capable of seeing Hidden Units. |
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| Undead |
Modifiers: N/A |
| The Unit is Undead. |
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| Underground Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when Underground. |
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| Unholy Champion |
Modifiers: +2 ATT vs. Good Units +2 DAM vs. Good Units |
| Gives the Unit Willpower, and + 2 ATT, +2 DAM vs. Good Units. |
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| Vision |
Modifiers: NA |
| Allows the Unit to see its surroundings. Increases a Unit's Visual Radius by 2 per Vision Level. |
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| Wall Climbing |
Modifiers: N/A |
| The Unit is capable of scaling City Walls. |
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| Wall Crushing |
Modifiers: N/A |
| Allows the Unit to Damage City Walls with Melee Strikes. |
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| Wasteland Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when on Wasteland Terrain. |
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| Water Concealment |
Modifiers: N/A |
| Hides the Unit from Sight when in Water. |
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| Willpower |
Modifiers: N/A |
| The Unit is immune to all forms of Enemy Control. |
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