Age of Wonders II Heaven Julia with Gameplay background
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Tech Tree

Tech Tree JPG Image (317 KB) by Bluecollarheaven

Tech Tree GIF Image (26 KB) by Kanter

The indentation of the building alternatives below is intended to help seeing what is dependent on what.

Outpost
Outpost

Cost: 200
Prerequisite: Built by Pioneer
Units Allowed: The race specific level 1 unit
Bonuses: -

Wooden Wall
Wooden Wall
Cost: 60
Prerequisite: Outpost (city size 0)
Units Allowed: -
Bonuses: -

Barracks
Barracks
Cost: 80
Prerequisite: Village (city size 1)
Units Allowed: Level 1 units
Bonuses: -

War Hall
War Hall
Cost: 150
Prerequisite: Barracks
Units Allowed: Level 2 units
Bonuses: -

Champions Guild
Champions Guild
Cost: 150
Prerequisite: War Hall
Units Allowed: Level 3 units
Bonuses: -

Builder's Hall
Builder's Hall
Cost: 80
Prerequisite: Village (city size 1)
Units Allowed: Pioneer, Ballista
Bonuses: +10 Production

Siege Workshop
Siege Workshop
Cost: 150
Prerequisite: Builder's Hall
Units Allowed: Catapult
Bonuses: +10 Production

Masters Guild
Masters Guild
Cost: 300
Prerequisite: Siege Workshop
Units Allowed: Cannon
Bonuses: +10 Production, Repairs machines

Stone Wall
Stone Wall
Cost: 100
Prerequisite: Siege Workshop
Units Allowed: -
Bonuses: -

Shipyard
Shipyard
Cost: 60
Prerequisite: Builder's Hall, Adjacent Water
Units Allowed: Galley, Transport Ship
Bonuses: -

Temple Complex
Temple Complex
Cost: 80
Prerequisite: Village (city size 1)
Units Allowed: -
Bonuses: +5 Mana, +20 City Morale

Monastery
Monastery
Cost: 120
Prerequisite: Temple Complex
Units Allowed: Priests
Bonuses: +5 Mana

Sanctuary
Sanctuary
Cost: 200
Prerequisite: Monastery
Units Allowed: -
Bonuses: +5 Mana, Heals units

Shrine of War
Shrine of War
Cost: 200
Prerequisite: Temple Complex
Units Allowed: -
Bonuses: Silver medal on new units

Shrine of Order
Shrine of Order
Cost: 200
Prerequisite: Temple Complex
Units Allowed: -
Bonuses: +10 Production, +40 City morale

Shrine of Nature
Shrine of Nature
Cost: 200
Prerequisite: Temple Complex
Units Allowed: -
Bonuses: +10 Production, +10 Growth

Shrine of Magic
Shrine of Magic
Cost: 200
Prerequisite: Temple Complex
Units Allowed: -
Bonuses: +10 Research, +10 Mana

Wizard Tower I
Wizard Tower I
Cost: 500
Prerequisite: Village (city size 1)
Units Allowed: -
Bonuses: Domain = 1

Hall of Enchantment
Hall of Enchantment
Cost: 220
Prerequisite: Wizard Tower I
Units Allowed: -
Bonuses: Enchants garrison with a wizard sphere specific enchantment

Library
Library
Cost: 200
Prerequisite: Wizard Tower I
Units Allowed: -
Bonuses: +10 Research

Tower Guard
Tower Guard
Cost: 100
Prerequisite: Wizard Tower I
Units Allowed: -
Bonuses: Fires magic bolt in city combat

Wizard Tower II
Wizard Tower I
Cost: 250
Prerequisite: Wizard Tower I
Units Allowed: -
Bonuses: +5 Domain

Farcaster
Farcaster
Cost: 150
Prerequisite: Wizard Tower II
Units Allowed: -
Bonuses: +5 Domain

Casting Chamber
Casting Chamber
Cost: 150
Prerequisite: Wizard Tower II
Units Allowed: -
Bonuses: +10 Casting Points

Enchanted Walls
Enchanted Walls
Cost: 150
Prerequisite: Wizard Tower II
Units Allowed: -
Bonuses: Forms barrier around city with damage type determined by the wizard's magic sphere

Wizard Tower III
Wizard Tower III
Cost: 250
Prerequisite: Wizard Tower II
Units Allowed: -
Bonuses: +5 Domain

Teleportation Gate
Teleportation Gate
Cost: 150
Prerequisite: Wizard Tower III
Units Allowed: -
Bonuses: Teleport units to a wizard tower

Forcefield
Forcefield
Cost: 200
Prerequisite: Wizard Tower III
Units Allowed: -
Bonuses: Protects city from overland spells

Produce Merchandise
Produce Merchandise
Cost: -
Prerequisite: Outpost (city size 0)
Units Allowed: -
Bonuses: +20% Gold

Produce Housing
Produce Housing
Cost: -
Prerequisite: Outpost (city size 0)
Units Allowed: -
Bonuses: +100% Growth

Level 4 Unit
Level 4 Unit
Cost: -
Prerequisite: Champions Guild, Masters Guild, Sanctuary
Units Allowed: -
Bonuses: -

City Size

Name Base Gold Income Base Production Base Growth Population Range
Outopost (0) 10 10 7 0 - 99
Village (1) 20 20 10 100 - 299
Town (2) 30 30 16 300 - 699
City (3) 40 40 25 700 - 1499

Pioneers consume 200 population when built.
Hurrying a production costs 10 gold and 10 population for each unfilled production coin.

Hall of Enchantment and Enchanted Walls Information

Sphere Enchantment Wall Damage Type
Air Haste Lightning
Earth Stone Skin Poison
Fire Fire Halo Fire
Water Static Shield Cold
Life Bless Holy
Death Dark Gift Death
Cosmos Enchant Weapon Magic

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