Tech Tree
- Tech Tree JPG Image (317 KB) by Bluecollarheaven
- Tech Tree GIF Image (26 KB) by Kanter
Outpost |
Cost: 200 Prerequisite: Built by Pioneer Units Allowed: The race specific level 1 unit Bonuses: – |
Wooden Wall |
Cost: 60 Prerequisite: Outpost (city size 0) Units Allowed: – Bonuses: – |
Barracks |
Cost: 80 Prerequisite: Village (city size 1) Units Allowed: Level 1 units Bonuses: – |
War Hall |
Cost: 150 Prerequisite: Barracks Units Allowed: Level 2 units Bonuses: – |
Champions Guild |
Cost: 150 Prerequisite: War Hall Units Allowed: Level 3 units Bonuses: – |
Builder’s Hall |
Cost: 80 Prerequisite: Village (city size 1) Units Allowed: Pioneer, Ballista Bonuses: +10 Production |
Siege Workshop |
Cost: 150 Prerequisite: Builder’s Hall Units Allowed: Catapult Bonuses: +10 Production |
Masters Guild |
Cost: 300 Prerequisite: Siege Workshop Units Allowed: Cannon Bonuses: +10 Production, Repairs machines |
Stone Wall |
Cost: 100 Prerequisite: Siege Workshop Units Allowed: – Bonuses: – |
Shipyard |
Cost: 60 Prerequisite: Builder’s Hall, Adjacent Water Units Allowed: Galley, Transport Ship Bonuses: – |
Temple Complex |
Cost: 80 Prerequisite: Village (city size 1) Units Allowed: – Bonuses: +5 Mana, +20 City Morale |
Monastery |
Cost: 120 Prerequisite: Temple Complex Units Allowed: Priests Bonuses: +5 Mana |
Sanctuary |
Cost: 200 Prerequisite: Monastery Units Allowed: – Bonuses: +5 Mana, Heals units |
Shrine of War |
Cost: 200 Prerequisite: Temple Complex Units Allowed: – Bonuses: Silver medal on new units |
Shrine of Order |
Cost: 200 Prerequisite: Temple Complex Units Allowed: – Bonuses: +10 Production, +40 City morale |
Shrine of Nature |
Cost: 200 Prerequisite: Temple Complex Units Allowed: – Bonuses: +10 Production, +10 Growth |
Shrine of Magic |
Cost: 200 Prerequisite: Temple Complex Units Allowed: – Bonuses: +10 Research, +10 Mana |
Wizard Tower I |
Cost: 500 Prerequisite: Village (city size 1) Units Allowed: – Bonuses: Domain = 1 |
Hall of Enchantment |
Cost: 220 Prerequisite: Wizard Tower I Units Allowed: – Bonuses: Enchants garrison with a wizard sphere specific enchantment |
Library |
Cost: 200 Prerequisite: Wizard Tower I Units Allowed: – Bonuses: +10 Research |
Tower Guard |
Cost: 100 Prerequisite: Wizard Tower I Units Allowed: – Bonuses: Fires magic bolt in city combat |
Wizard Tower II |
Cost: 250 Prerequisite: Wizard Tower I Units Allowed: – Bonuses: +5 Domain |
Farcaster |
Cost: 150 Prerequisite: Wizard Tower II Units Allowed: – Bonuses: +5 Domain |
Casting Chamber |
Cost: 150 Prerequisite: Wizard Tower II Units Allowed: – Bonuses: +10 Casting Points |
Enchanted Walls |
Cost: 150 Prerequisite: Wizard Tower II Units Allowed: – Bonuses: Forms barrier around city with damage type determined by the wizard’s magic sphere |
Wizard Tower III |
Cost: 250 Prerequisite: Wizard Tower II Units Allowed: – Bonuses: +5 Domain |
Teleportation Gate |
Cost: 150 Prerequisite: Wizard Tower III Units Allowed: – Bonuses: Teleport units to a wizard tower |
Forcefield |
Cost: 200 Prerequisite: Wizard Tower III Units Allowed: – Bonuses: Protects city from overland spells |
Produce Merchandise |
Cost: – Prerequisite: Outpost (city size 0) Units Allowed: – Bonuses: +20% Gold |
Produce Housing |
Cost: – Prerequisite: Outpost (city size 0) Units Allowed: – Bonuses: +100% Growth |
Level 4 Unit |
Cost: – Prerequisite: Champions Guild, Masters Guild, Sanctuary Units Allowed: – Bonuses: – |
City Size
Name | Base Gold Income | Base Production | Base Growth | Population Range |
Outopost (0) | 10 | 10 | 7 | 0 – 99 |
Village (1) | 20 | 20 | 10 | 100 – 299 |
Town (2) | 30 | 30 | 16 | 300 – 699 |
City (3) | 40 | 40 | 25 | 700 – 1499 |
Pioneers consume 200 population when built.
Hurrying a production costs 10 gold and 10 population for each unfilled production coin.
Hall of Enchantment and Enchanted Walls Information
Sphere | Enchantment | Wall Damage Type |
Air | Haste | Lightning |
Earth | Stone Skin | Poison |
Fire | Fire Halo | Fire |
Water | Static Shield | Cold |
Life | Bless | Holy |
Death | Dark Gift | Death |
Cosmos | Enchant Weapon | Magic |