Tech Tree

Outpost
Outpost
  
Cost: 200
Prerequisite: Built by Pioneer
Units Allowed: The race specific level 1 unit
Bonuses:

    Wooden Wall
Wooden Wall
   Cost: 60
Prerequisite: Outpost (city size 0)
Units Allowed:
Bonuses:

    Barracks
Barracks
   Cost: 80
Prerequisite: Village (city size 1)
Units Allowed: Level 1 units
Bonuses:

       War Hall
War Hall
   Cost: 150
Prerequisite: Barracks
Units Allowed: Level 2 units
Bonuses:

          Champions Guild
Champions Guild
   Cost: 150
Prerequisite: War Hall
Units Allowed: Level 3 units
Bonuses:

    Builder’s Hall
Builder's Hall
   Cost: 80
Prerequisite: Village (city size 1)
Units Allowed: Pioneer, Ballista
Bonuses: +10 Production

       Siege Workshop
Siege Workshop
   Cost: 150
Prerequisite: Builder’s Hall
Units Allowed: Catapult
Bonuses: +10 Production

          Masters Guild
Masters Guild
   Cost: 300
Prerequisite: Siege Workshop
Units Allowed: Cannon
Bonuses: +10 Production, Repairs machines

          Stone Wall
Stone Wall
   Cost: 100
Prerequisite: Siege Workshop
Units Allowed:
Bonuses:

       Shipyard
Shipyard
   Cost: 60
Prerequisite: Builder’s Hall, Adjacent Water
Units Allowed: Galley, Transport Ship
Bonuses:

    Temple Complex
Temple Complex
   Cost: 80
Prerequisite: Village (city size 1)
Units Allowed:
Bonuses: +5 Mana, +20 City Morale

       Monastery
Monastery
   Cost: 120
Prerequisite: Temple Complex
Units Allowed: Priests
Bonuses: +5 Mana

          Sanctuary
Sanctuary
   Cost: 200
Prerequisite: Monastery
Units Allowed:
Bonuses: +5 Mana, Heals units

       Shrine of War
Shrine of War
   Cost: 200
Prerequisite: Temple Complex
Units Allowed:
Bonuses: Silver medal on new units

       Shrine of Order
Shrine of Order
   Cost: 200
Prerequisite: Temple Complex
Units Allowed:
Bonuses: +10 Production, +40 City morale

       Shrine of Nature
Shrine of Nature
   Cost: 200
Prerequisite: Temple Complex
Units Allowed:
Bonuses: +10 Production, +10 Growth

       Shrine of Magic
Shrine of Magic
   Cost: 200
Prerequisite: Temple Complex
Units Allowed:
Bonuses: +10 Research, +10 Mana

    Wizard Tower I
Wizard Tower I
   Cost: 500
Prerequisite: Village (city size 1)
Units Allowed:
Bonuses: Domain = 1

       Hall of Enchantment
Hall of Enchantment
   Cost: 220
Prerequisite: Wizard Tower I
Units Allowed:
Bonuses: Enchants garrison with a wizard sphere specific enchantment

       Library
Library
   Cost: 200
Prerequisite: Wizard Tower I
Units Allowed:
Bonuses: +10 Research

       Tower Guard
Tower Guard
   Cost: 100
Prerequisite: Wizard Tower I
Units Allowed:
Bonuses: Fires magic bolt in city combat

       Wizard Tower II
Wizard Tower I
   Cost: 250
Prerequisite: Wizard Tower I
Units Allowed:
Bonuses: +5 Domain

          Farcaster
Farcaster
   Cost: 150
Prerequisite: Wizard Tower II
Units Allowed:
Bonuses: +5 Domain

          Casting Chamber
Casting Chamber
   Cost: 150
Prerequisite: Wizard Tower II
Units Allowed:
Bonuses: +10 Casting Points

          Enchanted Walls
Enchanted Walls
   Cost: 150
Prerequisite: Wizard Tower II
Units Allowed:
Bonuses: Forms barrier around city with damage type determined by the wizard’s magic sphere

          Wizard Tower III
Wizard Tower III
   Cost: 250
Prerequisite: Wizard Tower II
Units Allowed:
Bonuses: +5 Domain

             Teleportation Gate
Teleportation Gate
   Cost: 150
Prerequisite: Wizard Tower III
Units Allowed:
Bonuses: Teleport units to a wizard tower

             Forcefield
Forcefield
   Cost: 200
Prerequisite: Wizard Tower III
Units Allowed:
Bonuses: Protects city from overland spells

Produce Merchandise
Produce Merchandise
   Cost:
Prerequisite: Outpost (city size 0)
Units Allowed:
Bonuses: +20% Gold

Produce Housing
Produce Housing
   Cost:
Prerequisite: Outpost (city size 0)
Units Allowed:
Bonuses: +100% Growth

Level 4 Unit
Level 4 Unit
   Cost:
Prerequisite: Champions Guild, Masters Guild, Sanctuary
Units Allowed:
Bonuses:

City Size

NameBase Gold IncomeBase ProductionBase GrowthPopulation Range
Outopost (0)101070 – 99
Village (1)202010100 – 299
Town (2)303016300 – 699
City (3)404025700 – 1499

Pioneers consume 200 population when built.
Hurrying a production costs 10 gold and 10 population for each unfilled production coin.

Hall of Enchantment and Enchanted Walls Information

SphereEnchantmentWall Damage Type
AirHasteLightning
EarthStone SkinPoison
FireFire HaloFire
WaterStatic ShieldCold
LifeBlessHoly
DeathDark GiftDeath
CosmosEnchant WeaponMagic