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Magic Spells - Water

Index over the spells on this page:
  • Healing Showers
  • Lurker
  • Vengeful Vapor
  • Water Walking
  • Geyser
  • Pestilence
  • Static Shield
  • Violent Storm
  • Water Dancer
  • Great Hail
  • Liquid Form
  • Water Elemental
  • Wetland
  • Ice Storm
  • Poison Domain
  • Spring Rains
  • Water Mastery
  • Wyrm


  • Level 1
    Healing Showers
    Healing Showers
    Heals up to 5 HP to all units in an area.
    Spheres: Water
    Level:  1
    Type:  Combat
    Research:  90
    Casting Cost:  10
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  1
    Radius:  1

    Lurker
    Lurker
    Summons an amphibious creature of the deep.
    Spheres: Water, Cosmos
    Level:  1
    Type:  Summon
    Research:  100
    Casting Cost:  50
    Upkeep:  6
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Vengeful Vapor
    Vengeful Vapor
    Damages units by turning parts of them into vapor.
    Spheres: Water, Cosmos
    Level:  1
    Type:  Combat
    Research:  50
    Casting Cost:  6
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  15
    Damage:  6
    Type:  Physical
    Shots:  1
    Radius:  N/A

    Water Walking
    Water Walking
    Allows a unit to travel across water.
    Spheres: Water, Cosmos
    Level:  1
    Type:  Unit
    Research:  80
    Casting Cost:  15
    Upkeep:  4
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 2
    Geyser
    Geyser
    An eruption of water lifts and drops the target from great heights
    Spheres: Water
    Level:  2
    Type:  Combat
    Research:  120
    Casting Cost:  10
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  20
    Damage:  8
    Type:  Physical
    Shots:  1
    Radius:  N/A

    Pestilence
    Pestilence
    Spews forth a poisonous cloud into the air.
    Spheres: Water, Cosmos
    Level:  2
    Type:  Global
    Research:  80
    Casting Cost:  30
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  4
    Damage:  3
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Static Shield
    Static Shield
    Gives a unit Lightning Strike, and shocks enemies that strike it.
    Spheres: Water, Cosmos
    Level:  2
    Type:  Unit
    Research:  140
    Casting Cost:  24
    Upkeep:  8
    Dispel Resistance:  24
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Violent Storm
    Violent Storm
    Violent waters cause harm to the targeted sea travelers.
    Spheres: Water, Cosmos
    Level:  2
    Type:  Global
    Research:  100
    Casting Cost:  50
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  15
    Damage:  4
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Water Dancer
    Water Dancer
    Summons an enigmatic water sprite.
    Spheres: Water
    Level:  2
    Type:  Summon
    Research:  70
    Casting Cost:  40
    Upkeep:  9
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 3
    Great Hail
    Great Hail
    Rains heavy hailstones upon the target area.
    Spheres: Water, Cosmos
    Level:  3
    Type:  Combat
    Research:  180
    Casting Cost:  30
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  15
    Damage:  8
    Type:  Cold, Physical, Wall
    Shots:  2
    Radius:  1

    Liquid Form
    Liquid Form
    Gives a unit Physical Protection and Water Walking.
    Spheres: Water
    Level:  3
    Type:  Unit
    Research:  200
    Casting Cost:  50
    Upkeep:  10
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Water Elemental
    Water Elemental
    Summons a flowing creature of water.
    Spheres: Water, Cosmos
    Level:  3
    Type:  Summon
    Research:  350
    Casting Cost:  275
    Upkeep:  12
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Wetland
    Wetland
    Torrential rains flood the lands, but leave your city unharmed.
    Spheres: Water, Cosmos
    Level:  3
    Type:  Domain
    Research:  350
    Casting Cost:  150
    Upkeep:  20
    Dispel Resistance:  100
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 4
    Ice Storm
    Ice Storm
    The Ice Storm turns terrain to snow and harms units caught within it.
    Spheres: Water, Cosmos
    Level:  4
    Type:  Global
    Research:  350
    Casting Cost:  100
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  15
    Damage:  9
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Poison Domain
    Poison Domain
    Infects your Domain, poisoning all enemy units.
    Spheres: Water, Cosmos
    Level:  4
    Type:  Domain
    Research:  400
    Casting Cost:  120
    Upkeep:  20
    Dispel Resistance:  120
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Spring Rains
    Spring Rains
    Expands all crops in your Domain by one hex.
    Spheres: Water, Cosmos
    Level:  4
    Type:  Domain
    Research:  180
    Casting Cost:  100
    Upkeep:  50
    Dispel Resistance:  50
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Water Mastery
    Water Mastery
    Turns all Nodes to Water and increases your Domain around them.
    Spheres: Water
    Level:  4
    Type:  Global
    Research:  500
    Casting Cost:  300
    Upkeep:  50
    Dispel Resistance:  300
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Wyrm
    Wyrm
    Summons a slithering giant serpent.
    Spheres: Water, Cosmos
    Level:  4
    Type:  Unit
    Research:  500
    Casting Cost:  400
    Upkeep:  15
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

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