Age of Wonders II Heaven Julia with Gameplay background

Magic Spells - Earth

Index over the spells on this page:
  • Dire Boar
  • Free Movement
  • Stone Skin
  • Stoning
  • Deep Fissure
  • Enchanted Roads
  • Minotaur
  • Poison Plants
  • Concealment
  • Earth Elemental
  • Level Terrain
  • Tremors
  • Basilisk
  • City Quake
  • Earth Mastery
  • Golden Age
  • Raise Terrain


  • Level 1
    Dire Boar
    Dire Boar
    Summons a large beast of the wilderness.
    Spheres: Earth, Cosmos
    Level:  1
    Type:  Summon
    Research:  100
    Casting Cost:  50
    Upkeep:  6
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Free Movement
    Free Movement
    Gives a unit Mountaineering, Forestry and Cave Crawling.
    Spheres: Earth, Cosmos
    Level:  1
    Type:  Unit
    Research:  69
    Casting Cost:  10
    Upkeep:  2
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Stone Skin
    Stone Skin
    Gives a unit +3 Defense.
    Spheres: Earth, Cosmos
    Level:  1
    Type:  Unit
    Research:  50
    Casting Cost:  8
    Upkeep:  5
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Stoning
    Stoning
    Pelts the target with a barrage of rocks.
    Spheres: Earth, Cosmos
    Level:  1
    Type:  Combat
    Research:  70
    Casting Cost:  10
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  10
    Damage:  2
    Type:  Physical
    Shots:  6
    Radius:  N/A

    Level 2
    Deep Fissure
    Deep Fissure
    Fires of the deep earth burn the target (can Save for 1/2 damage) and does 2-8 damage vs. structures.
    Spheres: Earth, Cosmos
    Level:  2
    Type:  Combat
    Research:  80
    Casting Cost:  15
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  20
    Damage:  8
    Type:  Physical, Wall
    Shots:  1
    Radius:  N/A

    Enchanted Roads
    Enchanted Roads
    Reduces movement costs by 1/3 for friendly units walking your roads.
    Spheres: Earth, Cosmos
    Level:  2
    Type:  Domain
    Research:  240
    Casting Cost:  80
    Upkeep:  10
    Dispel Resistance:  80
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Minotaur
    Minotaur
    Summons a powerful half-man/half-bull beast.
    Spheres: Earth, Cosmos
    Level:  2
    Type:  Summon
    Research:  200
    Casting Cost:  120
    Upkeep:  9
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Poison Plants
    Poison Plants
    Creates a Poisonous growth that lashes at anything moving.
    Spheres: Earth, Cosmos
    Level:  2
    Type:  Global
    Research:  100
    Casting Cost:  60
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 3
    Concealment
    Concealment
    Conceals a unit in vegetation on any terrain.
    Spheres: Earth, Cosmos
    Level:  3
    Type:  Global
    Research:  100
    Casting Cost:  20
    Upkeep:  3
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Earth Elemental
    Earth Elemental
    Summons a hardened brute made of stone.
    Spheres: Earth, Cosmos
    Level:  3
    Type:  Summon
    Research:  350
    Casting Cost:  275
    Upkeep:  12
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level Terrain
    Level Terrain
    Levels the earth to flatlands.
    Spheres: Earth, Cosmos
    Level:  3
    Type:  Global
    Research:  120
    Casting Cost:  52
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level Earth
    Tremors
    Tremors
    can save against the effects for 1/2 damage.
    Spheres: 3
    Level:  Earth
    Type:  Combat
    Research:  180
    Casting Cost:  20
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  10
    Damage:  8
    Type:  Physical, Wall
    Shots:  1
    Radius:  Shakes the entire battlefield, damaging units and doing 2-8 damage vs. structures

    Level 4
    Basilisk
    Basilisk
    Summons a deadly monster with baleful eyes.
    Spheres: Earth, Cosmos
    Level:  4
    Type:  Summon
    Research:  500
    Casting Cost:  400
    Upkeep:  15
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    City Quake
    City Quake
    Damages the target city's structures and population.
    Spheres: Earth, Cosmos
    Level:  4
    Type:  City
    Research:  200
    Casting Cost:  120
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  8
    Damage:  8
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Earth Mastery
    Earth Mastery
    Turns all Nodes to Earth and increases your domain around them.
    Spheres: Earth
    Level:  4
    Type:  Global
    Research:  1000
    Casting Cost:  300
    Upkeep:  50
    Dispel Resistance:  200
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Golden Age
    Golden Age
    Increases the income of all cities within your domain.
    Spheres: Earth, Cosmos
    Level:  4
    Type:  Domain
    Research:  400
    Casting Cost:  150
    Upkeep:  40
    Dispel Resistance:  10
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Raise Terrain
    Raise Terrain
    Raises mountains from the earth.
    Spheres: Earth, Cosmos
    Level:  4
    Type:  Global
    Research:  200
    Casting Cost:  85
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

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