Age of Wonders II Heaven Julia with Gameplay background

Magic Spells - Cosmos

Index over the spells on this page:
  • Dispel Magic
  • Enchant Weapon
  • Magic Servant
  • Alter Node
  • City Spy
  • Disjunction
  • Banish Summoned
  • Call Hero
  • Cosmic Spray
  • Cosmos Mastery
  • Power Leak
  • Spell Ward


  • Level 1
    Dispel Magic
    Dispel Magic
    Attempts to remove all magical elements from the target unit.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  1
    Type:  Global
    Research:  50
    Casting Cost:  10
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Enchant Weapon
    Enchant Weapon
    Gives a Unit +2 Attack, +1 Damage and Magic Strike.
    Spheres: Fire, Water, Earth, Air, Life, Death
    Level:  1
    Type:  Unit
    Research:  50
    Casting Cost:  10
    Upkeep:  3
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Magic Servant
    Magic Servant
    Summons a small and obedient spirit.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  1
    Type:  Summon
    Research:  70
    Casting Cost:  40
    Upkeep:  9
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 2
    Alter Node
    Alter Node
    Converts a Node to your sphere of magic.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  2
    Type:  Global
    Research:  220
    Casting Cost:  60
    Upkeep:  0
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    City Spy
    City Spy
    Allows you to see inside all cities within your domain.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  2
    Type:  Domain
    Research:  100
    Casting Cost:  40
    Upkeep:  5
    Dispel Resistance:  40
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Disjunction
    Disjunction
    Attempts to remove an enemy enchantment.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  2
    Type:  Global
    Research:  200
    Casting Cost:  N/A
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 3
    Banish Summoned
    Banish Summoned
    Attempts to banish an enemy-summoned creature.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  3
    Type:  Combat
    Research:  200
    Casting Cost:  50
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  12
    Damage:  8
    Type:  Magic
    Shots:  1
    Radius:  N/A

    Call Hero
    Call Hero
    Attempts to summon a Hero unit to your cause.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  3
    Type:  Global
    Research:  100
    Casting Cost:  90
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Cosmic Spray
    Cosmic Spray
    Blasts an area with bolts of random elemental energy.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  3
    Type:  Combat
    Research:  180
    Casting Cost:  20
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  17
    Damage:  10
    Type:  Magic
    Shots:  1
    Radius:  1

    Level 4
    Cosmos Mastery
    Cosmos Mastery
    Turns all Nodes to Cosmos, and increases your Domain around them.
    Spheres: Cosmos
    Level:  4
    Type:  Global
    Research:  1000
    Casting Cost:  500
    Upkeep:  50
    Dispel Resistance:  300
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Power Leak
    Power Leak
    Drains the Mana Power income of enemy wizards.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  4
    Type:  World
    Research:  400
    Casting Cost:  200
    Upkeep:  20
    Dispel Resistance:  200
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Spell Ward
    Spell Ward
    Blocks the disjunction of any Global spells until it is removed.
    Spheres: Fire, Water, Earth, Air, Life, Death, Cosmos
    Level:  4
    Type:  World
    Research:  300
    Casting Cost:  130
    Upkeep:  15
    Dispel Resistance:  10
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    HG Logo

    Headlines

    » The Patch is Here!!!

    » The first reviews are in

    » Hey Kids! What time is it?

    » AoW 3 Release Info - Update

    » AoW III - Preorders announced

    Poll

    I am currently more a...

    Player

    Mapmaker

    Modder

    Player and Mapmaker

    Player and Modder

    Mapmaker and Modder

    All three

    Visitor

    Results :: Other Polls

    Age of Wonders

    Looking for info about the original AoW?
    Visit AoW Heaven!

    AoWH Logo

    HeavenGames Sites

    [an error occurred while processing this directive]