Air Sphere

Level 1
Freeze Water
Freeze Water
Freezes an area of water, making it solid enough to walk over.
Spheres: Air, Cosmos
Level: 1
Type: Global
Research: 120
Casting Cost: 20
Upkeep: N/A
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Haste
Haste
Allows the target unit to move at great speed.
Spheres: Air, Cosmos
Level: 1
Type: Unit
Research: 60
Casting Cost: 15
Upkeep: 4
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Suffocate
Suffocate
can save against the effects for 1/2 damage.
Spheres: Air, Cosmos
Level: 1
Type: Combat
Research: 80
Casting Cost: 8
Upkeep: N/A
Dispel Resistance: N/A
Attack: 17
Damage: 6
Type: Physical
Shots: 1
Radius: Pulls the air from the lungs of the target

Zephyr Bird
Zephyr Bird
Summons a great eagle.
Spheres: Air, Cosmos
Level: 1
Type: Summon
Research: 100
Casting Cost: 60
Upkeep: 6
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Level 2
Chain Lightning
Chain Lightning
Unleashes electrical energy at the targeted area.
Spheres: Air, Cosmos
Level: 2
Type: Combat
Research: 100
Casting Cost: 20
Upkeep: N/A
Dispel Resistance: N/A
Attack: 12
Damage: 8
Type: Lightning
Shots: 5
Radius: 3

Northern Glow
Northern Glow
Summons a being of pure energy.
Spheres: Air, Cosmos
Level: 2
Type: Summon
Research: 200
Casting Cost: 140
Upkeep: 9
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Winds of Fury
Winds of Fury
Throws the target about randomly, causing great harm.
Spheres: Air, Cosmos
Level: 2
Type: Combat
Research: 130
Casting Cost: 10
Upkeep: N/A
Dispel Resistance: N/A
Attack: 18
Damage: 8
Type: Physical
Shots: 1
Radius: N/A

Level 3
Air Elemental
Air Elemental
Summons an ethereal creature of the wind.
Spheres: Air, Cosmos
Level: 3
Type: Summon
Research: 400
Casting Cost: 300
Upkeep: 12
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Ice Age
Ice Age
Fierce Blizzards blast the lands, but leave your cities unharmed.
Spheres: Air, Cosmos
Level: 3
Type: Domain
Research: 250
Casting Cost: 150
Upkeep: 20
Dispel Resistance: 100
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Tornado
Tornado
Invokes a vortex upon the target party, hurling some or all members far away.
Spheres: Air, Cosmos
Level: 3
Type: Global
Research: 280
Casting Cost: 90
Upkeep: N/A
Dispel Resistance: N/A
Attack: 15
Damage: 5
Type: N/A
Shots: N/A
Radius: N/A

Wind Walking
Wind Walking
Allows a unit to Float across the terrain.
Spheres: Air, Cosmos
Level: 3
Type: Unit
Research: 250
Casting Cost: 50
Upkeep: 10
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Level 4
Haste Domain
Haste Domain
Alters time in your Domain, giving Haste to all friendly units.
Spheres: Air, Cosmos
Level: 4
Type: Domain
Research: 400
Casting Cost: 120
Upkeep: 20
Dispel Resistance: 120
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Ice Dragon
Ice Dragon
Summons a great dragon of arctic birth.
Spheres: Air, Cosmos
Level: 4
Type: Summon
Research: 550
Casting Cost: 450
Upkeep: 15
Dispel Resistance: N/A
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Lightning Storm
Lightning Storm
The Lightning Storm devastates structures and harms units caught within it.
Spheres: Air, Cosmos
Level: 4
Type: Global
Research: 350
Casting Cost: 100
Upkeep: N/A
Dispel Resistance: N/A
Attack: 18
Damage: 12
Type: N/A
Shots: N/A
Radius: N/A

Watcher
Watcher
Unfogs your Domain, reveals hidden units, and sees into enemy cities.
Spheres: Air, Cosmos
Level: 4
Type: Domain
Research: 400
Casting Cost: 120
Upkeep: 20
Dispel Resistance: 120
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A

Air Mastery
Air Mastery
Turns all nodes to Air, and increases your domain around them.
Spheres: Air
Level: 4
Type: Global
Research: 1000
Casting Cost: 500
Upkeep: 50
Dispel Resistance: 200
Attack: N/A
Damage: N/A
Type: N/A
Shots: N/A
Radius: N/A