Magic Spells – Air

Index over the spells on this page:


Level 1


Freeze Water

Freeze Water

Freezes an area of water, making it solid enough to walk over.

Spheres: Air, Cosmos

Level:1
Type:Global
Research:120
Casting Cost:20
Upkeep:N/A
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Haste

Haste

Allows the target unit to move at great speed.

Spheres: Air, Cosmos

Level:1
Type:Unit
Research:60
Casting Cost:15
Upkeep:4
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Suffocate

Suffocate

can save against the effects for 1/2 damage.

Spheres: Air, Cosmos

Level:1
Type:Combat
Research:80
Casting Cost:8
Upkeep:N/A
Dispel Resistance:N/A
Attack:17
Damage:6
Type:Physical
Shots:1
Radius:Pulls the air from the lungs of the target

Zephyr Bird

Zephyr Bird

Summons a great eagle.

Spheres: Air, Cosmos

Level:1
Type:Summon
Research:100
Casting Cost:60
Upkeep:6
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Level 2


Chain Lightning

Chain Lightning

Unleashes electrical energy at the targeted area.

Spheres: Air, Cosmos

Level:2
Type:Combat
Research:100
Casting Cost:20
Upkeep:N/A
Dispel Resistance:N/A
Attack:12
Damage:8
Type:Lightning
Shots:5
Radius:3

Northern Glow

Northern Glow

Summons a being of pure energy.

Spheres: Air, Cosmos

Level:2
Type:Summon
Research:200
Casting Cost:140
Upkeep:9
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Winds of Fury

Winds of Fury

Throws the target about randomly, causing great harm.

Spheres: Air, Cosmos

Level:2
Type:Combat
Research:130
Casting Cost:10
Upkeep:N/A
Dispel Resistance:N/A
Attack:18
Damage:8
Type:Physical
Shots:1
Radius:N/A

Level 3


Air Elemental

Air Elemental

Summons an ethereal creature of the wind.

Spheres: Air, Cosmos

Level:3
Type:Summon
Research:400
Casting Cost:300
Upkeep:12
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Ice Age

Ice Age

Fierce Blizzards blast the lands, but leave your cities unharmed.

Spheres: Air, Cosmos

Level:3
Type:Domain
Research:250
Casting Cost:150
Upkeep:20
Dispel Resistance:100
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Tornado

Tornado

Invokes a vortex upon the target party, hurling some or all members far away.

Spheres: Air, Cosmos

Level:3
Type:Global
Research:280
Casting Cost:90
Upkeep:N/A
Dispel Resistance:N/A
Attack:15
Damage:5
Type:N/A
Shots:N/A
Radius:N/A

Wind Walking

Wind Walking

Allows a unit to Float across the terrain.

Spheres: Air, Cosmos

Level:3
Type:Unit
Research:250
Casting Cost:50
Upkeep:10
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Level 4


Haste Domain

Haste Domain

Alters time in your Domain, giving Haste to all friendly units.

Spheres: Air, Cosmos

Level:4
Type:Domain
Research:400
Casting Cost:120
Upkeep:20
Dispel Resistance:120
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Ice Dragon

Ice Dragon

Summons a great dragon of arctic birth.

Spheres: Air, Cosmos

Level:4
Type:Summon
Research:550
Casting Cost:450
Upkeep:15
Dispel Resistance:N/A
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Lightning Storm

Lightning Storm

The Lightning Storm devastates structures and harms units caught within it.

Spheres: Air, Cosmos

Level:4
Type:Global
Research:350
Casting Cost:100
Upkeep:N/A
Dispel Resistance:N/A
Attack:18
Damage:12
Type:N/A
Shots:N/A
Radius:N/A

Watcher

Watcher

Unfogs your Domain, reveals hidden units, and sees into enemy cities.

Spheres: Air, Cosmos

Level:4
Type:Domain
Research:400
Casting Cost:120
Upkeep:20
Dispel Resistance:120
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A

Air Mastery

Air Mastery

Turns all nodes to Air, and increases your domain around them.

Spheres: Air

Level:4
Type:Global
Research:1000
Casting Cost:500
Upkeep:50
Dispel Resistance:200
Attack:N/A
Damage:N/A
Type:N/A
Shots:N/A
Radius:N/A