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Magic Spells - Air

Index over the spells on this page:
  • Freeze Water
  • Haste
  • Suffocate
  • Zephyr Bird
  • Chain Lightning
  • Northern Glow
  • Winds of Fury
  • Air Elemental
  • Ice Age
  • Tornado
  • Wind Walking
  • Haste Domain
  • Ice Dragon
  • Lightning Storm
  • Watcher
  • Air Mastery


  • Level 1
    Freeze Water
    Freeze Water
    Freezes an area of water, making it solid enough to walk over.
    Spheres: Air, Cosmos
    Level:  1
    Type:  Global
    Research:  120
    Casting Cost:  20
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Haste
    Haste
    Allows the target unit to move at great speed.
    Spheres: Air, Cosmos
    Level:  1
    Type:  Unit
    Research:  60
    Casting Cost:  15
    Upkeep:  4
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Suffocate
    Suffocate
    can save against the effects for 1/2 damage.
    Spheres: Air, Cosmos
    Level:  1
    Type:  Combat
    Research:  80
    Casting Cost:  8
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  17
    Damage:  6
    Type:  Physical
    Shots:  1
    Radius:  Pulls the air from the lungs of the target

    Zephyr Bird
    Zephyr Bird
    Summons a great eagle.
    Spheres: Air, Cosmos
    Level:  1
    Type:  Summon
    Research:  100
    Casting Cost:  60
    Upkeep:  6
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 2
    Chain Lightning
    Chain Lightning
    Unleashes electrical energy at the targeted area.
    Spheres: Air, Cosmos
    Level:  2
    Type:  Combat
    Research:  100
    Casting Cost:  20
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  12
    Damage:  8
    Type:  Lightning
    Shots:  5
    Radius:  3

    Northern Glow
    Northern Glow
    Summons a being of pure energy.
    Spheres: Air, Cosmos
    Level:  2
    Type:  Summon
    Research:  200
    Casting Cost:  140
    Upkeep:  9
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Winds of Fury
    Winds of Fury
    Throws the target about randomly, causing great harm.
    Spheres: Air, Cosmos
    Level:  2
    Type:  Combat
    Research:  130
    Casting Cost:  10
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  18
    Damage:  8
    Type:  Physical
    Shots:  1
    Radius:  N/A

    Level 3
    Air Elemental
    Air Elemental
    Summons an ethereal creature of the wind.
    Spheres: Air, Cosmos
    Level:  3
    Type:  Summon
    Research:  400
    Casting Cost:  300
    Upkeep:  12
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Ice Age
    Ice Age
    Fierce Blizzards blast the lands, but leave your cities unharmed.
    Spheres: Air, Cosmos
    Level:  3
    Type:  Domain
    Research:  250
    Casting Cost:  150
    Upkeep:  20
    Dispel Resistance:  100
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Tornado
    Tornado
    Invokes a vortex upon the target party, hurling some or all members far away.
    Spheres: Air, Cosmos
    Level:  3
    Type:  Global
    Research:  280
    Casting Cost:  90
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  15
    Damage:  5
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Wind Walking
    Wind Walking
    Allows a unit to Float across the terrain.
    Spheres: Air, Cosmos
    Level:  3
    Type:  Unit
    Research:  250
    Casting Cost:  50
    Upkeep:  10
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Level 4
    Haste Domain
    Haste Domain
    Alters time in your Domain, giving Haste to all friendly units.
    Spheres: Air, Cosmos
    Level:  4
    Type:  Domain
    Research:  400
    Casting Cost:  120
    Upkeep:  20
    Dispel Resistance:  120
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Ice Dragon
    Ice Dragon
    Summons a great dragon of arctic birth.
    Spheres: Air, Cosmos
    Level:  4
    Type:  Summon
    Research:  550
    Casting Cost:  450
    Upkeep:  15
    Dispel Resistance:  N/A
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Lightning Storm
    Lightning Storm
    The Lightning Storm devastates structures and harms units caught within it.
    Spheres: Air, Cosmos
    Level:  4
    Type:  Global
    Research:  350
    Casting Cost:  100
    Upkeep:  N/A
    Dispel Resistance:  N/A
    Attack:  18
    Damage:  12
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Watcher
    Watcher
    Unfogs your Domain, reveals hidden units, and sees into enemy cities.
    Spheres: Air, Cosmos
    Level:  4
    Type:  Domain
    Research:  400
    Casting Cost:  120
    Upkeep:  20
    Dispel Resistance:  120
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

    Air Mastery
    Air Mastery
    Turns all nodes to Air, and increases your domain around them.
    Spheres: Air
    Level:  4
    Type:  Global
    Research:  1000
    Casting Cost:  500
    Upkeep:  50
    Dispel Resistance:  200
    Attack:  N/A
    Damage:  N/A
    Type:  N/A
    Shots:  N/A
    Radius:  N/A

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