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City Structures - Military, Temple and Builder Structures

These are the basic buildings in your town or city which allows you to gain access to units in the game. You need to build the basic structures before you can gain access to more advance structures. Advance structures will allow you to build more powerful units. But this is not all there is to it. Some of these structures will also increase town production, town happiness or increase the mana pool.

The most appealing incentive to building all these structures in this section to the highest level, is that you will gain access to the town race's special unit. In other words, if you have a Champions' Guild (Military), a Sanctuary (Temple) and Master's Hall (Builders), you will be able to build a special unit of the town's race.


Military Structures

Military structures allow you to build units with melee and range abilities.


Barracks (Basic level)

Cost: 80
Produces: One basic melee unit and one basic range unit of the town population's race.


War Hall (Intermediate level)

Cost: 150
Produces: 2 intermediate military units of the town population's race.


Champion's Guild (Advance level)

Cost: 200
Produces: 2 advance military units of the town population's race.


+ + + + + + + + + + +

Temple Structures

Temple structures increases Town Happiness and mana production. You will also gain access to Monk / Priest units.


Temple Complex (Basic level)

Cost: 80
Bonus: +5 Mana, +20 Town Happiness
Produces: -


Monastery (Intermediate level)

Cost: 120
Bonus: +5 Mana
Produces: Monk/Priest units of the town population's race


Sanctuary (Advance level)

Cost: 200
Bonus: +5 Mana
Produces: -
Special function: Full healing of garrisoned units upon start of a new turn.


+ + + + + + + + + + +

Builder Structures

Builder structures allows the production of pioneer units and implementation of walls. In addition, siege weapons, like catapults and cannons, are also made available by builder structures.

Builder's Hall (Basic level)

Cost: 80
Bonus: Production +10
Produces: Pioneer units and Ballista.


Siege Works (Intermediate level)

Cost: 150
Bonus: Production +10
Produces: Catapults
Special function: Able to build stone walls around the town/city.


Master's Hall (Advance level)

Cost: 300
Bonus: Production +10
Produces: Cannons



ON TO WIZARD'S TOWERS AND MAGICAL STRUCTURES >>>>>

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