|
Author |
File Description |
The Groll |
Posted on 10/27/09 @ 01:40 PM
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
M |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
3 |
# of players: |
3 |
Skill Level: |
Any (depends on AI difficulty setting) |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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Shadow Minimap:
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The Wilderness
AoWSM map and story
by
The Groll
Story:
The humans are afraid of the evil from the first days, but this days the evil becomes alive and ghosts and undead creatures roam the lands of the humans.
Dark tales and holy writings are nothing compared to the actual reality.
The undead creatures are not fairy tales anymore. They are active. Undead creatures that can be touched and they touch the living beings, only to drag them to themselves - into death.
The humans left their farms and cities on the surface to hide in some few secure caves under the earth, because they are in great panic. The humans hide in the areas where normally the deads are.
Many years have gone by, but now the Undead King Necromonger is starting a last and terrible march to the human lands. But where do the undead came from?
The leaders of the human´s can´t hide in their caves anymore and the only hope it to reach a far away land where they hope to find help or may find the key to help themselves.
The druids and wise men say this land is far away in the east, but it’s unknown if this is true.
The Undead are on the march to the last human caves and sitting in this caves will guarantee death.
Therefore some of the last warriors dare to explore the original seed lands of their fathers to find a way how to fight the undead. Meanwhile the common folk need to stay in the caves. The more they march to the east the more the land turns into a wild fantasy.
What will they find and is there really hope in the east?
The Kor Mountain shall be the place of destiny but where is this mountain? What will the humans be able to do, if they will really find this mystical mountain from the known old fairy tales?
But one thing is for sure: If the warriors are not successful the human race will die.
So why not risk the life if the family prospect is to become an undead being soon?
Take your sword and holy cross then marching to the far away east to find whatever may there.
There is no other hope to stay alive.
The Undead are coming.
Fatcs:
In “The Wilderness” I complied my wish to make a map where less is more.
I wanted to make a map where you have the feeling of the "dark age".
A land like England or Russia as they were in the dark age.
A medieval map, where you can feel the Middle Age.
A land of highlanders, wild, barren and empty where you can feel the wind.
A wild land without much more than a true wild nature.
A land without many big cities and without a large domain.
A land that can´t support or feed many people and where you have the feeling, that moving your units and armies are as it may have been in middle age.
You will have only few units and can´t produce endless armies of level 4 units.
Long ways to go, until you reach something and only a few creatures existing in it.
A land where you can´t see it all and without many watchtowers.
I wanted no flying transport in this map, because they destroy it and they are not medieval.
Only humans that move by feet and no other transport than ships.
Long marches around mountains and waters without endless view, if you haven’t spiritual seers among your peoples.
A map where the folk fears the unholy devil and this fear is stronger than anything else.
The humans must fear the Undead in this map, like it was in the middle age.
I want a map where flyers are rare and where you have to build ships to cross the ocean.
This was a major goal in this map.
To break the power of air galleys is very important in this map and so you won’t find such units in this map.
It is still a fantasy map, but with a more middle age feeling and with only a few fantasy flyers.
The AoWSM air units often ruin the funny game play and because of this I will not allow to use this units here.
This time I wanted a map where you need to move your few units through the land and don´t have a wide view.
Therefore you and your enemy will pass each other maybe only a few hexes nearby, but you won’t see each other.
Human Players and AI Players:
This is a three player map but I wanted a map where one player is a dark and terrible AI player and the other two human players need to play in a cooperative way, when they want to survive. It is also possible to play it as SP map. You can be sure your Nomad or Human neighbor will scare the undead and you may will fight in an alliance against the evil Undead Necromonger.
The three races are:
Humans (Human Player), Nomads (Human Player), Undead (AI Player).
As more powerful you set up the Undead Necromonger AI player, as more extra units he get and as stronger he will be.
I left all players possible to play as human player but to play the undead is maybe not a good idea.
Dedication:
This is my tenth AoWSM map. It is time to dedicate a map to three of my AoWSM friends. They are more than only AoWSM community friends. I did not meet anyone of them so far in RL but I know they are fine guys with an open heart and they are true friends.
This map is dedicated to Albaron, PawelS and Swolte.
This is an alphabetical order, not an order how much I like you, my friends.
You helped me a lot in hard times in my RL and we have talked a lot in messengers and emails. This map is for you and I hope I payed back all my bills with it.
This is a cooperative map, where two humans should try to wipe out the undead AI king. I wish you much fun playing this map. It may be my last map for AoWSM.
More Fatcs:
The Undead AI Player gets extra units and resources every day, but the number and quality depends on its difficulty level.
If the AI player is set to:
Peasant/Warrior - Normal number and quality of extra units
Knight/Lord - More and better quality of extra units
King/Emperor - Most and best quality of extra units
The map contains 110 Heroes.
I made 45 complete new heroes for this map. The other heroes were taken from my other maps.
All original heroes are removed from the map.
All original items are removed from the map too.
But I made more than 250 new items or copied items from my other maps.
How to play this map?
I recommend not to recruit, seduce, dominate or resurrect undead creatures and heroes.
This is against the spirit of this map and will take away the joy of playing this map.
Thanks for Betatesting:
Albaron, PawelS, Timelord, The Groll
Thank you for playing the beta versions in cooperative online sessions with me or in SP.
Thanks to Timelord for hints and error reports after play testing.
Special Thanks:
Many special thanks goes to Albaron for playing the beta map with me and for translating this document and four special heroes (Albaron, PawelS, Swolte & The Groll).
And a very special thanks to him for believing in me all the time and for being such a good friend. :-)
Specail Docfile included:
I made the story of the map in a picture story.
If you like to read this storybook of “The Wilderness” come closer and open the "The_Wilderness_Picturestory_v_1_k.mht" file that is includet in this zipfile.
It is a html based file and any internet browser can open it, so anyone even without MS word or open office can enjoy the picture story in the internet browser.
I wish you much fun playing it and enjoy the picture story of "The Wilderness" (hints included). ;-)
Up the irons!
Author, Date and Version:
The Groll, 27. Oktober 2009, v.1_k |
Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Watschenbaum |
Posted on 11/23/09 @ 09:13 AM
Servus Groll,
I have enjoyed your map so far. My emphasis is on breaking Rat Peddler's record of 323 days by a day or two.
However, to do this I need some explanations for your questions
- How did you cross the ocean with your troops?
- Have you used ships from Portas Piratos and sail down the river and cross the ocean?
I searched the whole underground (at least I believe I did) but didn't find any way for ships to break through to the East. Therefore, I believed the "ocean" must be on the surface (I haven't seen much of the surface, yet).
My believe, however, doesn't match your above questions. Is the "ocean" in the underground? If yes, how can I find it? Is there any event I need to trigger off first? Do I need to use a digging machine first?
Regards from sunny Munich
Watschenbaum
|
The Groll
File Author |
Posted on 11/23/09 @ 01:42 PM
Hi Watschenbaum,
Cool. A Bayer from München?
OK let´s try to help you a little.
I don´t want to answer your questions here because of some reasons.
- Breaking RP´s Turn record will be easy if I give you hints. ;-)
- Giving you hints here would spoil the whole map because anyone can read it.
- This is not the right place for this hints.
Please come to the forum to this thread:
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=26,4992,,60
- OK I will answer your questions here but only with near "useless" answers.
# The ocean is meant on the surface.
# I can easy see that you have not conquered the whole dungeons.
OK if you really need more help, please come to the forum.
I am not a bad guy giving no hints but this is not the first place for it and it takes away a lot of fun when I tell you "do this, search for that, do this."
OK? :-)
Last hint:
#Read the nice picture story. ;-) |
Watschenbaum |
Posted on 11/23/09 @ 03:48 PM
Hi Groll,
since you confirmed the "ocean" is on the surface, I am happy again. Now I know I didn't overlook anything.
In fact I am as "early" as round 74 and didn't explore a great portion of the map. It was hard enough to clear the underground passage around Port Piratos while keeping the Undead armies off my neck.
Finally I feel strong enough to explore the surface and find the "ocean". Maybe I will find out what the connection to Port Piratos is!?
I am expecting many thrilling evenings working my way through to Necromonger. I am saying evenings because I cannot play during the day since I have a family (I guess like you do, too, if you were the person who generated the map "Marlene's laughter").
Regards
Watschenbaum
|
Watschenbaum |
Posted on 11/23/09 @ 06:20 PM
Servus Groll,
I have an idea about the Pirates Town and the ocean. It's this strange up-down waterfall. I haven't found out, yet, why undead creatures can use it as an elevator and I can't. But I will. It looks like the key to the surface.
Regards + My best wishes
Watschenbaum
P.S. I am Bavarian. But Bayern Muenchen is not very sucessful nowadays.
|
The Groll
File Author |
Posted on 11/23/09 @ 09:23 PM
Hi Watschenbaum from Bavaria!
The FC Bayern München need to accept that the "Bayerndusel" can notbe accepted as normal.
I think they will come back at the end of the season like always and win their games in a row then.
OK back to bussines. ;-)
Don´t worry about how you play and the number of days and always feeling you are with your back to the wall and undead creatures are comming.
That´s exactly what I want for this map and it´s nice to see it works pretty well.
Be sure you will not be bored during the long days and nights and you will face new foes that make you fear them even when you think you now have a nice defending army.
Necromonger is always watching you ;-)
Muahahahaa!!!!
;-=
Possible spoiler ahead!
You are on the right way with Portas Piratos and the connection to the surface.
Undead cratures can do the same as you can (There is no AI specific event) but they don´t use the waterfall to step down to the dungeons ;-)
But it´s very close to it ;-)
I think my hints are much better that telling you to do this or that.
Right? More fun to find out yourself.
Yes I made the "Marlenes Laughter" map. It´s "My curse". It was the biggest map I ever made and I will never do such a map again.
I made it for my daughter and yes I only work at night, like you. ;-)
The silent part of the day with more concentration and passion.
Btw. Did you like this map? |
Watschenbaum |
Posted on 11/24/09 @ 06:23 AM
Hi Groll,
I will switch over to your thread
http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=26,4992,,60
this evening (after work + family).
Regards
Watschenbaum
|
Lord Mykola88 |
Posted on 12/11/09 @ 06:29 AM
Playability: 5
(Insert Playability analysis here)
Balance: 5
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
Very nice map...I didn't finish it yet....it is so difficult and you must be very carefull during play...a lot of events..You are the best map maker of all..maybe one day one of my map became better than yours...maybe...So congratulation... |
The Groll
File Author |
Posted on 12/11/09 @ 07:32 AM
Hello Lord Mykola88,
Thank you for this nice vote :-)
I hope you can finish the map soon and beat the evil Necromonger forever. |
Watschenbaum |
Posted on 01/10/10 @ 12:01 PM
Playability: 5
(Insert Playability analysis here)
Balance: 4
(Insert Balance analysis here)
Creativity: 5
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
Story/Instructions: 5
(Insert Story/Instructions analysis here)
Additional Comments:
I love games which stress the exploration of an unknown world, the built-up of an infra-structure, and challenging events more than epic battles. Therefore, this map perfectly matched my taste.
I chose nomads, however, which have flying units, such as Chinese Dragons at disposal. I am afraid I would not have enjoyed this map so much if I had been ruthlessly bound to the ground, such as the unfortunate humans do. Resorting to ships as the only means of transportation and exploration slows down progress significantly, doesn’t it?
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Kovis |
Posted on 02/06/10 @ 05:59 PM
I found several aspects of this map exceedingly annoying.
First, city limitations should always be accompanied by a sign outside the city outlining it. There is nothing more annoying than building buildings and only then realizing you just wasted a ton of time and money because you can't build the next one. I had to open the editor (which i hate doing) so I could see what I could build before trying. Becuase your extra cities can't build anything at all there is no reason to build gold buildings for instance.
Second - I hated teh building restrictions on temples. Maybe there is a reason for it but I can't see one - if you wanted to eliminate one spirit fine, but allowing different temples in each city seems.... arbitrary and pointless (and annoying) perhaps I am not seeing the reason.
Third - The nomads can build a special building in their 2nd city, the humans can not - not sure if that was intentional. Also - the nomads get a caravan that can not be deployed. I paid through the nose for it thinking it would be a third city but it's worthless. Is that an intentional trick?
Lastly - I played this coop with a friend and the Humans ended up to be lame. The best strategy was just to migrate over to nomads and build nomad troops. The nomads could handle flyers (Pit guards) and cold immobilize (with slavers) and their camels are as good as knights. Without flyers of your own on the map getting slavers was too temping (perhaps if the 2nd human city could build specials like the nomads can that would be enough).
I love hard maps, but this had so many annoying elements we ended up not finishing. |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 4.0 | Balance | 4.6 | Creativity | 5.0 | Map Design | 4.8 | Story/Instructions | 4.2 |
Statistics |
Downloads: | 2,921 |
Favorites: [] | 0 |
Size: | 11.94 MB |
Added: | 10/27/09 |
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