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Too Much Water

Author File Description
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: S
Levels: 2
Single Player?: No
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 2
# of players: 2
Skill Level: Advanced
Password Protected: No
Presenting the Winner of the 2009 1 vs 1 mapmaking competition!!!

The map is primarily designed for 1 vs 1 PBEM play. Online multiplayer should be possible but it hasn't been tested (there are a couple of areas/events which could be tricky).

This is the version that was submitted to the 1vs1 mapmaking competition. I will be uploading a modified version with some balance tweaks and extra options later (in a week or so)

It would greatly help me fine tune this map (and future creations, if any) if I can get some comments and feedback from those who play this map! Thanks!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
(id: luke811)
Nice name too :) try it out with my friend also and rate it :).
ibobs I am wondering if I am missing something... I have played this and cannot be engaged by it. It starts quite slowly and doesn't speed up. I played green side and went south as told. Got the elf outpost and then got to the south of the map, took a ruin, but saw nothing much else to get excited about. I dont have much money to play with and have built any troops as yet and find myself moving onto the other maps in the pack. We were playing PBEM and the other player also was not so thrilled...

Are there any major events or stuff coming right around the corner? I looked in the editor and pretty much as I describe above... Sorry, dont want to be down on the winning map so want to know the good bits! :)

[Edited on 05/22/09 @ 11:52 AM]

File Author
No problems with the comment, Ibobs :)

The map is not meant to engage the player in any of the usual single-player stuff (conquering ruins for artifacts, indie battles, etc) - at least not to the extent as in some of the other maps. The basic premise is to get the players engaged with each other quickly, while providing a simple story and atmosphere to go with it.

Played by 2 slow-to-expand or cautious players, this can lead to boring games (and I don't mean anything bad against said players). The map was primarily designed for quick player-vs-player interaction by 2 fast and skilled players. I expect the balance of the map to shine only in pvp army maneuverings - deciding when, where and how to engage.

So, no - there aren't any late game surprises :)
ibobs Maybe I'm just not "skilled" enough then...
Fubarno I'm playing both sides to test map and I'm at turn 19. The map is pretty, the sides fairly balanced yet different, the story is cool and the pop-up messages add savory flavor. I haven't played any of the other maps but my own, but I must agree that you, TL, have created a finely crafted map for fast 1 vs 1 tourney play that isn't dry and generic. Live long and prosper.
File Author
Thanks for the comments, Fubarno. :)

Ibobs, I probably should have mentioned '2 fast and equally-skilled players'. Please don't take what I posted earlier in a bad way!
Map Design4.0
Playability: 4
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Insert Creativity analysis here)

Map Design: 4
(Insert Map Design analysis here)

Story/Instructions: 4
(Insert Story/Instructions analysis here)

Additional Comments:
This map didnt really engage me. Sorry.

[Edited on 07/08/09 @ 03:07 PM]

Sunicle Ibobs, I'm not sure what you mean by 'It starts slow and doesn't speed up.' Exploration can go fairly quickly on this map, without a huge build-up period. Are do you mean that the building up of troops is slow?

I would rate this map highly, because:
* Some small events are generating interest in the beginning;
* You can either go for your opponant early or choose to strengthen yourself by capturing things in your vicinity: multiple options here;
* Non-symmetrical map design, with different areas that have their own atmosphere.

I played this in single player from the underground position. I think I went for my opponant too quickly; when I reached him he had lots of knights, and then I regretted I hadn't built up more. I think there must have been AI support in this map, because I could never have built up something like that in the same period (that's by no means criticism, of course).
ibobs Well I have to say that the goblin side plays much better (at least for me) than the elf side.
File Author
Hi Sunicle, the AI gets a lot of gold/mana bonuses and with SM's 1.3 patch, it also rushes units out quickly. Since the Humans have access to lvl3s, it can churn out knights quickly - quicker than you can build up. There are no AI-specific scripts in this map as the AI cannot handle these types of maps with multiple routes. You can easily sidetrack the AI's armies into one area and rush to the capitol on a balloon, for example.
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Map Design4.5
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