Here is the complete map-pack for the 2009 1v1 tournament-map mapmaking tournament.
As for playing these maps, you are recommended to search for the authors and their individual submissions. These will most likely contain improvements and the authors can also react to your comments and suggestions.
King David: Blackheart and…
Dreaming: Colors of Black…
Needles: Desolation Domination
Morgull666: Menzoberranzan vs Mithral Hall
Fubarno: Minions of Gruumsh
LordDuck: Mountain of the Gods
Nyarlathotep: Road to Hell
KillKenny: Rocky Divide
The Groll: The Gods Arena of Magic and Power
Rheno: The Lion The Witch and the Warfare
iBobs: There Might be Blood
Arbiter Mundi: Thiboon Delirium
Timelord: Too much water
I like this map. It is nicely presented, the wizards and heroes are nice, the idea is good. Thumbs up here!
I had to post here as not uploaded seperately.
Just a quick question though, why did you use a teleport event for the Kings of Old when a hero join would work more easily? ;)
Posted on 05/28/09 @ 05:50 PM
I had also made a rating for 'The Witch, the Lion & the Warfare', but I only sent it to Rheno, as the map wasn't uploaded here. But if Ibobs gives his opinion, I might as well give mine:
The Witch, the Lion and the Warfare:
* Playabilty: 5
Events generate interest, several things to do and several routes to take.
Landscape easy on the eye and full of design surprises; detailed without being cluttered.
* Balance: 4
Independents somewhat weak compared to players.
* Creativity: 5
Creativity and attention to detail has been applied to every aspect of this map.
* Map Design: 4
Map layout somewhat predictable due to a degree of symmetry.
Story & Instructions: 5
These come in exactly the right measure and help the flow of the game.
This map plays a bit quicker than most maps in the bunch, that makes it a bit easier to rate as well, but other maps I've seen were not less good!
Posted on 06/26/09 @ 07:25 AM
The attack routes are severely restricted by the storm in the center and the void barriers. There is only one route per player, this is one way and can be blocked by large numbers of defensive troops. We had three main fights and that was it. This is quite bad actually. At least if you could get through the center, then spectres could advance.
It is fair to both sides.
I did like the random pluses and minuses to gold and mana for events - humourous too. :)