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Downloads Home » Scenarios » MarleneĀ“s Laughter v.5_a

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MarleneĀ“s Laughter v.5_a

Author File Description
The Groll
File Details
Ruleset: AoW: SM - Unofficial Patch 1.4
Map Size: XL
Levels: 3
Single Player?: Yes
Co-Op vs. AI?: Yes
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 8
# of players: 8
Skill Level: Any (depends on AI difficulty setting)
Password Protected: Yes
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
Update 03.05.2009
This is no map update!
You must not download the map again!
This is only the release of the password for this map!
Be wise and don´t use it if you don´t want to take away many of the secrets of the game.
So I recomment not to use it to spy out the secrets from the map.

No mercy, no prisoners, only death await you!!!
The Password for Marlene´s Laughter v.5_a is:

David


Date 18_04_2009


Proudly presenting: "Marlene´s Laughter"

What can I say about this map when I can only use few words?
I start this map in spring 2005 and now it is spring 2009.
I left it from the hook but never for long.
This is the map so many people waited for and many people helped to make it.

I made more than 5500 events for this map and put in masses of heros and items and text.
The map is very detailed and full of wonders.

You will face many very special events you have never seen in an AoWSM map before.
An example are the Game Options when you start a new game.
In this map you choose from five different game options when you start the game.

This game options are explained in short words:
1. Fast Death - Short explanation (If you loose your special artefact you will die)
2. Capture the flag - Short explanation (If you loose your special artefact you will not die but if your enemy takes it to a special place in this map you will die)
3. Hero 1 - Short explanation (You play with a true AoW I Leader. If this leader hero die the game is over for you. With domain)
4. Hero 2 - Short explanation (You play with a true AoW I Leader. If this leader hero die the game is over for you. Without domain)
5. Wizard - Short explanation (a AoWSM Wizard. If your Wizard die the game is over.)

Of course you can also play with the normal AoWSM wizard and the game will be like you know it from AoWSM.
Maybe you don´t understand this game options right now with such a short explanation but in game I will explain it to the player and then you will understand.
You maybe can imagine what this will mean for gameplay. You will see what possibilities you have then.
Imagine! Playing with a true AoW I leader for example who is able to learn new abilitys but when he die the game is over.
This are only some special things in this gigantic map.

This map is a world!
What can I say more...
AuthorReviews   ( All | Comments Only | Reviews Only )
ibobs
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 3
Sorry but I have to give up. It takes five minutes or so per turn waiting around to see if you get your moves right. I have been mega cautious and survived fine, but when you follow a quest into a magic free area that you then get two fire storms without warning and then you lose the first fight because you have not cast shadow walking BEFORE you go in there then I have to be upset about it. I even tried to go in first with a scout, but the teleport doesnt activate until the hero steps onto the (unknown) teleport area. Thus you cannot hope to win without reload, and the five minutes per turn is very frustrating to then have to sit through again. I may try again, but still, without the clues you have no idea what to do first. It begs for reloads. Which any decent player avoids. Then the start point t the quest was not obvious, in other words there was NO start point, there was no clue about where to go to send your hero to the void.

[Edit] - You make a fair point about the voting system and I still seem to have fallen for my own personal hate of bad map raters, so this is just not a 5. The slowness was not my complaint as such, the reloading is. I hate to have to reload any game, never mind a huge one that takes time to replay.

Balance: 4
Lets rename as challenge. As mentioned in my comments before, buying everything and all troops is dull, and hvaen't ever built a troop in 50-60 turns is just wrong. Then taking the major cities underground with not much of a fight and getting 3000 gold becuase of it, plus uber item just leavs balance / challenge in question. Peace maker when all idies set to auto is not working here.

[Edit] I took off fog and all the players are separated still so I suspect all the sides will play against the indies only for a good while before meeting and with the heroes getting so powerful, the AI is still at a disadvantage. Having to edit a map and set rules for yourself defeats the object of playing a map to win. I stick to the ones you cant do much about like dont abuse the AI, but not to buy troops just because is not a good one to have.

Creativity: 5
Obviously great.

Map Design: 5
The map is flawless is design of every hex is perfect.

Story/Instructions: 4
Maybe more later, but not so much at the start.

[Edit] My person preference is not the huge long texts that go on and on - but that is not your fault. That is my preference so apologise for this one.

Additional Comments:
I have to rate here as want to give feedback and a chance to change it. I have made a few maps and I know this will make you very unhappy, but I also want to enjoy the map and feel others should benefit if you make some changes. I am open to the changes and want to rate this much higher as I feel it should, but when I couldn't find the War quest start point it has to need looking at. Plus then losing everything that I sent in on the first fight is just distressing. I would have to reload, find the right turn, cast shadow walking on all the troops, just to get down there. Please provide the obvious warwnings when you cannot do it afterwards. The anti-magic zone was the real killer.

I finish by saying I will rerate if you can solve some of these issues. In other words changes are need but score should go up rapidly...

[Edit] The anti magic zone is what kills you in the void, not the troops you fight. Maybe giving one space at the start to buff up would be good. Plus I didnt even have shadow walking when I first took the quest!

The start point is still not clear. I had a steam tank with me that effectively blocked the view from the throne that you mention. My fault perhaps, but really I didnt see it as a throne as such...

The one you didnt explain was there seemed to be no indication about where to send your wizard to the void after the initial choices.

I was not trying to insult here, just give you chance to change if you feel like it. The peacemaker option and being at peace with three sides without choosing, does kinda take away from playing the halflings.

Also, I have just taken the fourth city underground (Playing on!) and got a physical immune item (!) but then got three lightning storms and one divine storm for my trouble! I didnt have to reload in this case as only lost one troop, but still, nasty surprise that would probably cause another painful reload...

[Edited on 06/29/12 @ 10:08 AM]

cyancurve
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
I think this might be a good PBEM(which I cant comment because I dont play). As for single player, it is probably fun for treasure hunting, dungeon exploring etc, the AI doesnt provide any challenge.
rattomalato
Rating
4.6
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 4
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
I think that this is the best map for age of wonders, shadow magic!
ltmoon
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
As Groll says, yes, this map will be slow on old machines. But, I think that is not the map maker's fault. I cannot deduct any point from this because the mapmaker provided something that was not available in other 'smaller' maps.

Balance: 5
If you don't like Halfling's recruit capabilities, you should try other races. I tried Dwarves and Immortals (I use BNW 3.0), they are well balanced.

Creativity: 5
What can I say? I think Groll pushed the limit of the map editor. I see so many new features.

Map Design: 5
Very well done. Beautiful and diverse terrains.

Story/Instructions: 5
I cannot imagine how long it would take to write up the stories for heroes, races and the events (in two languages!). Because I could not finish the map, I cannot fully appreciate all the stories but it was enough to give the highest rating.

Additional Comments:
To truly appreciate this map, you need to try different races with different options. Each time, I feel like playing a completely different game. Even if your machine is slow, you might be able to play 50 to 100 turns and it should be enough to see what I mean. Now I am seriously thinking about upgrading my computer partly because of this map. Anyway, very good job, Groll!

[Edited on 07/09/09 @ 03:05 PM]

Altimartin
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Played a little more than a hundred turns with the dwarves until I can't resume the savegame after I installed BNW3.2 and disabled it. I played about 50 turns before meeting another wizard. It started as a feud between dwarven families and I must say it was very interesting. The map is built to have lots of intrigue and the setup builds even more.

Balance: 5
Hard to say and It must be hard to control in this large map. At first glance everything seemed fine except the orcs looked pretty weak... a second play through would confirm.

Creativity: 5
Big 5. I should give it a 6. Look for yourselves.

Map Design: 5
I played underground dwarves, I looked at what I could see and the overworld looked good but not as good as the underground.

Story/Instructions: 5
Detailled story for just the dwarves...makes me curious about the others.

Additional Comments:
This map is made to impress. I played it while studying/working on projects. It's so large that the AI took 15 minutes to play their part. But this has nothing to do with the author.
User16
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
(Insert Playability analysis here)

Balance: 10
(Insert Balance analysis here)

Creativity: 10
(Insert Creativity analysis here)

Map Design: 10
(Insert Map Design analysis here)

Story/Instructions: 10
(Insert Story/Instructions analysis here)

Additional Comments:


As long as playability is not that 4, other characteristics are 10. If you want to play this map more comefortably may be it's worth removing everytime wilderness creatures spawn. As for my play I removed them. I played this map for Dwarves, Orks, Tigrans, Shadow Demons and started for Frostlings. Sometimes I encountered bugs and couldn't play further, but it was definitely worth trying and rewarding with quests, stories and beauties of the world.

I recommend to play this map with MPE mod (for not to have destroyed pools bug) and with monster respawn events removed (for not to have savegame problems during lategame 180 turns or so).
Robin1
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 5
(Insert Creativity analysis here)

Map Design: 5
(Insert Map Design analysis here)

Story/Instructions: 5
(Insert Story/Instructions analysis here)

Additional Comments:
A map with a cool story, detailed map, very inventive too. The computer players are not too easy either. I play as the orcs, as I read here halflings are way too easy to play. I am doing well. I was a bit disappointed turn 94 when I couldnt load savegame and had to step back to turn 88, an eternity in playtime in this map.

Spoiler!------------------------------------

When from the description of the shadowdemon player I found out the demons hand is in the shadows I jumped randomly with shadows to the shadowworld to find out something and was quick successful. Saw the hero Isradils Mage and came down when I had gathered 7 shadows and my strongest Hero Gen. Krain, so easily survived the teretory guards, and recruited those dark elven heroes. The money used i got immediately back and so many cool artefacts there too. Is Serafin the demon we talk about cause I saw her too, with my new heroes Ill go there and fight her. Hope the world doesnt end turn 100 - turn 98 now - though.

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HGDL v0.8.0

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Rating
4.9
Breakdown
Playability4.6
Balance4.9
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:7,374
Favorites: [Who?]3
Size:15.69 MB
Added:04/18/09