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Author |
File Description |
Needles |
Posted on 12/05/08 @ 08:08 PM (updated 12/09/08)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
M |
Levels: |
3 |
Single Player?: |
No |
Co-Op vs. AI?: |
No |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
No |
# of Wizards: |
2 |
# of players: |
2 |
Skill Level: |
Average |
Password Protected: |
No |
The Story
Infernus and Primordia have been mortal enemies for as long as either can remember. Their enmity has built with every passing campaign, every injury, every insult, every defeat, every victory. The level of fury and hate has finally reached the point where both are willing to risk everything in a single duel to the death. This time there will be no ransom, no last minute flight, no prisoner exchange, no honoring of any of the rules of war the elemental wizards typically employ to limit the carnage and loss. The loser will face utter destruction, and even the winner will face an unknown but certainly severe sanction from the judgment of the masters of their respective spheres. Possibly even expulsion from their order.
The only place the two can meet to avoid the watchful gaze of the Chancellory of Death and the Assembly of Jade is here in this underdeveloped corner of existence. A place so poor in resources and martial skill that none of the Elemental Clans have bothered to notice it. This won't deter Infernus and Primordia, who know that even a dull sword can cut if there's rage behind the blow.
The map
This is the MP version of the Dark Embrace map. You may make a straight ahead slog across the map to reach your foe or else take your chances with the teleporter system, (or even try both if you think you have the strength.) The map has my standard pool of rhyming-description heroes with a few new faces included. I've departed a little from my usual practice of not locking the wizards, if you're really motivated you can "unlock" the starting wizards in the editor; variable starting wizards shouldn't impact game play much (as long at the surrogate Primordia is good/neutral and the surrogate Infernus is evil/neutral) but the story won't make sense (no great loss?) The blocking terrain and the non-repeating teleporters should make the map play 'bigger' than most medium maps.
Acknowledgments
Thanks as always to The Sheik for the wonderful Wizard artwork.
Also thanks to Aquamote (gone but not forgotten,) for the tollbooth trick.
Thanks to Talon Thorn for the trigger/flag stuff in the Library - excellent info for the script challenged.
Finally, thanks to all those who have downloaded my previous maps, especially those audacious souls who've MP turn logged 'em here on Heaven Games.
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Swolte (id: swolte)
Staff |
Posted on 12/05/08 @ 09:00 PM
I think this would be my favourite Needles map. There a lot of good about it and considerably less bad (imo).
;)
Firstly, the terrain is very detailed without looking too cluttered. Although there is consistency present in the type of base terrain (the world) the areas are quite distinct from each other. This map really should be a joy to play blind as there will be something cool to discover every so often (I am sorry I spoiled it for myself)!
Secondly, the level of detail and care that went into the hero descriptions, city names, and items (sword called butterknife!) greatly enhances the atmosphere. Perfect for pbem to write about if you are without inspiration!
Thirdly, the map seems to be well designed from a multiplayer perspective. Its not symmetrical, yet, it looks quite balanced. There are no large potential gamekillers or unbalances to be seen (e.g., like spawns on 'always' in the time I looked). Knowing that pbems have mostly been successful on his maps and fun I would trust that this one is good to go 'as is'!
Great work!!
You are overloading me a bit with your map submission spree this evening (did you think I would write less? :p) so I will comment on the other maps another day. |
Needles
File Author |
Posted on 12/09/08 @ 06:30 PM
Note: I've updated the file to correct Infernus being unavailable as a human player. GRRR- never make a last minute change expecting that things will work according to logic - like say setting "human - fixed" and thinking that'll mean human will be the default (or even AVAILABLE) choice for that player.
Thanks to Fubarno for finding this, I guess I'll have to give him a heroic incarnation in my next map... (now what rhymes with "Fubarno?") |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.0 | Balance | 4.7 | Creativity | 4.3 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 505 |
Favorites: [] | 0 |
Size: | 412.95 KB |
Added: | 12/05/08 |
Updated: | 12/09/08 |
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