Age of Wonders II Heaven Julia with Gameplay background
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Downloads Home » Scenarios » Tempests mountains(No PP)

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Tempests mountains(No PP)

Author File Description
File Details
Ruleset: AoW: SM - TS Standard Rules
Map Size: M
Levels: 3
Single Player?: No
Co-Op vs. AI?: No
PBEM/Hotseat?: Yes
Multiplayer Online?: Yes
# of Wizards: 7
# of players: 4
Skill Level: Average
Password Protected: No
Surface Minimap:
Cavern Minimap:
Shadow Minimap:
No allied victory

You need 4 human players(trust me

You can't recrutuit level 4 units

Don't bother learning call hero I deleted all heroes I didn't place on the map

Tempest and his Draconians were away campaigning in the world when many leaders and races aligned against Him and He was defeaten. Tempest has retreated to the homeland of the Draconians(where he created them) to maintain his safety. Tempests stronghold has a brilliant wizards tower which was enough temptation for leaders like Julia, Mab, Fangir and an Opportunist human king. To defend what he owns Tempest has taken every measure neccessary and some considered unnecessary to defend his land like opening a gateway to the shadow world. Tempest has recklessly unleashed lots of magic on the land and a magical rift has opened up in the shadow realm near the leaders trying to take his land.. He is mad. Merlin has decided to defend this from everyone with a magical army. The Spirit of Magic offers 2 magic servants to the leader who can kill Merlin which will help guard the chaos rift as they have shadow walking. There is a lot of mana and 2 magic catalyst to be earned at the area of magic! Tempests stronghold is heavily defended above and below land but a leader capable of taking His stronghold could control the map!Anyone who takes Tempests stronghold will have to cut the Shadow Demons off from this area of the world(without Shadow lock) and keep His stronghold to win the game.

When I named Fred the Gay I meant the old meaning of happy

I took off password protect(and the reason I PP it)
Edited mana income for AI
Took off a event trigger that did'nt work

Other than to test out this map you really should'nt play it SP because I worked it out so you can take a city on your 2nd turn but it takes the AI like 5 turns to take a city(even when they don't have to activate a trigger!)
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Sorry I forgot to mention keep Tempest and merlin on CPU Squire they are supposed to only have enough gold and man to maintain their army. All devourer should be on Emperer. Sorry if you 1 of the 8 ppl who downloaded this already
Unnapu Too bad it has a password :(
Edit: I downloaded the updated version, and the map looks good but unfinished.

[Edited on 09/10/08 @ 11:08 AM]

Roger the Rampant I was a little bit disappointed with this map. Seems like a good concept, but a lot of areas aren't sufficiently decorated, especially underground. Don't really see the point of a sign which says "Lava leads to fire node" or "There is a shadow Gate up ahead!" when we can see that quite easily for ourselves.

We have some custom heroes, and one custom wiz, although the spelling of opportunist leaves a little bit to be desired. :P

In conclusion this is not as bad as the older Kevin King maps, but it still needs quite a lot of work doing to it.

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HGDL v0.8.0

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