1) Boosted some of the Leningrad towns from 'village' to 'town' status. (increasing income).
2) Added a Frostling Icedrake Rider in Tallinn to improve vision of northbound enemies.
3) Changed the winter snowstorm message to read "It is now late October and winter has come early this year...." and omitting "1941". This was done to maintain chronological sequence in the game. (If enemies approach too close to Stalingrad another event is triggered -don't want to spoil it -which comes after the winter of 1941)
You can also use the update map feat (klick on your first map and press 'update' next to 'Profile') if you want to upload a new/corrected version of your map...
This prevents that one and the same map is up to XXX times in the downloads threat.
skypup1 File Author
Posted on 06/25/08 @ 04:33 PM
Thanx M for the pointer... For those who wish to add the songs to the 1.1 map, they unfortunately have to download version 1.0 (which is a package that includes the mp3 tunes plus the readme file). I chose those tunes which I thought would add the most 'atmosphere' to the scenario. Also be aware that when all the German Wizards are chosen as computer, that it can get quite intense from Day 1 onwards... the computer is unrelenting in its drive towards Leningrad, Minsk, and Kiev. I chose this because that is what happened historically. As Russian player, don't count on saving these cities. If you're quite strong defensively, you might be able to save Kiev - but don't count on it. After about day 14 or so, the AI German wizards should start to mellow out a bit. For AGN and AGS (Emperor level) they will pursue the human Russian players up to Pskov in the North and Zaporozhe or even Rostov in the south. Both these towns - esp. Pskov - should prove challenging to defend. Smolensk should see alot of heat as well. Also keep in mind that when key Russian cities were captured by the Germans, another new garrison would be released to Leningrad or Moscow. Secondly, I repeat (esp. if playing the Russian Wizards)... Make sure you guard your heroes WELL - don't position them in cities up close to the front (esp. the first 10 to 20 turns) until you feel things 'stabilize'. Each turn represents approximately a week in this scenario. Lastly, since you don't have much casting points at the start of this already 'heated situation' it is important to use the terrain to your advantage in planning your defensive or offensive strategy for your units...