This is a modification of the well known Rise of Kings/Dwiggs scenario for the 5.0 version of the Dwigg mod.
*A minor update: A recruitment site in the Dark Elven starting area needed some "correction".
It contains many visual (and other) changes most prominent of which are the reworks of the formerly Human, Elf and Lizard/Draconian regions so as to showcase the new Dwigg races (Lizards, Fey Folk and Demons) and their character.
The isolated human island in the S-E part of the map has been "decivilized" into a misty, feral, swampy area to accommodate the Lizardmen and also take advantage of their swimming skills.
The Elven forest in the S-W corner now features more sparkly, shiny and silly things than ever before which has attracted its new Fey Folk inhabitants.
The large underground cavern in the north with its sea of lava is now an even more hellish home of the Demons.
Other changes include different indie. guards and units in some of the recruitment sites, implementation of Dwiggs 5.0 heroes, various tweaks with map items, additional visual enhancement of other map areas, new map descriptions etc.
Also, the Lizardmen received some single player, story line elements to their side for those who desire a more engaging reptilian experience. Nothing to grand but well integrated and enough to enrich the experience of playing the Lizards during the first 40-50 turns. The RAR file includes a second version of the map that has the Lizard-related story elements removed (and the local guards toned down a bit) so that they don't bedazzle the AI when it's playing the Lizard side. The two map versions also feature different map descriptions.
Credits:
Swolte, the creator of the original Rise of Kings scenario.
The Stranger who adapted the Rise of Kings map into Rise of Dwiggs back in the mod's 1.4 version.
Kaskoid who "repainted" the former Human, Elf and Lizard/Draconian regions and also visually enhanced the Orc and Goblin caverns.
Jean-Luc, Lizard story elements, map descriptions and various smaller visual, technical and gameplay related adjustments and tweaks.
This map requires the official 1.3 patch (http://aow2.heavengames.com/media/files/AoWSMPatchV1_3.exe), the unofficial 1.4 patch (http://aow2.heavengames.com/downloads/showfile.php?fileid=661#) and the 5.0 version of the Dwigg mod (http://aow2.heavengames.com/downloads/showfile.php?fileid=612).
Rise of Kings/Dwiggs is an excellent (and one of my personal favorites) scenario and it just got even better, hope you'll enjoy it! ;)