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Search Results » David´s Winter Wonderland - The Groll´s Christmas map 2007
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David´s Winter Wonderland - The Groll´s Christmas map 2007
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Author |
File Description |
The Groll |
Posted on 12/23/07 @ 03:39 PM (updated 03/14/08)
File Details |
Ruleset: |
AoW: SM - Unofficial Patch 1.4 |
Map Size: |
M |
Levels: |
3 |
Single Player?: |
Yes |
Co-Op vs. AI?: |
Yes |
PBEM/Hotseat?: |
Yes |
Multiplayer Online?: |
Yes |
# of Wizards: |
6 |
# of players: |
6 |
Skill Level: |
Advanced |
Password Protected: |
No |
Surface Minimap:
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Cavern Minimap:
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Shadow Minimap:
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I wish you all a wonderful Christmas time and a happy new year.
This map is dedicated to my beloved family.
David´s Winter Wonderland:
This first Version: v16
Date: 15.03.2008
Changes in this version:
Many smaller errors (two pages of notes on paper) where corrected and some balance and AI settings where changed. Some new events.
David´s Winter Wonderland:
This first Version: v15
Date: 23.12.2007
David´s Christmas Winter Wonderland.
Winter has caught the world.
Snow and ice is all around. The rivers and even the ocean are covered by big ice masses.
It seams the whole world is frozen and the woods are quiet but in this silence is a small light in this dark winter night. And look there is another light. And there are singing voices. It sounds not like war crying voices. It is no marching music.
It is Christmas music! Yes, Christmas music.
As we step closer to this sounds and spy through the trees we see a Christmas party.
And now we remember the days of our childhood. It is Christmas time. The time of mercy and peace. And here we are at a Christmas party! Unbelievable.
As we stand here not believing what happens here they spotted us and we realise it now.
But they don´t attack us as we grab out our weapons.
They call us. Some friendly words without any false sound. It seams that they are real friendly creatures even when they are form another race as us we let down our weapons. We let them come closer. They are good minded and ask if we want to celebrate Christmas with them. No weapons no bad intentions only peace and harmony.
We said 'Yes' and we all celebrate this day together in peace.
What a winter day!
It is Christmas time.
Some hints for this map:
- The map is not password protected but I recomment not to look inside the event list or inside the map itself. That will take away all the fun for yourself. You should play like a child with it´s christmas toys.
Be happy - play blind.
- Item teleportation should be on. Otherwise there are some paths that you can only use on time. This is not absolute necassary to win the game and can be a challenge if you turn item teleportation of. But then you play with some rare one ways.
- In this map there is a great secret.
I said there are not much events but... there are 'some' but to see them you need to find this secret ;-)
- It should not be allowed to recruit one very spezial hero. You will know which one is meant. He will not offer to join. He will wander accross the world. So you will not find it difficult to 'reject' his offer because you would offer to join your army, not he will offer to join your army. Be fair. It´s christmas time.
For a possible PBEM game I recomment this settings:
- We will play blind. Means. Please do not open this map. I will upload it to the HG download section soon but do me a favor and don´t look at it.
Of course you can do what you like and of course you can play the map in SP alone but that will give you advantages.
- And remember it´s Christmas time. Do not take a look at the presents before Christmas.
Santa Claus... Ähhh Santa Groll will not like that.
- Item teleportation off
- Allied victory is on
- There is a mighty secret inside this map. Try to find it. there are not much events before this secret has been found. So think about it on every message you get in this map.
Bugs:
This map was made in round about only two weeks. It was a hard piece of work but it´s done before Christmas now.
Be nice. There may be some bugs inside but not to much - I hope. |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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rat_peddler |
Posted on 01/03/08 @ 10:14 AM
Playability: 4
A couple issues here. My ally blocked my ability to get any re-enforcements into the group doing the final tomb challenge. So I am pretty limited in my ability to actual finish the challenge. My old eyes also don't like the needle in haystack hunt for some of the underground openings.
Balance: 4
Good enough for single player; except for issue noted above.
Creativity: 5
Map Design: 5
Very pretty and varied map. What a great collection of presents.
Story/Instructions: 5
Good story especially stacked toward s the end.
Additional Comments: Very good map for something done in a couple weeks!
Probably should have an AI block on the Tomb enterance area to prevent issue that I ran into. I don't want to start a war with a powerful ally but I might have to so I can see the end of the story!
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kenny5 |
Posted on 01/06/08 @ 05:42 PM
Playability: 5
Huge stacks everywhere, very challenging, tough start.
Balance: 5
So far so good
Creativity: 5
Wow, so many different things. I'm amazed!!!
Map Design: 5
Beautiful map. Bar none.
Story/Instructions: 5
Not much but clear.
Additional Comments:
I'm desperate so I recruited "Santa Groll" :) Make it easier to clean out the underground. I prefer it better though for the sake of time constraint. Without Santa, the game will last much longer. I got both "Key" but when I bring the keys to the hill side where that Astral Sprite told me, nothing happen?? |
Timelord |
Posted on 01/29/09 @ 01:42 AM
Two primary reasons for the low scores on balance - which directly affects playability and is due to some poor map-design -
1) Santa Groll. A weird indie hero with all sorts of immunities and snow concealment! You won't even know why you are defeated! The worst thing is - he can be recruited by 3 of the wizards on this map for a lowly sum of 750 gp. Also, there is no way for most of the races to defeat him - for the rest, it is very iffy too.
2) Balance-wise not very good. Some players might like holing up and sitting through the initial turns but that shouldn't be forced for any player. Too strong area guards, no warnings or instructions, (un)availability of healers, refugee stacks skews the balance too much in favor of certain wizards.
Above 2 points are from a multi-player perspective.
On to the good things, the map painting and creativity is excellent (as you would expect in a Groll map). Some areas are overloaded but I like to think that is the trademark of a Groll map :) |
Watschenbaum |
Posted on 02/18/10 @ 12:11 PM
The map is not balanced since Syrons, Elves, Shadow Demons, and Archonians have an easy start. But I don't care for balance as long as Goblins and Humans had a hard time.
Goblins was hard but (including a few re-loads) it could be solved.
The Humans' game was the most difficult AoW challenge I ever encountered in my life. After round 25 or so my son and me spent hours (and countless re-loads) to analyze the deadly challenge incorporated by Santa Groll. On the third day of playing we finally succeeded in creating a situation which allowed Santa Groll's defeat in round 44. Only 4 units + my wizard were alive after this bloodbath. Now we are in round 85 and still struggling for expanding our realm against overwhelming enemy stacks. Without Santa Groll's sword we wouldn't have any hope at all but still there is a lot of work to do ...
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RogerRabid (id: Roger the Rampant) |
Posted on 02/22/10 @ 05:49 PM
Playability: 4
It would have been nice to know why 8-stacks of indies were waiting to ambush us from day 1, when we are all supposed to be having a happy and friendly Christmas celebration. However, providing that you are willing to reload on a regular basis there is plenty of playability in the map.
Balance: 4
It's not balanced. The Groll has already spent a great deal of time explaining why that's OK for his maps, and we should mark his maps higher than everyone else's.
Creativity: 5
A lot of creativity in this map.
Map Design: 5
It's quite hard to make a large expanse of snow look interesting, but that has been achieved with style. I also really like the underground. Shadow world is not brilliant, but overall the map is still excellent for two weeks' work.
Story/Instructions: 4
The English is not great, and the map still lacks warnings or explanations in various places. |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 4.2 | Balance | 3.8 | Creativity | 5.0 | Map Design | 4.8 | Story/Instructions | 4.4 |
Statistics |
Downloads: | 2,643 |
Favorites: [] | 0 |
Size: | 1.62 MB |
Added: | 12/23/07 |
Updated: | 03/14/08 |
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